Chatbox
 DoggPuk3
09:17:45 Dogg/Pukester
Oh yeah true
I think I definitely will
Originally wasnt going to set an AB however the point of the auction is to help get me some apples for den expansion so im still contemplating
 Magnus Bane
09:17:34 Mag/Maggy
Purge
A raffle and opening buckets of junk :') went from 20k to 1k lol
 The Tea Drinkers
09:17:18 Tea, Tea Queen
I love finding two grendels and a dreki >.> my explore wolves just got their asses beat
 Apothecary
09:16:23 Medicinally Autistic
Hehe I'm villainous.
 Zeraphia
09:16:16 Vah is less okay
I think you could try and see how it goes. I think that might be a question for sales chat though.
 DoggPuk3
09:13:59 Dogg/Pukester
Chat I have an important question regarding Auctions
If I were to host an art auction for a YCH
is it reasonable to set the starting bid as 2 apples and make the minimum increments be 2 apples?
 Purgatory
09:11:45 Purgatorio/Purge
Mag

Did you finally spend it all on some apples? Can't remember if that was you or not
 Magnus Bane
09:10:54 Mag/Maggy
Starting back from scratch on my mush >.>
 Purgatory
09:10:43 Purgatorio/Purge
yippee
 DoggPuk3
09:10:27 Dogg/Pukester
bahah I love that nickname!
Im setting up my pack nickname as that >:3
 Purgatory
09:07:39 Purgatorio/Purge
/endearing
In case that wasn't clear :')
 Purgatory
09:07:24 Purgatorio/Purge
Thanks pukester <3
 DoggPuk3
09:03:46 Dogg/Pukester
Purge
The Coat designs are absolutely gorgeous
I love it!
 Apothecary
09:01:40 Medicinally Autistic
Sighhh.
 ZefhyrMaracaibo
09:00:48 
yes, leave the coral in to balance with the color immediately next to it, and the first color on the far left.
 Purgatory
08:58:43 Purgatorio/Purge
Pspsps holiday boost idea support? psps
-WP Click-
 The Night Walker
08:57:12 Anemoia/Aedra PS4Usr
I don't know about the coral color, personally.
 The Night Walker
08:56:19 Anemoia/Aedra PS4Usr
What do you guys think of this color palette? It's for a floral dragon, jungle kinda -Click-
 Apothecary
08:53:22 Medicinally Autistic
Okay I need to distract myself so I can wait patiently for 9 oclock.
 DoggPuk3
08:51:09 Dogg/Pukester
IÂ’m trying my best to figure out this raffle stuff
I want to host an art raffle but even reading through the forums to figure it out IÂ’m a little lost soÂ… IÂ’m going to have to study on this as ridiculous as this sounds XD my adhd brain is tangled like briars

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Burning Embers | Dragon & Rider Rp Remake | Open!September 24, 2022 01:01 AM


Imperial Sands

Darkseeker
 
Posts: 11201
#2811748
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Burning Embers

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The Kingdom of Ederia is famed for a lot of things, attaining high praise from all those that look upon her. However, there is one thing Ederia is most renowned for: Dragon Riders. The only Kingdom to have come up with a way to tame the legendary beasts, to ride upon their backs as one. It has been like this for decades, perhaps even centuries, few really know. And, together in harmony, Dragons and Humans have lived, creating a proserpous nation.

The Dragon Academy of Ederia is like none other, literally there are no others known to the world. A place where young students who have been lucky enough to be chosen by their dragons go to learn to become the most revered role in all of Ederia: Dragon Riders. Few are selected, as dragons are known to be an entirely selective species, but those who are chosen must learn quickly, and that is where the Academy comes in. Exerpienced riders teach the fledgling riders and their dragons how to work together as one, as well as everything the youths will need to know about dragons and what they are up against in the world.

It sounds like a beautiful, wonderful place, right?

Too bad all good things must come to an end.

