DIRECTORY OF NATIONS/TERRITORIES
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Vrelkai Kingdom:
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The main Tricier Kingdom. Is home to many different species and kinds. One of the few places the curse has not hit yet. Many use this kingdom as a trading post to sell and trade their wares.
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Houses many different land forms. Most notable for it’s deciduous forests, mountain ranges, and The Lake of Knott, a lake that connects the Ocean Dwellers with the land.
Atlantis:
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Home to the Ocean Dwellers (aquatic dragons) and any other underwater species. The curse had greatly affected them, with ocean life dying by the tainted waters. They reside in the ocean and in The Lake of Knott.
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Most of their civilization is underwater, but they do have an above water castle, primarily used by those whom cannot live underwater.
Kyros:
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Home to the solitary Frozen Ones (ice dragons). The territory is technically within Vrelkai territory, but no ordinary person can withstand this territory. It is found deep within the mountain ranges, as far north as anyone has traveled. In this land, the snow never stops, and only the Frozen Ones can thrive here.
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Also home to terrifying and deadly creatures.
Pteron:
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Land of the Winged. Consists mostly of vast plains and a few mountains. The Winged have built their city in the clouds. Very clean and almost modern - Much of their buildings consist of pure white marble and gold.
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Triciers are typically not welcomed here
Sub-Territories
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SAFTEY METER
Vrelkai Kingom- Starting point. Safe.
Atlantis - Safe... The above portion of Atlanis will serve well for those without the ability to breathe underwater... but you may need a blessing from the Ocean Dwellers lest you drown in the underwater portion.
Kyros - Unsafe… Tricier’s will require a special spell or magical item to survive here. Maybe see the Trader…
Pteron - Unsafe… Tricier/dragons are not easily welcome here. One wrong move and war will break out. You will need a smooth talking outlaw to negotiate
Sub-territories- Dangerous… For Thieves Dens, you will need a thief to get you in. But there is no law here. Tread carefully.
The Lake of Knott - Safe (?) Affected by the curse. Once used by fishermen and trading exports… but something is off about the bottom of this lake. You will need a spell or magical item to breathe underwater if you are not an ocean dweller. A visit to Atlantis will be required.
Daramie Tribes - Neutral… Winged will not be welcome here. The Daramie Tribes have been persecuted by the wing for far too long. You will need a negotiator to smooth things over. A Tricier or ally is recommended
Conalias Mountains - Dangerous… Most Daramie Tribes call these mountain ranges home… but very dangerous creatures live here. It can be easy to get lost. It is recommended to have trackers and stealth to navigate these mountains.
Prelia Mountains - EXTREMELY DANGEROUS… The mountain ranges found around the Kyros empire. This snowy biome reaches sub-zero temps with creatures twisted by the curse. See the Trader for Items that may help your journey here
The Traders Post - Safe… You can find just about anything here. Food, weapons, armor, and magical items. But there’s one trader in particular, The Dark Merchant, that has just about everything you need for this journey.
The Dragon’s Heart - Dangerous…A volcano situated just beyond the neutral regions. Many a creature resides here. It is rumored to be an ancient dragon burial ground, and even tunnels deep within the volcano, yet even traditional dragons find the temperatures to be sweltering… Frozen Ones and Ocean Dwellers will not survive here. You will need to have a special spell or magical item to enter… Maybe the Dark merchant has something that’ll do the trick.
The Malvada Forest - EXTREMELY DANGEROUS… Found deep in neutral territory. Those who enter this dark forest NEVER return. It’s woods keep stragglers trapped for all eternity. However, it is rumored that a large beast resides inside… It’s heart might come in handy. The Dark Merchant shares info of a lake that serves as the only exit. But, our travelers must please the Kelpie to grant them access…
The Sea of Glass - EXTREMELY DANGEROUS… Congrats! You died. Or, you were stupid enough the enter the Malvada Forest and drown in the lake. There is no escape. Well… unless you find Death and please him. But what could Death want that the likes of you have?