Wolf Moods
Content - Default mood
In Labor - Close to having pups
Peaceful - Blessed at temple ruins
Fierce - Killing prey/enemies
Sheepish - Fleeing from a battle
Triumphant - Defeated a player in PvP
Subdued - Defeated by a player in PvP
Shifty - Stealing from a trap
Hurt - Injured by a trap
Sneaky - Raiding a bear's den
Successful - Catching a fish
Softhearted - Healing injured animals
Devious - Raiding a farmhouse
Heroic - Fixing a dam in explore
Outgoing - Befriending familiars
Sad - When a wolf dies
Wolf Weight
Affects battle outcomes; how hard a wolf hits/how much damage a wolf takes
75-90 - +5 Agility -5 Damage
90-110 - +2 Agility -2 Damage
110-130 - -2 Agility +2 Damage
130-150 - -5 Agility +5 Damage
Pregnancy
80-96 hours
Labor:
2-5 hours
Pup Exploration
Battle raises after watching a fight
Agility raises after watching adults stealing food from a trap
Agility raises after watching adults fish
Stealth raises after watching the adults stalk prey
Social raises after watching adults befriending animals
Maternal/Empathy raises after watching adults help animals.
Time
1 RL day = 1 WP Month
3 WP Months = 1 season
4 seasons = 1 WP Year
(Pups age every spring)
Character Attributes
Dominance - Pack Happiness, Chasing Packs
Stealth - Tracking prey
Perception - Discovering things while exploring
Luck - Discovering things while exploring
Maternal - Number of pups born
Social - Befriending familiars
Empathy - Healing animals
Morals - Fixing the Beaver Dam
Resolve - Offensive battle ability
Composure - Raiding the Farmhouse
Wisdom - Discovering things while exploring, Identifying prey
Battle - Offensive battle ability
Charisma - Number of pups born
Agility - Defensive battle ability
Spirituality - Discovering things while exploring
Battle Moves
25 = Tear (Off +2)
50 = Grip & Scratch (Off +3)
75 = Knock Over (Off +4)
100 = Kick (Def +5)
125 = Strangle Hold (Off +6)
150 = Rake (Off +7)
175 = Wrestle Down (Off +8)
200 = Push Away (Def +10)
225 = Jugular (Off +9)
250 = Disembowel (Off +10)
275 = Slashing Bite (Off +11)
300 = Flesh Ripper (Off +12)
325 = Skull crush (Off +13)
350 = Bone Breaker (Off +14)
375 = Thrust (Def +15)
400 = Hind Paw Slam (Off +16)
425 = Headbutt (Off +17)
450 = Tail Slap (Off +18)
475 = Roll (Def +19)
500 = Buck (Def +20)
525 = Neck Snap (Off +21)
550 = Fatal Bite (Off +22)
575 = Spine Snap (Off +23)
600 = Eye Gouger (Off +24)
625 = Ankle Cut (Off +25)
650 = Side Jump (Def +26)
675 = Counter (Def +27)
700 = Block (Def +28)
725 = Achilles Tear (Off +29)
750 = Body Slam (Off +30)
775 = Play Dead (Def +31)
800 = Dodge (Def +32)
825 = Pin (Off +33)
850 = Decapitate (Off +34)
875 = Shake (Off +35)
900 = Death Grip (Off +36)
Defect Guide
Deaf - 50 CP penalty in Perception
Hip Dysplasia - 100 CP penalty in Battle, 150 CP penalty in Agility
Anosmia - 120 CP penalty in Perception. 50 CP penalty in Stealth
Runt - 100 CP penalty in Battle
Hydrocephalus - 100 CP penalty in Empathy, 150 CP penalty in Wisdom, 50 CP penalty in Agility, 100 CP penalty in Spirituality
Blind - 120 CP penalty in Perception, 120 CP penalty in Battle
Dwarfism - 50 CP penalty in Battle. 50 CP penalty in Agility
Hyposmia - 100 CP penalty in Perception
Cerebellar Hypoplasia - 150 CP penalty in Dominance. 100 CP penalty in Stealth, 150 CP penalty in Battle, 150 CP penalty in Agility
Club Foot - 50 CP penalty in Agility, 20 CP penalty in Battle.
Spina Bifida - 150 CP penalty in Agility, 150 CP penalty in Battle
Albino - White wolf, pink nose, pink eyes
Melanism - Darker than black, black nose, normal eyes
Erythrism - Rich brown colored
Vitiligo - White patches over time
Heart Murmur - No known effect at this time
Extra Vertebrae - No known effect at this time
Entroprion - No known effect at this time
Crooked Tail - No known effect at this time
Extra Kidneys - No known effect at this time
Bald - No known effect at this time
Cleft Palate - No known effect at this time
Extra Toes - No known effect at this time
Boost Guide
Crushing Strength adds 50 CP in Battle
Deadly Silent adds 50 CP in Stealth
Elite Speed adds 50 CP in Battle
Inner Strength adds 50 CP in Composure
Karmic Blessings adds 50 CP in Luck
Nimble Foot adds 50 CP in Agility
Savvy Insight adds 50 CP in Wisdom
Second Sight adds 50 CP in Perception
Silver Tongue adds 50 CP in Social