Jealous nations, wanting to claim the glory for themselves and bring down Ederia have set their sights on destroying the Academy. It was only a matter of time before the succeeded too. One night, the forces of another Kingdom infilitrated the Kingdom, intent on burning it all. And they did. The Academy was destroyed, the cities burned, and it's occupants, the ones who tried to resist and fight back, were slaughtered. In hopes of preserving a little bit of their legacy so that hope would remain, the Leaders of Ederia and the Dragon Riders commanded the students to flee, to survive, to learn.

As the battle raged on for Ederia, the students fled, looking back on the carnage behind them, hoping that one day they could come back and restore their beloved Kingdom.



_________________________________


This is a Re-Make of the Sign-Ups for the Current Rp that We've Paused. We have some Spaces needing filled, so we will be open for a bit.
Thank you!


Discussion Thread: Click Here

Rp Thread: N/A


Edited at September 24, 2022 01:11 AM by Imperial Sands
Burning Embers | Dragon & Rider Rp Remake | Open!September 24, 2022 01:02 AM


Imperial Sands

Darkseeker
 
Posts: 11201
#2811749
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The Rules of the Roleplay
Follow all of WP's and Eve's Rules.
1. Be Active. Sometimes I'm not on for a couple of days, but I expect everyone to be as active as they can for the rp. Unless you are waiting for someone to post, you should be posting.
2. Reservations last 48 hours. You know how I work if they aren't done in time.
3. Finish the characters you post first, before creating new ones.
4. For now, limit of Four characters per person. 2 Rider, 2 Dragon.
5. Semi-Realism and Semi-Literacy are required. Please do not make me explain myself.
6. Dragons are classed solely by their colors and abilities. Stick to their base descriptions for your dragons, and expand from there.
7. The riders are new, they will not be experts at Dragon Riding. Mistakes will be made, and they do not know everything.
8. For now, your dragon and your rider cannot be partners, this it to prevent people from not having others to post with. Please find a pair for your characters prior to the rp starting, if you do not, I will asign them.
9. Ask permission from the Roleplayer if you wish to be their character's partner, however, do not try and force it. There will be someone else out there for you.
10. Try to keep things even with genders, it's much more interesting if things are diverse.
11. LGBTQ+ is welcomed and allowed here.
12. Please put your favorite Dragon movie or book in the other section of your form if you've read everything.


The Academy Rules
1. No romantic relationships while enrolled between students. It's forbidden.
2. Curfew is 9 PM. Dorm checks will be done to confirm students are in their rooms.
3. Opposite Genders are not allowed in the other dorms after 8 Pm.
4. Tardiness is not allowed. If you are late to class more than 3 times, you will receive extra work or chores as punishment.
5. Riding outside of School Grounds Without Permission is Strictly Prohibited for your Safety.
6. Violence among students is not acceptable, unless in a specific class like Sparring.
7. Dragons: Do not eat the students. Please.
8. Students are expectedt o provide and care for their Dragons.

9. Any Students Found Mishandling Dragon Eggs will face Expulsion! (Gregory)

Subject to Change and be Updated.
Burning Embers | Dragon & Rider Rp Remake | Open!September 24, 2022 01:04 AM


Imperial Sands

Darkseeker
 
Posts: 11201
#2811750
Give Award
I've added New Dragon Classes Here, so Please Look it Over even if You've been here before!


About the Academy
The Academy was found by some of the first generations of riders, wanting a streamlined way for new riders to learn and grow safely. It features basic education as well as everything revolving around dragons from care to flight to sparring, and everything in between and beyond.

The Academy is much like modern day college, in the fact that the chosen riders leave home to live on the grounds. Their dragons also live on the grounds in the rookery, though are typically much less happy about it than the humans. The humans are split into two dorms, one for boys and one for boys, and are assigned rooms that they share with two people in each room. Each of the dorms have common rooms where the students can relax on down time, and a dining hall for meals, though they aren't always required to eat there.

