
| Chatbox |
| Jester |
| -Click- -Click- I think my arts improved also is this guy possible to make as a custom? Specifically the face marking and white markings together? |
| Charalander |
| Ezra, Oh I see! I thought that was a class in a bigger course I'm gonna start a software dev course in July, my experience with programming is mostly in gamedev so that's gonna be interesting for sure |
| Ezranian |
| chara- i think it's literally just called "Introduction to Programming". we've just been learning basic python |
| Charalander |
| Ezra, I love them too!!! I grew up playing with them, if you're struggling wrapping your head around the logic of a cyoa looking over their stuff could help :) |
| Charalander |
| Ezra, I made a script that reads a text file and turns each bit of "special formatting" into code, so I can write dynamic scenes; that's the parser bit The "little language" is a DSL, they're just... a tool in gamedev for me What course are you taking? Also the idea of a biological spaceship idea sounds so fun!! |
| Ezranian |
| chara- honestly this is the final project for my intro to programming class and i have no idea what you just said lol. sounds cool though! |
| Charalander |
| Ezra, I think choicescript uses Python wrapping? Unsure, but it might help you as inspiration |
| Charalander |
| Ezra, Omg that's such a coincidence because right now I'm working on a text CYOA game as well!! But mine's in C#, I built my own parser and little "language" for my text files |
| Ezranian |
| chara- little text adventure kind of thing. the plan is to make the player escape a biological spaceship by curing its disease but as of right now all the descriptions are just "test" lol |
| Wild Runners |
| -Click- 'Fight me you foul mouse! Unless you are two much of a coward?' |
| Ezranian |
| i'm trying to code a basic game in python and it turns out to be a massive pain in the ass |
| Quests |
| Alliance Battles |
| Challenges |
![]() | Grizzly Bear : -3 |
![]() | Komodo Dragon : 0 |
![]() | Anaconda : +4 |
| Chatbox |
| Jester |
| -Click- -Click- I think my arts improved also is this guy possible to make as a custom? Specifically the face marking and white markings together? |
| Charalander |
| Ezra, Oh I see! I thought that was a class in a bigger course I'm gonna start a software dev course in July, my experience with programming is mostly in gamedev so that's gonna be interesting for sure |
| Ezranian |
| chara- i think it's literally just called "Introduction to Programming". we've just been learning basic python |
| Charalander |
| Ezra, I love them too!!! I grew up playing with them, if you're struggling wrapping your head around the logic of a cyoa looking over their stuff could help :) |
| Charalander |
| Ezra, I made a script that reads a text file and turns each bit of "special formatting" into code, so I can write dynamic scenes; that's the parser bit The "little language" is a DSL, they're just... a tool in gamedev for me What course are you taking? Also the idea of a biological spaceship idea sounds so fun!! |
| Ezranian |
| chara- honestly this is the final project for my intro to programming class and i have no idea what you just said lol. sounds cool though! |
| Charalander |
| Ezra, I think choicescript uses Python wrapping? Unsure, but it might help you as inspiration |
| Charalander |
| Ezra, Omg that's such a coincidence because right now I'm working on a text CYOA game as well!! But mine's in C#, I built my own parser and little "language" for my text files |
| Ezranian |
| chara- little text adventure kind of thing. the plan is to make the player escape a biological spaceship by curing its disease but as of right now all the descriptions are just "test" lol |
| Wild Runners |
| -Click- 'Fight me you foul mouse! Unless you are two much of a coward?' |
| Ezranian |
| i'm trying to code a basic game in python and it turns out to be a massive pain in the ass |
| Rose | OP | G1 "ExH & W | +16v HERO | 87lbs" | ||
| Omega |
| Tweet |
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Wolf Number: 5894135 Gender: Female Age: 14 Pack: LonerBunch Breeder: LonerBunch Rank: Omega Weight: 87 Pounds Build: Lanky Fur Type: Wavy Generation: 1st Birthdate: Dec 15, 2025 Sire: Unknown Dam: Unknown Mood: Content Battle Experience: 0 Playfulness: Medium Birth Defect: None Boost: Outstanding Precision Total Battle Earnings: 0 Total Mush Found: 0 Offspring Count: 7 Bred This Year: 0 Total Times Bred: 3 Affinity W/Your Pack: Very Bad Talent: Stealth Luck Social Resolve Wisdom Battle Agility Talent Count: 8Injury: None
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![]() Base Coat: Otso (Common) Eyes: Dark Brown (Common) Nose: Dark Liver (Common) Inner Ears: Hickory Leg Type: Rainkissed Leg Color: Hickory Head Type: Doberman Head Color: Hickory Tail Type: Full Muzzle Type: Stripe Muzzle Color: Blue Harlequin: Chocolate Somatic Mutation: Hickory Back Type: Saddle Back Color: Rosewood Back Type #2: Crest Back Color #2: Hickory Shoulder: Hickory Brindle: Tan Piebald 4: Tan Belton: Ombre Okapi: Hickory Leopard: Cream Speckle Type: Shoulder Speckle Color: Hickory Ear Edges Type: Full Ear Edges Color: Rosewood |
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Play Level: 1 (0) Play Points: 0 |
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Total Character Points: 355 |
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