| |

Darkseeker
|
The Song of Vanyr
Once, the world sang. The dragons called it Vanyr, the Living Forest, a vast expanse where every leaf, root, and creature shared one breath, one rhythm. Humans knew it as The Verdant Expanse, the endless green that sustained their lands with life-giving rivers and fertile soil. For centuries, dragons and riders existed in harmony with the forest, that was until the Withering began. Now, the trees grow hollow, rivers turn to murky streams, and the Ancient Heart Trees, great sentinels that anchor the forest’s magic, have begun to die. The forest’s lifeforce flickers weakly, and the once-immortal dragons have been drawn to the Vanyr once more, the sorrowful song it sings calling out to their hearts. The dragons know the truth: If Vanyr dies, they die with it. If they fail to heal it, they must become it. So they seek riders, mortals who can share their life-force, carry their voices, and help restore the forest. The riders believe they’ve been chosen to save the forest. The dragons know they’ve chosen them so that when they fall, the world won’t forget their song.
_______________________________
This is a brand new Dragon & Rider Rp for me, so there may be some kinks and adjustments along the way. Edited at October 22, 2025 08:31 PM by Imperial Sands
|
|
|
| |

Darkseeker
|
The Roleplay Rules Follow all of Eve's and Wp's Rules
1. Do your best to be active. The rp won't survive otherwise.
2. Maximum of 2 Characters for now, 1 Dragon, 1 Rider.
3. Semi-Realism and Semi-Literacy are required. Please do not make me explain myself. I will, however, be accepting more elf-like appearances for the Riders, so have fun with hair and eye color. 4. Reservations last 48 hours. Then the spot will be opened up to be claimed again.
5. While the riders are dragon to the Vanyr by dreams and signs, theyre is not instinctual bond between dragon and rider. The Dragon will choose which human it bonds with, and cement that bond at it's given Heart Tree.
6. Try to keep things even with genders, it's much more interesting if things are diverse. And LGBTQ+ is welcome in the Rp.
7. The Age for the Riders should be 18 - 21. This way they're all around the same age. Also since dragon riders havent existed in centuries, none of them will have knowledge on how to be one, what its like, etc.
8. I reserve the Right to Deny Applications for this Rp. I won't tolerate disrespect or rude behavior if your application gets denied, or your reservation/character get removed due to inactivity. If you do, I won't even give you the option to fix it or return. If you are respectful, I am often willing to work with you.
9. No Perfect Characters, Godmodding, Powerplaying, etc. I won't tolerate it.
10. Please make characters diverse and interesting, as well as create affiliations and subplots. Its more fun this way!
11. Have fun!
If I've forgotten anything, I'll add it and let yall know.
|
|
|
| |