The Dragon counterparts stay in one of the two rookeries. The first is the top level of the school, carved out and fitted so that each dragon has a little outcropping of space for its nest. It's a very large and open room, and spans much of the building. It has openings on either broadside that the dragons can enter through by flight or glide. There is also a human door that allows the students access as well.

The second rookery is underground, a expanse of cave systems that gives each dragon a bit more privacy than in the first rookery. Each dragon has its own cave, and the nests are all connect by a system of tunnels which then connect to the large main tunnel, which can easily fit multiple dragons in it at once, that leads to the entrance. Ironically, the tunnel entrance itself looks like a cave mouth until one were to venture within it further.


About the Dragons
There are a variety of dragons in the world, though everyone single one of them fall into one of the classes listed below. Each Class has been determined based off its characteristics and its singular special ability. While each dragon within a single class will vary considerably, they all have similar traits that they carry and specifications they fall into.


All the dragons in the Rp are the same age group of young adult, which is the stage where they are 50 years old or above, becoming full adults at about 250 years. The older a dragon gets the longer the aging stage lasts, ergo ancient is longer than adult, which is longer than young adult, which is longer than their adolescent stage, and so on and so forth. Dragons are considered semi-immortal but it has never been proven what age they die naturally at.
Below each Class of dragon will have a basic description that each dragon has in its foundation. It will include things like height, traits, etc that you will need to include.

Classes
Each Class of Dragon has color variations within it, all dragons within that Class share a special power that the other classes do not have.


Fire Class
Common
Special Ability: Extremely Hot Fire Breath
The Ability is to breath hot fire, varying in degrees through their control. It isn't enough to melt Dragon Scales, however, it can melt metal, stone, wood, etc. pretty much any substance known to man and dragon, with the exception of other dragons. Their ability Relies upon the dragon being well fed to sustain the flame, but they can adjust the ferocity of their fire to burn through their food slower, but that does mean that their fire isn't as big or hot as it normally could be. Now, if a dragon is starving but under attack, they can eject the bile in their stomach and turn it into a liquidy flame as a last attempt to flee or escape. This is for only one time though, and any creaure who sees it would know they're now out of fire. Basically Lack of food = lack of flame. Use does burn energy. Their fire can also be different forms, from flame to magma, so more fire like or more liquid like, etc.
Color Variarions: Reds, Yellows & Oranges; other Colors are only Mild Markings
Size: 8ft - 17ft at the Shoulder
Traits: Hot-tempered, Aggressive, Stubborn, Territorial, Confident
Build: Large and Muscular, but with more Athletic Build. Leaner than Earth Dragons, Thicker than Light Dragons.
Habitat: Deserts or Volcanos
Strengths/Weaknesses: Impervious to Heat and Fire, Can't breathe fire in cold climate, Must be well fed to maintain fire, Loses Energy through use of fire breath
Available Slots: 1/3


Water Class
Common
Special Ability: Water Blasts
Rather than breathing fire, these dragons are able to "breathe" streams of water of any temperature at others. They, like fire dragons, can adjust the temperature of the water from ice old to boiling hot. They must be hydrated to use this ability, and while they also pull from their own moisture, they have resevoirs of water in their body they use first. Once their Resevoirs are Empty, they have about 1 to 2 usages before they're completely dehyrdrated and unable to do anymore. At this point it's important that they get access to water asap.
Color Variations: Blues & Purples, Grey & White is Possibly, but Rarer
Size: 7ft to 15 ft at the Shoulder
Traits: Calm, Disdainful at Times, Intelligent, Resourceful, Territorial
Build: Lean and Muscular, almost Lanky. Built for endurance and stamina. Webbed feet build for swimming. Small wings designed for aiding in swim and gliding, not able to use them for true flight. Not scaled, instead thick, leather like skin.
Habitat: Beaches or Aquatic
Strenths/Weaknesses: Get dehydrated faster, skin is sensitive to fire and heat, efficient swimmers and can hold breath for long periods of time, unable to fly but can glide, must be hydrate to use water blast, using ability dehydrates them
Available Slots: 2/3


