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 Forest Dwelling
02:47:17 I am on Wolflocke ok
She's not even a HW and she does 32 base damage-
-WP Click-

I'm so glad I didn't retire her out of spite a week ago
 ~♥Nux♥~
02:38:38 You're just yellow
Nighters, Spoops ^^
 Urux
02:30:19 Urox, Uris
</3 my founding alphas only have one more year before they're on death script
 Continental Wolves
02:24:56 Emmet , Spoopy Wolf
Im headed off for night, bye Nux^^
 Forest Dwelling
02:16:44 I am on Wolflocke ok
Paws for her?
-WP Click-
 DoggPuk3
01:24:27 Dogg/Pukester
Katy
Oh yes for sure! I do always love the realistic palettes
 distant-lands
01:22:31 katy | beetle
dogg,
much appreciated! i love this OC design, it was very satisfying to draw ^^
 DoggPuk3
01:21:22 Dogg/Pukester
Katy
I love it :o
So smooth and pleasant on the eyes
 ~♥Nux♥~
01:19:12 You're just yellow
-WP Click-

My best lil breeder right here :)

Just look at those kiddos
 distant-lands
01:19:08 katy | beetle
thank you :D
 Forest Dwelling
01:18:30 I am on Wolflocke ok
@katy

Ooo that's gorgeous!
 distant-lands
01:17:55 katy | beetle
-Click-
finished the wolf :> i'm so tired
 DoggPuk3
01:16:19 Dogg/Pukester
Her parents were Granite coat and Coffee coat XD
 DoggPuk3
01:15:55 Dogg/Pukester
Nux
If youd ever like to breed with her just lmk :) maybe shell have atleast one mist pup
 ~♥Nux♥~
01:14:43 You're just yellow
Mist is one of my favorite coats. Too bad it's rare :'(
 Zeraphia
01:14:05 Vah hoards mushies
Yeah, imma sleep too XD
 Transcendence
01:13:45 anti gen ai
I need to go get ready to sleep heck💀
 DoggPuk3
01:13:33 Dogg/Pukester
-WP Click-

My mist coat girl is all grown up :,)
 Zeraphia
01:12:34 Vah hoards mushies
>:3

Gonna make me some absolute units with this litter;

-WP Click-
 Transcendence
01:07:23 anti gen ai
I dont know what you mean by not looking at expensive rated lines

I do keep my normal KNN and brave KNN cl though, since ive basicslly started over

I het any gelding that can help me though because theyre for money and showing

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D&D NerdsSeptember 29, 2021 05:59 PM


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That does sound cool! Perfect race for a cultist-monk, methinks. Except what if an outsider interacts with them? Like, one gets kidnapped for juicy secrets, or ends up injured in a fight along the border and somebody heals them? What exactly constitutes 'interacting'? Is it direct conversation? Physical contact? Or being friendly? hOW DO THEY DIPLOMAT?!?
D&D NerdsSeptember 29, 2021 05:59 PM


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Ohhhh, hmm.. I'd avoid using that set then, just to stay an honest player.
If you ever to a Gag Campaign though (where everyone's fine with not giving a shit and cheating), that could be good though XD
What company? Just so I know to not get dice from them
D&D NerdsSeptember 29, 2021 06:01 PM


Lost Wolf

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#2629260
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I've never played DnD, but my friend does and I draw the characters.
Could someone give me a like, overviwe of how it works? I'm just cuirious.
D&D NerdsSeptember 29, 2021 06:03 PM


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Dice Envy, I think. I only tested one d6, not any of the others in the set, or dice from other bags, though. So it MIGHT be a fluke, I dunno. It's not like there's a bunch of Amazon reviews saying stuff like 'I rolled every single die from four separate sets, all purchased in different years and in different loactions! I have compiled an Excel spreadsheet that pROVES to everyone that their dice are designed to roll high!'
D&D NerdsSeptember 29, 2021 06:03 PM


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Pfft- yeah, I haven't figured that out yet, but those are great questions that really get my mind turning *^*
To be honest, they'd either leave the kidnapped for dead, or slaughter the kidnappers and 'cleanse' the kidnapped one- yikes XD
To be honest, they think they're above everyone else, and that any interaction with an outsider will "Make thou unclean, and the Goddess will look upon thee in disgust and betrayal"
It has such promising angst for a character who was banished for something he couldn't help- >:3

Canis Inanis said:
That does sound cool! Perfect race for a cultist-monk, methinks. Except what if an outsider interacts with them? Like, one gets kidnapped for juicy secrets, or ends up injured in a fight along the border and somebody heals them? What exactly constitutes 'interacting'? Is it direct conversation? Physical contact? Or being friendly? hOW DO THEY DIPLOMAT?!?


