
| Chatbox |
| Jester |
| -Click- -Click- I think my arts improved also is this guy possible to make as a custom? Specifically the face marking and white markings together? |
| Charalander |
| Ezra, Oh I see! I thought that was a class in a bigger course I'm gonna start a software dev course in July, my experience with programming is mostly in gamedev so that's gonna be interesting for sure |
| Ezranian |
| chara- i think it's literally just called "Introduction to Programming". we've just been learning basic python |
| Charalander |
| Ezra, I love them too!!! I grew up playing with them, if you're struggling wrapping your head around the logic of a cyoa looking over their stuff could help :) |
| Charalander |
| Ezra, I made a script that reads a text file and turns each bit of "special formatting" into code, so I can write dynamic scenes; that's the parser bit The "little language" is a DSL, they're just... a tool in gamedev for me What course are you taking? Also the idea of a biological spaceship idea sounds so fun!! |
| Ezranian |
| chara- honestly this is the final project for my intro to programming class and i have no idea what you just said lol. sounds cool though! |
| Charalander |
| Ezra, I think choicescript uses Python wrapping? Unsure, but it might help you as inspiration |
| Charalander |
| Ezra, Omg that's such a coincidence because right now I'm working on a text CYOA game as well!! But mine's in C#, I built my own parser and little "language" for my text files |
| Ezranian |
| chara- little text adventure kind of thing. the plan is to make the player escape a biological spaceship by curing its disease but as of right now all the descriptions are just "test" lol |
| Wild Runners |
| -Click- 'Fight me you foul mouse! Unless you are two much of a coward?' |
| Ezranian |
| i'm trying to code a basic game in python and it turns out to be a massive pain in the ass |
| Quests |
| Alliance Battles |
| Challenges |
![]() | Water Moccasin : 0 |
![]() | Alligator : -2 |
![]() | Ocelot : -4 |
| Chatbox |
| Jester |
| -Click- -Click- I think my arts improved also is this guy possible to make as a custom? Specifically the face marking and white markings together? |
| Charalander |
| Ezra, Oh I see! I thought that was a class in a bigger course I'm gonna start a software dev course in July, my experience with programming is mostly in gamedev so that's gonna be interesting for sure |
| Ezranian |
| chara- i think it's literally just called "Introduction to Programming". we've just been learning basic python |
| Charalander |
| Ezra, I love them too!!! I grew up playing with them, if you're struggling wrapping your head around the logic of a cyoa looking over their stuff could help :) |
| Charalander |
| Ezra, I made a script that reads a text file and turns each bit of "special formatting" into code, so I can write dynamic scenes; that's the parser bit The "little language" is a DSL, they're just... a tool in gamedev for me What course are you taking? Also the idea of a biological spaceship idea sounds so fun!! |
| Ezranian |
| chara- honestly this is the final project for my intro to programming class and i have no idea what you just said lol. sounds cool though! |
| Charalander |
| Ezra, I think choicescript uses Python wrapping? Unsure, but it might help you as inspiration |
| Charalander |
| Ezra, Omg that's such a coincidence because right now I'm working on a text CYOA game as well!! But mine's in C#, I built my own parser and little "language" for my text files |
| Ezranian |
| chara- little text adventure kind of thing. the plan is to make the player escape a biological spaceship by curing its disease but as of right now all the descriptions are just "test" lol |
| Wild Runners |
| -Click- 'Fight me you foul mouse! Unless you are two much of a coward?' |
| Ezranian |
| i'm trying to code a basic game in python and it turns out to be a massive pain in the ass |
| Sass Master | ||
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| Tweet |
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Wolf Number: 2217860 Gender: Female Age: Deceased Deathdate: Jul 29, 2019 Death Age: 17 Pack: The Heavens Breeder: Dappled light Weight: 132 Pounds Build: Thick Fur Type: Wirey Generation: 1st Birthdate: Feb 12, 2019 Sire: Unknown Dam: Unknown Mood: Content Battle Experience: 3 Playfulness: Medium Birth Defect: None Boost: None Total Battle Earnings: 53 Total Mush Found: 509 Offspring Count: 24 Bred This Year: 0 Total Times Bred: 8 Affinity W/Your Pack: Excellent Talent: Stealth Maternal Social Morals Resolve Composure Wisdom Charisma Agility Spirituality Talent Count: 20Injury: None
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Base Coat: Slate (Common) Eyes: Gold (Common) Nose: Light Grey (Uncommon) Leg Type: Mitts Leg Color: None Head Type: Large Facemask Head Color: None Tail Type: Tip Muzzle Type: Wide Muzzle Color: None Speckle Type: Shoulder Speckle Color: Blue Ear Edges Type: Full Ear Edges Color: Black |
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Total Character Points: 871 |
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