Ice Class
Common
Special Ability: Ice Breath
Ice Dragon's ability is simply called "Ice Breath" by most but that doesn't quite cover it. They can breathe ice, they cannot turn things to ice but they can cover them with it. This ability can be use offensively as such, or, more often, Ice dragons have learn to "breathe" the ice onto themselves, coating themselves in an armor of ice that can be regenerated when broken. They can regnerate the amor once fully, or broken spots two to three times depending on the size of the spot needing to be recovered. Once they do that, though, they're fully drained. The Armor only takes the shape of their natural scales, spikes, and horns.
Color Variations: Light Cool Colors, White, and Light Grey. They don't come in Bright Colors.
Size: 7ft to 15ft at the Shoulder
Traits: Stoic, Cold, Distant, Independent, Intuitive
Build: Slightly Leaner in Frame, but Bulkier than Water Dragons, Thick Hide and Scales to Keep them Insulated, Can be Furred. Built for Stamina and Strength, but not as much for Speed. Average sized Wings, Average speed when Flying. In general, more Average in General in terms of Size and Build.
Habitat: Snowy Terrains
Strenths/Weaknesses: Impervious to the Cold, but Cannot Generate Ice in Hot Environments. Fire Attacks do Greater Damage against them. Have natural Camoflauge in the Snow Terrains. They often Hibernate when Drained, or when it gets too Hot [degrees of 100 F and above]. They cannot fly when covered in Ice. Cannot freeze to Death.
Available Slots: 2/3


Earth Class
Common
Special Ability: Acid Spit
This is an ability that's primary function is to air in burrowing. The spit has a mild decaying aspect, and soften hardened ground to make digging easier. It's relatively harmless to dragons, though irritating to them and more so humans, however, it's entirely painful and can cause terrible damage if taken to the eyes. They have acid glands, which have a limited quantity that replenish over time (talking hours).
Color Variations: Greens & Browns, More Metallic Colors are Rarer
Size: 11ft to 19ft at the Shoulders; They can be Shorter Depending on Build
Traits: Calm, Serious, Determined, Hard Working
Build: Earth Dragons are one of the largest classes, and are the bulkiest. Heavily muscled, the carry around a heavy assortment of scales. They can be built like battening rams which can make them slow. They cannot fly, but can have small wings or frills on the legs and sides that allow them to glide.
Habitat: Forests
Strengths/Weaknesses: Large and Powerful, Cannot Truly Fly, But they Can Glide if they have a Form of Wing, Climb and Burrow is possible too, Tend to be Slower Moving, Need lots of Rest, Acid Breath is Mild and is only a mild irritant to others unless it gets in the eyes, Naturally more Armored, Sensitive to Cold
Available Slots: 2/3



Air Class
Uncommon
Special Ability: Wind Tunnel
The Air Class ability is pretty much exactly as it sounds, their jaws produce a wind tunnel that can either create a tunnel of wind of varying speed and velocity. The wind itself cannot cause harm, but strong winds can throw things, including beings light enough to be lifted, which can end up damaging anyone caught within it's range. Those outside of it's line of fire [about maximum 20 feet in a conical shape] will feel the wind, but are out of harms way. Air dragons can choose the direction the wind blow too, so they can push or pull things, though it is only either away from them or towards them, they cannot actually throw a specific target in a specific direction.
Color Variations: Pale Colors, Including White or Pastels
Size: 6ft - 12ft at the Shoulders
Traits: Peaceful, Passive, Compassionate, Light Hearted, Easy Going
Build: Slim, petite dragons with large wings for their bodies. Fastest of the dragons when flying. Not very hardy in comparison to others, slim figure built for speed and agility. Smallest of all the dragons. They often have talons on their wings to use to anchor them when using their ability as the force of it can push them backwards.
Habitat: Mountain Tops
Strengths/Weaknesses: Lungs are better able to filter oxygen, can fly higher for longer, more resistant to temperature changes, fast flyers and few larger dragons can keep up. Pretty stealthy since they're smaller and faster.
Available Slots: 1/2