D&D NerdsSeptember 29, 2021 06:04 PM


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Oh dang- yeah no, never heard of them. Sounds like a shady brand, even-
I'd roll the rest of the die, to make sure.

Canis Inanis said:
Dice Envy, I think. I only tested one d6, not any of the others in the set, or dice from other bags, though. So it MIGHT be a fluke, I dunno. It's not like there's a bunch of Amazon reviews saying stuff like 'I rolled every single die from four separate sets, all purchased in different years and in different loactions! I have compiled an Excel spreadsheet that pROVES to everyone that their dice are designed to roll high!'


D&D NerdsSeptember 29, 2021 06:08 PM


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Lost Wolf said:
I've never played DnD, but my friend does and I draw the characters.
Could someone give me a like, overviwe of how it works? I'm just cuirious.


Hello! d&d is a dice roleplay game, essiently you have a character who has stats based of what you roll and what race they are this effects the game. There are also classes that effect game play.

But you can't have a character without a game to play it and thats where the DM(Dungen master) comes in. their the person who makes and runs the story, encounters(run in with monsters/people/enemies) and just any scene in general. They run the game.

Now it's time to play! heres where the roleplay and stats aspect come in. There are things called skill checks which you role to see if you're able to do a certain task/ability. The stats that you rolled affects what you add the base roll. So lets say you rolled a 5 on a stealth check and in dextarity you have a 15 so you're modifier is plus 2 so you would take that roll of 5 and add 2. not every skill corlates to the same stat so make sue to check. Thats the basics for how stats effect stuff for the most part, Rest In Peace or Canis Inanis feel free to correct me I most likely got some stuff wrong.

Now roleplay! when playing dnd you roplay as the character you made, so like there will be times where you interact with NPCs or try to convince the squid man not to murder you. those are some instances where roleplay will show up.

Edited at September 29, 2021 06:48 PM by Golden Corax
D&D NerdsSeptember 29, 2021 06:47 PM


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Alrighty finished with the explantion. sorry for leaving you with a half finished explantion.
D&D NerdsSeptember 29, 2021 06:49 PM


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Lost Wolf said:
I've never played DnD, but my friend does and I draw the characters.
Could someone give me a like, overviwe of how it works? I'm just cuirious.


