Chatbox
 Apothecary
09:25:17 Medicinally Autistic
@Magnus I'm a bank breaker hehe
 Nevermore.
09:25:07 Never/Nev
I don't know what to do with my evening... Too dark to clean, and too early to go to bed >.>
 DoggPuk3
09:17:45 Dogg/Pukester
Oh yeah true
I think I definitely will
Originally wasnt going to set an AB however the point of the auction is to help get me some apples for den expansion so im still contemplating
 Magnus Bane
09:17:34 Mag/Maggy
Purge
A raffle and opening buckets of junk :') went from 20k to 1k lol
 The Tea Drinkers
09:17:18 Tea, Tea Queen
I love finding two grendels and a dreki >.> my explore wolves just got their asses beat
 Apothecary
09:16:23 Medicinally Autistic
Hehe I'm villainous.
 Zeraphia
09:16:16 Vah is less okay
I think you could try and see how it goes. I think that might be a question for sales chat though.
 DoggPuk3
09:13:59 Dogg/Pukester
Chat I have an important question regarding Auctions
If I were to host an art auction for a YCH
is it reasonable to set the starting bid as 2 apples and make the minimum increments be 2 apples?
 Purgatory
09:11:45 Purgatorio/Purge
Mag

Did you finally spend it all on some apples? Can't remember if that was you or not
 Magnus Bane
09:10:54 Mag/Maggy
Starting back from scratch on my mush >.>
 Purgatory
09:10:43 Purgatorio/Purge
yippee
 DoggPuk3
09:10:27 Dogg/Pukester
bahah I love that nickname!
Im setting up my pack nickname as that >:3
 Purgatory
09:07:39 Purgatorio/Purge
/endearing
In case that wasn't clear :')
 Purgatory
09:07:24 Purgatorio/Purge
Thanks pukester <3
 DoggPuk3
09:03:46 Dogg/Pukester
Purge
The Coat designs are absolutely gorgeous
I love it!
 Apothecary
09:01:40 Medicinally Autistic
Sighhh.
 ZefhyrMaracaibo
09:00:48 
yes, leave the coral in to balance with the color immediately next to it, and the first color on the far left.
 Purgatory
08:58:43 Purgatorio/Purge
Pspsps holiday boost idea support? psps
-WP Click-
 The Night Walker
08:57:12 Anemoia/Aedra PS4Usr
I don't know about the coral color, personally.
 The Night Walker
08:56:19 Anemoia/Aedra PS4Usr
What do you guys think of this color palette? It's for a floral dragon, jungle kinda -Click-

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   1 

Research on Explore/Battle MechanicsJune 1, 2022 08:21 PM


Enigma

Neutral
 
Posts: 114
#2772530
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2

I didn't really know what to call this, but basically this thread is for conducting experiments and research on explore and battle mechanics to make discoveries on behalf of the WP community! Founded by devine and I, however anyone is welcome to add their data or propose experiment topics.

More simply put we fu-- mess around and find out.

Ongoing experiments:

1. Reproduction of BE training experiment

Future experiments:

1. Perception, its effect on finding prey in explore

2. Perception vs luck, which is better for relics

3. Wolf Party - percentage breakdown of prizes

~~

Relevant data for ongoing experiment:

- 6 wolves BE training, random attack order, maxed CP

- Testing whether there is a deficit in BE over time due to larger number of trainees

- 2 rounds, 71 and 63 enemies respectively. 100 BE per wolf, which means the rate is halved for 6 wolves


Edited at July 25, 2024 05:36 AM by Enigma
Research on Explore/Battle MechanicsJune 1, 2022 08:22 PM


Enigma

Neutral
 
Posts: 114
#2772531
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2

Findings:

- Wolves who have greater BE scores are named more in encounters. This is overridden in the case of one wolf having a significantly higher score in the CP field that the encounter relies on.
-Wolves can be entered into PvP while in labor.
-Positive vitals give a boost to not only damage, but ALL CP field-reliant encounters/chances in explore during natural disasters.
-A wolf with composure has a significant boost to battling (more likely to hit/dodge)
-It takes only a little extra time to train two wolves at the same time, instead of just one
-In an incident, wolves with ALL relevant CP fields maxed were able to BE train on their own at the same rate as singletons or doubles (spring 1, carried over two forest 2 floors with 71 and 63 enemies respectively)

Edited at July 25, 2024 05:44 AM by Enigma
Research on Explore/Battle MechanicsJune 1, 2022 09:09 PM


devine

Lightbringer
 
Posts: 157
#2772576
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2
My mini expirement in both runs have so far been consistent that composure does appear to impact the percentage your wolf will hit enemies in explore, but in wolves with similar resolve, it's not a large impact.
Wolves with higher BE also typically find mush more often in explore, but the amount seems to be random. This also applies for relics.
I also double checked the differences in the average amount of mush you find in each biome, per 400 tiles. This may vary depending on your wolves' BE and stats.
Ranked from most mush found to least, these are;
-Mountains(Avg 70)
-Swamp(Avg 66)
-Tundra(Avg 61)
-Desert(Avg 60)
-Jungle(Avg 58)
-Forest(Avg 38)
will update for relics soon

Edited at June 1, 2022 09:11 PM by devine
Research on Explore/Battle MechanicsJanuary 18, 2023 05:31 PM


Former Pack

Neutral
 
Posts: 0
#2853485
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So does composure actually have an effect in battle?
I know agility, battle, and resolve do but I thought those were the only ones.
Research on Explore/Battle MechanicsAugust 12, 2023 04:59 PM


Enigma

Neutral
 
Posts: 114
#2919708
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Moonbound said:
So does composure actually have an effect in battle?
I know agility, battle, and resolve do but I thought those were the only ones.


See our findings :) it does appear to have one
Research on Explore/Battle MechanicsAugust 13, 2023 04:20 AM


CriesInTheNight

Darkseeker
 
Posts: 6685
#2919901
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Oh hey enigma
nice post, i will see if i can contribute

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