Venom Class
Uncommon
Special Ability: Invenomation
The Venom Class is pretty self explanatory to a degree, they're dragons who have Venom and are able to Invenomate others. Each Dragons' Venom is different in terms of Potency, but all of them are curable with the right treatment, basically a Natural Anti-Venom. Most Dragon Venom is Nonlethal, it's merely used as a way to weaken a Dragon's target, whether it be for hunting or for fighting. It might still be excruciatingly Painful to get through, but for the most part the Venom itself is unlikely to kill, there are exceptions though [like if the dragon bites multiple times and ends up unloading it's entire venom amount]. Venom Dragons have about three to four good and strong Invenomating Bites in them [or whatever way they inflict their venom]. Once they're drained, they'll recover their venom from eating and time, their body naturally generating the venom itself, but it's a process and it takes time and requires nutrition. Each Dragon's Venom has a different effect, but it all works towards the same goal: weaken the target so it can be killed or escaped easier.Venom has only physical affects, it cannot cause halluncinations, etc. Typically most of them simply cause pain, but the way the pain feels can vary per dragon.
Color Variations: More Earthy, Natural Tones. Naturally Patterened for Camoflauge.
Size: 6ft - 14ft at the Shoulders
Traits: Territorial, More Reclusive/Solitary, Verbally Bold, A Bit Aggressive
Build: Average to Smaller Sized Dragons, Designed to be Quick and Agile they do not have the Bulk or Physical Strength of Larger Dragons. They tend to have a Very Streamlined build, and are definitely More Snake-Like or Lizard Like than Other Dragons.
Habitat: Variable, but Deserts are Most Common
Strengths/Weaknesses: Once they're out of Venom it Takes about 24 Hours for their Glands to be Full Again if they Eat. They Can only Invenomate Through One Process [Teeth, Fangs, Spitting, Spikes, etc.]. They can Choose How Much Venom to Use at a Time, using Lower Dosages means their Venom Lasts Longer but the Effects of it are Weaker. Each Venom has it's own Natural Cure, plus Invenomation can be Cured by a Lunar Dragon's Healing Aura.
Available Slots: 2/2


Storm Class
Uncommon
Special Ability: Lightning Breath
The Storm Class of Dragon is feared for it's lightning breath, though it isn't as dangerous as it appears. They have the ability to charge and then unleash blasts, or bolts, of lightning from their jaws at their targets of varying degrees. The strength of the attack can be from anything of a little static shock like thing where it's a bit of a discomfort, but harmless, to the same strength of lightning from a storm. It's hurt, fry things that are too small, and can be fatal if the targets heart cannot handle the attack. It also will have a momentarily stunning affect when strong enough, but it only lasts about 10-15 seconds at maximum effect on average to smaller sized targets, larger targets only about 5-10 seconds. Some dragons don't use their jaws, but instead use their horns to conduct their attacks.
Storm Dragons can only produce about 3 to 4 fully charged attacks before being depleted of strength. Can they be devastating, but once they're out, they're out. They charge through the energy storms create, and quicker if struck by lightning [they're a natural magnet to it].
Color Variations: Dark Colors. Usually Two Toned.
Size: 9ft - 18ft at the Shoulders
Traits: Confident, More Solitary, Can be Loud, Aggressive, Serious
Build: Tall and Well Muscled, Large or Big but not in a Stocky or Thiccc way. Their Large Builds are Accompanied by Large Wings, some of the Largest for the Dragon Classes.
Habitat: Mountains, or Humid/Rainy Areas
Strengths/Weaknesses: Immune to Storms or Lightning, and Resistant to Water and Fire Attacks, but not Immune. Can create a Booming [harmless] Sound from Flapping their Wings Hard a Specific Way. The Lightning Attacks have a Charge up Time, the Stronger Attack the Longer the Time [10 Seconds for the Strongest Attacks]. Their Attacks are Difficult to Control and Aim. The Lightning can start Fire if it strikes dry foilage. They don't handle extreme temperature well, and don't do well in super dry climate.
Available Slots: 0/2