*Cackles in goblin* Oh, you poor fOOL!
================================================
Okay, so, D&D. Five 'editions', you'll mostly hear about 5e because that's the most recent one, but 1e is also decently popular with the masochists. 5e is pretty much just easier 1e with more customization & less limitations.
~
You start off by making a character. What I do first is determine 'stats'. There are three main ways to do so. First, you just use the basic list of numbers they give in the Player's Handbook and put them where you like. Second, you get a set number of 'points' to spend on your ability scores as you see fit. And third, my personal favorite, rolling. You take four six-sided dice (d6), roll them, then drop the lowest value. Add the remaining, repeat another five times.
~
Ability Scores, or stats, are the six values that determine a LOT about how your character fares in-universe.
Strength: Pretty self-explanitory. How much you can carry, how good you are at whacking shit, etc. If your character is going to be a 'smash a with b' type, Strength is your thing
Dexterity: Also self-explanitory. Flexibility and sneakitude. You wanna Assassin's Creed your way through a dungeon? Dexterity everything
Constitution: Literally just how good you are at being alive. Low Constitution means less health, high Constitution means more. That's pretty much it for a majority of players
Intelligence: Your book-brains. Knowing algebra and history and shit like that, also VERY important to ye olde wizards and sorcerrors
Wisdom: Street-smarts. Common sense and the like. This is for druids, clerics, rangers, really any class that's kind of half-way bewteen all-magic and all-stabbing
Charisma: Your people skills and intimidation abilities. This is mostly for bards and paladins
~
Races will give you certain bonuses to your ability scores. Example, humans get a +1 to all their stats just for being human. It might also affect your alignment, depending on what you choose.
Human: The most basic of bitches, but there's a decent benefit to being boring and everywhere
Dwarf: Short, stout, and even the women have beards. Plus two 'subraces' to choose from, Moutain and Hill Dwarves
Elf: They're supposted to be uncommon, but nearly every adventuring party has one or two of 'em. Three subraces, High, Wood, and Dark. Dark elves are also called Drow and they worship spiders, it's going to come up eventually
Half-Elf: No subraces here. Basically the best of humans and elves in general personality, so everyone likes 'em
Dragonborn: Lizard man, but with fire/acid/poison/lightning/frost breathe. The official race has no wings or tail though
Halfling: Humans but short and nice
Gnome: Humans but short and genius
Tiefling: Or, why you don't deal with demons. The gods of good will curse your family line to forever resemble axolatols but on land
~
Classes are what you do, and how you go about life.
Fighter: You either stab people, bash people, or shoot people
Wizard: Wave a wand/staff/hand, and things happen. Limited charges though.
Rouge: Sneaky-stabby-stealy types
Assassin: Sneaky-stabby-MURDER types
Druid: Like wizards, but for nature
Cleric: Like wizards, but religious
Ranger: Mix a fighter, rouge, and druid together. A sneaky-stabby-spelly type
Monk: Beat people to death with your fists or maybe a stick. And your fists are on fire
Paladin: Clerics, but considerably more stabby and they HAVE to be either the goodiest of good bois or the most nastiest of crime children
Bard: You can sing people to death. No, really, there's an actual spell that Bards can get where they say a word and the target just dies. Shit's wild, man
Barbarian: Hulk smash, the job
~
There's a bunch of 'homebrew', or non-official classes and races that people have made, too, so have fun with that. Check with your Dungeon Master (DM) before you get too crazy though.
~
Dice are everything. Love them, carry them with you, build them a tiny throne to rule your life from. Worship these little plastic polyhedrals or you will die. Remeber to sacrifice a goat once a month to the dice gods for favorable rolls.
d4: Four sides. Usually either pyramids or long columns with rounded ends. In the case of the pyramids, the number that is in it's standard orientation is the value rolled
d6: Your standard 6-sided die. A cube
d8: Eight sides, smash two pyramids together for a 3-D diamond and you've got a d8
d10: Ten sides, usually come in pairs. You roll percentages from them. One will typically have 0-9 on it and the other will have 00-90 in increments of ten. The zero value indicates 'ten'. If you need to roll percentage, choose one die as the 'tens' value and the other as the 'ones'. If you rol a 0/00 on the 'tens' die and anything BUT a 0/00 on the 'ones' die, that first 0 counts as an actual 0, not 10 or 100. If both come up 0/00, you rolled a 100
d12: It's got 12 sides, and they're shaped like pentagons
d20: The penultimate die. You roll EVERYTHING with this one. To hit? d20. Checking for traps? d20. Doing a headstand, spinning like a top, then backflipping onto a nearby fencepost? d20.
~
That's just the bare basics. There's also stuff like backgrounds and equipment, but that's not important.
~
The MINIMUM you need to get into D&D is the Player's Handbook (Around $40-$50 I think?) and a set of at least one of each die type listed above. There are some other books that you can get if you go deeper, like the Dungeon Master's Manual or official campaign books.
D&D NerdsSeptember 29, 2021 07:14 PM


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As someone playing a Bard, I can say yes.
I've insulted a zombie monster to death XD
.
Random fact #1: my dnd campaign has a halfling who was raised by giants, and therefore can't read. Comedy. We also surprisingly only have one half elf, a dwarf, two humans, a halfling, a tiefling, and a warforged. *^*
.
Random fact #2: Warforged are basically robots, and are sentient through magic. Super strong, but not very smart? Fun :D
.
Random fact #3: The difference between wizards, sorcerers, and warlocks:
Wizard: "I studied my entire life to perfom magic!"
Sorcerer: "I was born with it, it's a little unstabl-OH MY GOSH I'M ON FIRE-"
Warlock: "I made a deal with the devil, and in exchange for murder I have powers :D"
.

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