Darkseeker
|
About the Dragons & RoleplayThere are 9 Dragon Openings, below are the types for this rp.1. Fire ~ The Emberborn2. Water ~ The Riverguard3. Wind ~ The Galeweaver4. Earth ~ The Rootclad5. Ice ~ The Frostvein6. Nature ~ The Bloomwrought7. Decay ~ The Witherborn8. Light ~ The Dawnsworn9. Song - The ChorusweaverEach class of dragon has its designated Heart Tree that they are linked to, entwined with really. Eldhryn, the Ember Tree ⇒ Fire ~ The Emberborn Sorynth, the River Tree ⇒ Water ~ The Riverguard Vaelora, the Bloom Tree ⇒ Nature ~ The Bloomwrought Tharn, the Stone Tree ⇒ The Rootclad Myssan, the Whisper Tree ⇒ The Galeweaver Aren, the Dusk Tree ⇒ The Dawnsworn Erya, the Glass Tree ⇒ The Frostvein Lunor, the Veil Tree ⇒ Decay ~ The Witherborn Vanyr, the Heart Tree Eternal ⇒ The Chorusweaver
Once a dragon decides who their rider will be, they will need to cement it by both simultaneously touching the trunk of their Heart Tree, the magic of the tree entertwining their energy and essence. Once this bond is complete, that specific dragon will then give a piece of it's soul to the tree, renewing it's lifeforce, and letting it flourish nearly back to how it was.
After a pair is properly bonded, dragon and rider can share thoughts, images, feelings, pain, etc. with one another. They become instinctually intune with each other, and share lifeforces as well. This link also allows them to share dreams, and for the Vanyr to properly visit and spread it's history into the dreams of the riders who before would have received confusing bits and fragments never quite fully understood. The dragons do not reveal that this bond also serves as their final promise, that when the forest calls them home, their riders will carry their essence forward.
To keep things simpler, instead of doing specific numbered ages, all the dragons will be considered adults, with age not being an important factor to them considering their elongated lifespans. Their size, though, can vary to the size of a pony, to about 18 feet in height, with their length varying to different degrees. While dragons in adulthood tend to be on the larger side, these dragons are smaller to better fit the purpose of being paired with riders and for the roleplay itself.
For your dragons, though, it will be up to you to come up with their abilities and their individual weaknesses. Of course, I will have a specific set of Weaknesses that apply to ALL dragons, but each dragon will also have their own. You must have 1 Weakness for Every 1 Ability they have. So if you give them 5 Abilities, you must have 5 Weaknesses for them as well. Half of all of your Weaknesses must also be Physical Weaknesses or Limitations. This is to keep balanced, so no one's dragon is OP. If I do not think you have balanced your dragon enough, they will not be accepted.
Dragon Weaknesses & Strengths These are the Strengths and Weaknesses that all Dragons Share.
For Weaknesses: ⊗ Iron Weakens & Drains Them. ⊗ Soft Belly Scales ⊗ Cannot Fly with Injured Wings
For Strengths: ⊕ Longevity & Superb Healing ⊕ Resistant to Specific Types of Human Magics [Curses, Mind Control, etc.] ⊕ Enhanced Abilities Such as Speed, Strength, etc.
As of right now, the riders will not have any magic available to them even after being officially bonded with their dragon. However... this may change in time. We shall see. Edited at October 22, 2025 08:17 PM by Imperial Sands
|
|
|
| |

Darkseeker
|
The Available Roles
The Riders: 1. F| Reserved for Me 2. Reserved for Spellbound 3. Reserved for Cloudpack 4. Reserved for Court of Souls 5. 6. 7. 8. 9.
The Dragons: 1. Sevo Archemoros | M | Witherborn | Imperial Sands | Pg. 1 2. Frostvein | Reserved for Meander 3. Chorusweaver | Reserved for Vax 4. Riverguard | Reserved for Spellbound 5. Dawnsworn | Reserved for Cloudpack 6. Bloomwrought | Reserved for Capulets 7. Emberborn | Reserved for Court of Souls 8. 9.
Edited at October 24, 2025 04:44 PM by Imperial Sands
|
|
|
| |

Darkseeker
|
The Forms
For the Riders
First Name Last Name Age Gender Sexuality Appearance Personality History Dragon type you most align with Dragons you are interested in Strengths/Skills & Weaknesses Crush Partner Kin Affiliations Other
For the Dragons
Name Age Gender Sexuality Type Appearance Personality Which humans interest you Abilities Strengths & Weaknesses Crush Mate Kin Affiliations Other
The questions about what humans/dragons interest you, what you most align with is so if have a type of person or dragon you'd like you character to be paired with, those of us reading will know. I.e. you have a dragon you want with a sweeter/kinder rider who is gentler, you can include that, or you can include the name of completed and accepted characters.
|
|
|
| |