Lunar Class
Uncommon
Special Ability: Lunar Aura
The Lunar Dragon has a very Unique ability unlike any other dragon, one that isn't supposed to be offensive or even defensive. Instead, their's is more Supportive. A Lunar Class dragon's ability is to create an aura around themselves that will heal themselves and anyone within range until the Lunar Class is drained, or everyone is healed. This can be directly focused into someone, but it requires all of the Lunar Dragon's concentration, otherwise it will not work. There isn't anything truly offensive about this aura, at most it might be a bit uncomfortable for others as it can be a bit cold and sometimes a bit thick or slimey since it's pure energy that is radiating around the dragon, but it doesn't do any harm. It's important to note that the Healing Aura can not bring anyone back from the death, or prevent it from happening. If something is dying, the Aura will simply make them more comfortable so, perhaps, they don't die in pain.
Color Variations: Often 1 Base Color. Shades of Grey, Blue, and Purple, and White. Black Markings Common.
Size: 8ft - 16ft at the Shoulders
Traits: Elusive, Observant, Empathetic, Quiet, Light Hearted
Build: More Average Size to Tall in Height with a Lean Build, Often Long Wings. They are more similar in size to Ice Dragons, but with Leaner, Thinner Build. Almost like a Cross between Air and Ice Dragons.
Habitat: Slightly Cooler Regions
Strengths/Weaknesses: They cannot Recharge during the Day, New Moon, or Lunar Eclipse. They Don't do well with Heat or Fire Attacks. Mildly Resistant to the Cold. They Cannot Heal Mortal Wounds. If they deplete themelves, and then are Wounded, they cannot heal themselves until they're in Moonlight. They are Strongest at Night, as they Recharge as long as theyre in Moonlight.
Available Slots: 2/2


Dream Class
Rare
Special Ability: Dream Manipulation [Including Daydreams & Nightmares]
The Manipulation of Dreams, whether they be during the day or night, a short nap or a long slumber, is the primary basis of a Dream Class Dragon's powers. They have the ability to control the dreams of whomever they desire. They aren't omniscient, so they don't know their worst fears or nightmares, but they can basically make them dream whatever they desire [within reason]. This does mean they can give you the worst Nightmare they can think of, or the sweetest purest dreams. It also means they can take them too. Dream dragons cannot physically hurt others with their Dreams, but they can make them so vivid it causes them to lash out in reality, inadvertently hurting themselves. If they push hard enough, they can get people to act out in their sleep or sleep walk, which, if they're having nightmares, might cause them to attack others.

Most Dream Dragons who are Old Enough to Learn How can also Project Themselves into the Dreams of other, controlled by her or not. They cannot cause harm to anyone while inside another's dream, more so they're just there to spend time or comminucate with you for some reason. Typically Dream Dragons have to be within the vacinity of whoever's dream they're jumping into.

Dream Dragons Must sleep in order to recharge after using their abilities, until they've slept enough to recharge, they are dreamless.
Color Variations: Vivid Colors, White, Typically Multi-Colored
Size: 6ft - 13ft at the Shoulders
Traits: Whimsical, Empathetic, Intelligent, More Free Spirited, Imaginative
Build: Dream Dragons tend to be Smaller, more Lithe Dragons with a Lean Builds. They aren't bulky or overtly muscular. They're more so built for Speed, Agility, and, Unsurprisingly, Stealth. Their Wings are Well Proportioned to their Bodies, and they're one of the Few Dragons who can Fly Completely Silent at Times.
Habitat: Forests, Flower Fields, Mossy Caves They Aren't Picky, Just Needs to be Peaceful
Strengths/Weaknesses: Despite their Bright Appearances, They're Difficult to Follow when they Get Moving, Dream Dragons themselves have Natural Mental Fortitude that Makes them Impervious to any form of Mental Attack, They can only Use their Ability on Someone they can See and they Cannot Prevent them from Waking up, Dream Walking does leave Dream Dragons vulnerable as their sense are dulled incredibly when in another's dream.
Available Slots: 1/1


