^Long Live The King^
|Current Dynasty: Trekker
Current Regnant: King Harvest|
The kingdom of darkwater has been abandoned for generations after a great calamity. The last embers of the Lurk royal name were forced into hiding by a curse within their blood. Lush, green forests and bountiful rivers have warped into something else; it's now inhabited by mushy earth, mud-like water, poisonous plants, and vicious prey with eyes that stare out from the black like two small moons.
In foolish hope, a king by the name of Solstice attempted to reclaim their rotten homeland. The deity that oversaw the demise of the land was angered by this action. Swiftly, the remaining followers and the king were swept away in the waters of a harsh storm. The last embers of Lurk blood had been finally smothered.
Or so thought...
Guided by a blessing from a separate power, Crown Prince Harvest escaped the flood alongside a pup named Firefly. They later came across a wanderer named Journey. Together, they managed to create a new home.
Will King Harvest's blessing be enough to save his kingdom from the curse of his bloodline? Only time will tell.
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Welcome to my pack! I will be attempting to follow these rules and roles throughout my entire playtime. Some rules may change.
***Also please note that my use of royal and noble titles may be somewhat inaccurate. There's a lot that goes into that stuff. ;-;
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1. All wolves from the royal or noble bloodlines will have their appropriate titles.
2. The monarch inherits the founder's blessing when they take power.
3. The royal bloodline is cursed, and the current blessed royal can only protect two pups with strong royal blood (so royalty and high nobility are stuck with litters of 2 each year).
4. Unprotected pups that are cursed must leave the pack before their second year is over or face great disaster.
5. Unprotected wolves that are cursed are retired if they flee from an attack by powerful enemy/prey. This does not apply to the crown prince/princess.
6. Any wolf can be retired if they flee after being attacked by what is considered a boss.
7. The pack is allowed to flee from a "boss fight" only three times.
8. If a pack member flees from a exploding party due to hunger or thirst, roll a d20 to see if they retire.
9. The current monarch can be pardoned from a death only once.