Darkseeker
|
If you can read this, then the Rp is Open!
|
|
|
| |

Darkseeker
|
The Witherborn
Name: Sevo Archemoros; Goes by Sevo Age: Adult Gender: Male Sexuality: Sevo has no preference. Type: Decay Dragon Decay Dragons are sub-category of Dark Dragons Appearance: Shrowded by an aura of fear and misery, most prefer to avoid Sevo, even those of his own kind. There is something about the male's appearance that just seems to unnerve those who set their sights on him. It's not his size, though, that seems to intimidate others, only standing at about 16 feet tall at the shoulder when he's standing straight, though he always seems to appear several feet shorter as he tends to move in a slithery, crouching movement that leave his legs bent. Like a cat who is snaking across a room trying to go unseen and unbothered. His physique is on the longer side, often stretched out in a languid motion while both standing and moving, and his entire length from nose to tail tip is about double his height, perhaps longer [likely longer].
His build itself isn't something overtly big or brutish, having a more lithe build that is designed for speed and stealth. His legs are long and lean, muscle sinew carrying his mass with ease over the land. His shoulders and hips are narrower, with his chest coming to a narrowed point. His neck is quite long, able to curve around and look behind him without moving the rest of his body. He actually has an almost malnourished look to him, with his sides being thin, his ribs likely would show if they could be seen through his scales and hide. His tail is arguably the most muscular part of him, and is very reminiscent to a snake's body, every inch of it is muscle, with it being thicker at the base and narrowing as it goes until it reaches a point.
He's a four limbed creature in terms of legs, with his front legs being thinner and wirey, but his hind legs hold a bit more muscle to them. Each of his front legs have five digits, speciically three front toes, one back toe, and one dewclaw. At the end of each digit is a long and curved claw, their tips sharp and jagged, with each claw appearing overgrown. On his hind legs he has four simple forward facing toes, with shorter and more blunt claws that are still jagged and sharp. Due to how he's designed physically, Sevo has a bit of a higher range of motion than what is considered normal.
He has a singular pair of wings on his back that connect to his shoulders. They're quite large in comparison to his almost sickly looking figure. The bones of his wings are thicker, with the toe claw on each wing being long, hooked and incredibly wicked. The membranes of his wings are smooth to the touch, but end in an almost tattered like way at the ends. This does not effect his ability to fly, though anyone whos seems him fly will notice he's, in general, a slower flyer.
For his head, Sevo has a more "normal" draconic head, with a longer muzzle that narrows slightly to a square tip. On either side of his muzzle his top canines hook down slightly past his lips, the same overgrowth thats seen with his claws. His nostrils are wide, and on the large side, able to open and shut completely to allow him to sort through scents better. There are small spikes along the line of his jaws, before they transition into fins on either of his cheeks, which end just below his ear holes. On the top of his head are a pair of long, arcing horns that are ridged and jagged much like his claws are. Between his horns, and on his forehead is where a line of short spikes begin and follow down his spine down to the base of his tail where they eventually end.
What tends to garner the most attention, though, are his eyes. Or lack there of. See, Sevo has orbital sockets, but that is it. The sockets remain completely empty, and are just a void of nothing. They're uncomfortable to look at, and seem to cause an instinctual flare of terror through the spine of anyone who looks into the sightless voids or too long. It unknown if Sevo can actually see or not, but he gives no indication that he can [he can't in the traditional sense]. What they do have, though, are receptors within them, that can detect movement, or aid him through the use of echo location to "see" whats around him. But otherwise he has no sight.
In terms of other features the male holds, he has a pair of fins or frills on the rear of his front legs. These do aid in his ability to fly, but also allow him to swim. His feet are also webbed, meaning he's surprisingly adept at swimming, and can walk ontop of soft surfaces without sinking too much. On his tail, near the tip are more fins, specifically two on either side of his tail a few inches from the tip. These fins are a little over a foot in length, and have the same function as the others, allowing him to swim or fly better. He can move these, as well as close and open them. The fins on his cheeks are more for expression and sensing than anything, and don't offer any aid in anything but that. Sevo also excretes a mucus like coating on his scales, which acts like a natural sunblock and moisturizer. It's quite slimey and unpleasant to touch but it keeps him happy and healthy.