Light Class
Rare
Special Ability: Blinding Light
Light Dragons can emit a flash of blinding light, think flash bang without the bang, which can temporarily blind and/or stun opponents. They have one good charge in them before they need to rest for an average of 3 hours to even get enough for anything useful. They can all use it in a more mild manor where they illuminate their body, something that doesn't require much energy, and might even be more natural. This is controlled though, and can be turned off. This is recharged through the sun. They can also direct this as a beam of light through this jaws, which has the same affect.
Color Variations: Gold, White, Silver, & Opalescent/Pearlescent
Size: 8ft - 17ft at the Shoulder; Their Wings Make Then Look Taller
Traits: Good, Calm, Kind, Open, Intelligent & Wise
Build: Light Dragons, like Dark Dragons, Vary Considerably in Size. They can either be smaller to large, with wings that are commonly on the larger side. They tend to have leaner, but powerful builds without being overtly bulky. Because they're rare, there is less known about them.
Habitat: Anywhere, Like to Live Among Other Dragons (Espeically Air Dragons)
Strengths/Weaknesses: More Fragile Wings (Due to Size), Can Radiate Light When Needed And Can use it as a Flash of Blinding Light, Highly Intelligent, Absorb Energy from the Sun which Powers their Ability, High Fortitude
Available Slots: 1/1


Dark Class
Rare
Special Ability: Smog Breath
Able to emit noxious gas that is dark in color, Dark Dragons primarily use their ability for defense. It provides cover, the dark plume both physically hiding them as well as causing confusion within anyone trapped within the fog or inhales it too much (3+ breaths). If too much of the gas is inhaled, it can cause hallucinations, and eventual unconsciousness. The gas is fueled by a chemical reaction caused from stored minerals gain from mushrooms. When those stores are empty, they can't create it. The smog can also emit from glands beneath the wings and at the tip of the tail.
Color Variations: Black, Near Black Colors, Iridescent
Size: 9ft - 16ft at the Shoulder
Traits: Elusive, Solitary, Highly Intelligent, Wary
Build: Lean and Muscular, but with more Variation than some of the Other Species. Almost Cat Like in Movement, Very Graceful. Well Balanced Proportions for Speed, Grace, and Strength. Because they're rare, there is less known about them.
Habitat: Any place that isn't easily accessible or darkest
Strengths/Weaknesses: Immune to Most Toxins, Stealthy, Silent When Flying, Can use Smog Breath to Create Cover, Breath is Highly Flammable, Sensitive to Light and Fire, Camoflauges Well, Sensitive Sound and Scents
Available Slots: 0/1


