Wolf Moods:
Content - Default mood
In Labor - Close to having pups
Peaceful - Blessed at temple ruins
Fierce - Killing prey/enemies
Sheepish - Fleeing from a battle
Triumphant - Defeated a player in PvP
Subdued - Defeated by a player in PvP
Shifty - Stealing from a trap
Hurt - Injured by a trap
Sneaky - Raiding a bear's den
Successful - Catching a fish
Softhearted - Healing injured animals
Devious - Raiding a farmhouse
Heroic - Fixing a dam in explore
Outgoing - Befriending familiars
Sad - When a wolf dies in the pack
Wolf Weight:
75-90 - +5 Agility -5 Damage
90-110 - +2 Agility -2 Damage
110-130 - -2 Agility +2 Damage
130-150 - -5 Agility +5 Damage
Pregnancy:
80-96 hours
Labor:
2-5 hours
Pup Exploration:
Battle raises after watching a fight
Agility raises when stealing food from a trap
Agility raises when watching older wolves fish
Stealth raises when watching the adults stalk prey
Social raises after befriending animals
1 RL day = 1 WP Month
3 WP Months = 1 season
4 seasons = 1 WP Year
(Wolves age every spring)
Character Attributes:
Dominance - Pack Happiness, Chasing Packs
Stealth - Tracking prey
Perception - Discovering things while exploring
Luck - Discovering things while exploring
Maternal - Number of pups born FEMALE only
Social - Befriending familiars
Empathy - Healing animals
Morals - Fixing the Beaver Dam
Resolve - Offensive battle ability
Composure - Raiding the Farmhouse
Wisdom - Discovering things while exploring, Identifying prey
Battle - Offensive battle ability
Charisma - Number of pups born MALE only
Agility - Defensive battle ability
Spirituality - Discovering things while exploring
Battle Moves:
25-49 = Tear (Off +2)
50-74 = Grip & Scratch (Off +3)
75-99 = Knock Over (Off +4)
100-124 = Kick (Def +5)
125-149 = Strangle Hold (Off +6)
150-174 = Rake (Off +7)
175-199 = Wrestle Down (Off +8)
200-224 = Push Away (Def +10)
225-249 = Jugular (Off +9)
250-274 = Disembowel (Off +10)
275-299 = Slashing Bite (Off +11)
300-324 = Flesh Ripper (Off +12)
325-349 = Skull crush (Off +13)
350-374 = Bone Breaker (Off +14)
375-399 = Thrust (Def +15)
400-424 = Hind Paw Slam (Off +16)
425-449 = Headbutt (Off +17)
450-474 = Tail Slap (Off +18)
475-499 = Roll (Def +19)
500-524 = Buck (Def +20)
525-549 = Neck Snap (Off +21)
550-574 = Fatal Bite (Off +22)
575-599 = Spine Snap (Off +23)
600-624 = Eye Gouger (Off +24)
625-649 = Ankle Cut (Off +25)
650-674 = Side Jump (Def +26)
675-699 = Counter (Def +27)
700-724 = Block (Def +28)
725-749 = Achilles Tear (Off +29)
750-799 = Body Slam (Off +30)
800-824 = Play Dead (Def +31)
825-849 = Dodge (Def +32)
850-874 = Pin (Off +33)
875-899 = Decapitate (Off +34)
900-924 = Shake (Off +35)
925+ = Death Grip (Off +36)
CP Penalty--
Deaf- 50 CP penalty in Perception
-Hip Dysplasia - 100 CP penalty in battle, 150 CP penalty in agility
-Anosmia -120 CP penalty in Perception. 50 CP penalty in Stealth.
-Runt- 100 CP penalty in battle
-Hydrocephalus -100 CP penalty in Empathy, 150 CP penalty in Wisdom, 50 CP penalty in Agility, 100 CP penalty in Spirituality.
-Blind- 120 CP penalty in Perception, 120 CP penalty in battle
-Dwarfism- 50 CP penalty in battle. 50 CP penalty in Agility
-Hyposmia- 100CP penalty in Perception
-Cerebellar Hypoplasia -150 CP penalty in Dominance. 100 CP penalty in Stealth. 150 CP penalty in Battle. 150 CP penalty in Agility.
-Club Foot -50 CP penalty in Agility. 20 CP penalty in battle.
-Spina Bifida- 150 CP penalty in Agility. 150 CP penalty in Battle.
Picture Difference-
-Albino- Changes the picture to a plain white wolf with a pink nose and pink eyes
-Melanism- Changes the picture to a pitch black wolf.
-Vitiligo- As the wolf ages, spots will show on their pelts.
-Erythrism- Changes the picture to a brownish-copper wolf with black paws.
-Leucism - Changes the picture to a pale coloured wolf.
No Known Effect-
Heart Murmur
Extra Vertebrae
Entropion
Crooked Tail
Extra Kidneys
Bald
Cleft Palate
Extra Toes