For his coloration, he is pretty straight forward, and it aids in his eerie aura. His base color is a dark-grey, not quite charcoal grey, but close. The scutes of his belly and the underside of his tail are a swampy green color that has a little bit more pigment to it than the grey, but is still rather dull in color. His wing membranes are this same dull, olive green color, though perhaps a bit darker than the rest, and the tattered edges of his wings do tint to a dull purple color, giving it a decaying or posion like vibe. His frills are all the same way, a dull swampy green with the faintest purplish hint at the edge of their ends. His claws and horns are onyx in color, with his horns fading slightly to grey near the tips. The pads of his paws are a dark grey color similar to his base color.
In terms of markings, Sevo doesn't have many, but the ones he does have are noticeable. First is the upper fade marking of black along his body, so that the top of his body, legs, tail, neck, and top of his head are all black, before fading to the dark grey of his base coat. Next are the dark spotting appearing sporadically on his figure like inky little drops from a paint brush. They appear primarily along his legs, neck, face, and the base of his tail. They can be seen a little along his body, but not many. Lastly, there are a few clustered speckles [much much smaller in size than the spots/dots], on his neck, underneath where his wings connect, his hips, snout, and forelegs of a paler green.
The last thing people notice about Sevo are his voice and his smell. His voice is often raspy and crackley, like if a corpse was speaking through an entirely too dry throat. His voice isn't very deep, and is rather light, but the raspyness makes it seem a bit darker. His scent, though, is something else entirely. It's not the most pleasant stench, though it is quite subtle. Something woodsy mixed with the faint stench of rotting meat. It's musky in nature, and if he wants to, he can make it far, far worse. His breath, is honestly, way worse, and he can emit that pungent smell of death and decay whenever he desires.
Personality: Solitary | Creepy | Observant | Unfriendly | Reclusive | Elusive | Dark | Unsociable | Untrusting & Untrustworthy | Manipulative | Chaotic | Patient | Strategic | Eerie | Unnerving
Which humans interest you?: Sevo would likely do best with a rider who is both kind and confident. Someone who doesn't judge him, or think less of him, just because of what and how he is.
Abilities: - Death Shadow: Sevo's own shadow is a life force stealing entity. Anything that steps a toe into his own shadow will cause it to slowly feed off of it's life energy. This can renew Sevo's energy, strength, and even help heal him. He can't control it in the sense that if someone steps into it he can make it not feed, but he can stop his shadow from casting altogether.
- Necrotic Slash: When Sevo slashes with his claws and leaves a wound, it will turn necrotic and start eating the flesh and muscle around it away. It can easily be stopped by cauterizing the wound, but the longer it goes unburnt, the more damage it will do. It's also extremely painful even after cauterized.
- Menacing Presence: The dragon has an aura, a presence, that naturally induces fear and anxiety of those who come within a certain range of him, which is about 20 feet. He can diminish this so the range is smaller, but it never fully goes away. It also feeds off the fear of those in it, the more fear they give, the worse the aura will feel to them.
- Darkness Breath: Sevo has the ability to breath darkness, or shadows, as his breath attack. It can emit as a beam of darkness that is destructive on contact, or he can emit it more like a mist or fog to darken the surrounding area completely.
- Darkness Manipulation: Basically, Sevo can control and create darkness to his will. Examples include being able to cloak himself, or his presence, with shadows. Or ampliy the existing darkness in an area to make it more voidlike. He can use the shadows or darkness to absorb sound so its difficult to hear things and easy to lose ones way. It's not an infinite ability, and he can't really use it when there no existing darkness or shadows already. Strengths & Weaknesses: Strengths + Stealthy, especially on the ground. + Surprisingly Agile on the Ground, and Surefooted. + High Mobility on the Ground or Swimming + His other Senses are Incredibly Heightened to Make up for his Lack of Vision + Sevo naturally tends to keep others away from him because of his aura, smell, etc.
Weaknesses - Not a Physical Powerhouse - Slower Flyer, Not Build for Speed in the Air - Sunlight, it cannot blind him, but it makes him feel itchy after prolonged exposure. Eventually it'll burn him. Plus, yanno, he canot use all his abilities in it. - He can't, yanno, see like a normal dragon. - Very loud or high pitched noises can temporarily cripple him. Crush: None Mate: None Kin: None Affiliations: Maybe Open Other: Ma Boy Edited at October 22, 2025 08:31 PM by Imperial Sands
|
|
|
| |

Neutral
|
If it's alright to just make a dragon rather than both a dragon and rider, I'd like to reserve the Frostvein slot :) I may end up making a rider later, but for now I don't know that I'd be able to stick with two characters.
|
|
|
| |

Lightbringer
|
Reserving a Rider & Dragon
|
|
|
| |

Darkseeker
|
|