
| Chatbox |
| Jester |
| -Click- -Click- I think my arts improved also is this guy possible to make as a custom? Specifically the face marking and white markings together? |
| Charalander |
| Ezra, Oh I see! I thought that was a class in a bigger course I'm gonna start a software dev course in July, my experience with programming is mostly in gamedev so that's gonna be interesting for sure |
| Ezranian |
| chara- i think it's literally just called "Introduction to Programming". we've just been learning basic python |
| Charalander |
| Ezra, I love them too!!! I grew up playing with them, if you're struggling wrapping your head around the logic of a cyoa looking over their stuff could help :) |
| Charalander |
| Ezra, I made a script that reads a text file and turns each bit of "special formatting" into code, so I can write dynamic scenes; that's the parser bit The "little language" is a DSL, they're just... a tool in gamedev for me What course are you taking? Also the idea of a biological spaceship idea sounds so fun!! |
| Ezranian |
| chara- honestly this is the final project for my intro to programming class and i have no idea what you just said lol. sounds cool though! |
| Charalander |
| Ezra, I think choicescript uses Python wrapping? Unsure, but it might help you as inspiration |
| Charalander |
| Ezra, Omg that's such a coincidence because right now I'm working on a text CYOA game as well!! But mine's in C#, I built my own parser and little "language" for my text files |
| Ezranian |
| chara- little text adventure kind of thing. the plan is to make the player escape a biological spaceship by curing its disease but as of right now all the descriptions are just "test" lol |
| Quests |
| Alliance Battles |
| Challenges |
![]() | Grizzly Bear : -3 |
![]() | Komodo Dragon : 0 |
![]() | Anaconda : +4 |
| Chatbox |
| Jester |
| -Click- -Click- I think my arts improved also is this guy possible to make as a custom? Specifically the face marking and white markings together? |
| Charalander |
| Ezra, Oh I see! I thought that was a class in a bigger course I'm gonna start a software dev course in July, my experience with programming is mostly in gamedev so that's gonna be interesting for sure |
| Ezranian |
| chara- i think it's literally just called "Introduction to Programming". we've just been learning basic python |
| Charalander |
| Ezra, I love them too!!! I grew up playing with them, if you're struggling wrapping your head around the logic of a cyoa looking over their stuff could help :) |
| Charalander |
| Ezra, I made a script that reads a text file and turns each bit of "special formatting" into code, so I can write dynamic scenes; that's the parser bit The "little language" is a DSL, they're just... a tool in gamedev for me What course are you taking? Also the idea of a biological spaceship idea sounds so fun!! |
| Ezranian |
| chara- honestly this is the final project for my intro to programming class and i have no idea what you just said lol. sounds cool though! |
| Charalander |
| Ezra, I think choicescript uses Python wrapping? Unsure, but it might help you as inspiration |
| Charalander |
| Ezra, Omg that's such a coincidence because right now I'm working on a text CYOA game as well!! But mine's in C#, I built my own parser and little "language" for my text files |
| Ezranian |
| chara- little text adventure kind of thing. the plan is to make the player escape a biological spaceship by curing its disease but as of right now all the descriptions are just "test" lol |
| ² Ailuin "2G CL Mela 40R AC HP HW v+8-1" | ||
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Wolf Number: 4956907 Gender: Male Age: Deceased Deathdate: Jan 13, 2025 Death Age: 15 Pack: The Heavens Last Owner: Existence Breeder: Sarcasm Weight: 131 Pounds Build: Muscular Fur Type: Long Generation: 2nd Birthdate: Aug 3, 2024 Sire: Corrupted Dam: Aglakti Mood: Content Battle Experience: 1286 Playfulness: High Birth Defect: Melanism Boost: None Total Battle Earnings: 9167 Total Mush Found: 1058 Offspring Count: 110 Bred This Season: 0 Total Times Bred: 37 Affinity W/Your Pack: Excellent Talent: Perception Composure Battle Talent Count: 7Injury: None
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Base Coat: Pietersite (Common) Eyes: Ice (Common) Nose: Black (Common) Leg Type: Medium Leg Color: White Head Type: Doberman Head Color: White Tail Type: Tip Muzzle Type: Wide Muzzle Color: White Harlequin: White Back Type: Brindle 2 Back Color: Obsidian Back Type #2: Brindle 2 Back Color #2: None Shoulder: White Brindle: White Piebald 1: White Okapi: White Speckle Type: Full Speckle Color: White Ear Edges Type: Tip Ear Edges Color: None |
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Total Character Points: 2999 |
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