Seer Class
Rare
Special Ability: The Sight
The Seer Class of Dragon have a Unique Ability, like several other dragons do, that is not seen in any other type. Rather than having an offensive or defensive ability, Seer dragon's have a more intel based ability. They are able to use one or both of their eyes to see through the eyes of others animals. They do not control this animal, though they can communicate with it telepathically to look in a certain direction when they are inside their mind. Seer Class dragons cannot cause any harm when in the minds of an animal, they cannot read any thoughts unless they are directed at them specifically, and they cannot force them to do anything. They are, basically, just there for the ride to see what the animal sees. While they are there, the animal can still see just fine, but they are aware of the extra presence within their head.
With Dragons, the Seer Class must gain permission to see through their eyes, but they can be difficult to shut out once permission is granted. If a dragon wishes to grant them long term access, the two must touch their foreheads together and verbally speak permission and acceptance.
While looking through the eyes of another animal, dragon or other, the Seer Class is vulnerable, as their senses are decreased, as their mind is focused through the eyes of another. This means they don't always have the reflexes or time to respond to an attack if they are found Seering. It takes them about 5 to 10 Seconds to completely reorientate into their own body basically.
Color Variations: Varying Shades of Whites, Brown, Greys, and Greens.
Size: 10ft - 18ft at the Shoulder
Traits: Solitary, Stoic, Quiet, Observant, Calm
Build: Tall Dragons with a Large, but Lean Build. They aren't Super Bulky, but their Height can make them Appear So. They often have Unique Appearances to help Camofluage them. Typically Always Scaled for Better Protection. Not Very Fast.
Habitat: Forests or Cliffs
Strengths/Weaknesses: They cannot Move when Seering, they can be present enough to Speak when they are to whoever is around them, but they cannot fight, move, etc. They can quickly switch from target to target. They can see anything that they eyes they're looking through see. They must rest after projecting, if they don't they can die from over exerting themselves. They can Seer for about 20 Minutes before being Completely Exhausted.
Available Slots: 0/1


Please PM me in regards to any questions about the dragons, and exceptions that might be made.
Available Slots means how many spots remain open of the spots created for that class. So 2/2 would mean two of two spots open. Whereas 0/2 would mean there are no spots open for that class.
Sorry for any confusion!
Burning Embers | Dragon & Rider Rp Remake | Open!September 24, 2022 01:10 AM


Imperial Sands

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Posts: 11201
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The Roleplay Roles

Squad Leader & Their Dragon
1. Nicodemus Brooks | M | Imperial Sands | Pg. 1
&
2. Rp Sample Required, High Activity Level

Riders
1.
2. Sylvia Skarsgaard | F | Imperial Sands | Pg. 1
3. Mircea Rosenberg | M | Spellbound | Pg.
4. Geneviève Caballero | F | Spellbound | Pg.
5.
6. Michael Evans | M | The Wayne Pack | Pg.
7. Percival de Bec | M | Cereal | Pg. 2
8.

9. Quill Ellwood | F | Moose | Pg. 3
10.
11. Ava Aldine | F | Covidic | Pg. 2
12. Juniper Grenliff | M | Determined_Wolf | Pg. 3
13. Seraphina Keswick | F | Cereal | Pg. 2
14.
15.



Dragons
1. Rimfire | M | Storm Dragon | Covidic | Pg. 2
2.
3. Xevioso | M | Storm Dragon | Spellbound | Pg.
4.
5. Rhiannon | F | Dark Dragon | Spellbound | Pg.
6. Beollán | M | Fire Dragon | Imperial Sands | Pg. 1
7. Aether | M | Air Dragon | The Wayne Pack | Pg. 2
8. Ainarikaz Dyrbiorn | M | Dream Dragon | Tenebris Umbra | Pg. 2
9.
10. Aerrax | M | Earth Dragon | Moose | Pg. 3
11. Nesaea | F | Water Dragon | Imperial Sands | Pg. 1
12.
13. Agneya | F | Fire Dragon | Spellbound | Pg.
14.
15.



The Dragon Rider Pairings
1. Open & Juniper
2. Aether & Percival
3. Syvne & Open
4. Sihir & Open
5. Open & Mircea
6. Beollan & Gene
7. Xevioso & Michael
8. Rhiannon & Open
9. Aerrax & Sprout
10. Nesaea & Seraphina
11. Rimfire & Quill
12. Open & Ava
13. Agneya & Olivia


Dorm Room Pairings

Guys:
1. Michael & Percival
2.
3. Juniper & Mircea
4.
5.



Girls:
1. Quill & Gene
2. Sprout & Open
3. Ava & Olivia
4.
5.

Edited at September 28, 2022 07:44 AM by Imperial Sands
Burning Embers | Dragon & Rider Rp Remake | Open!September 24, 2022 01:10 AM


Imperial Sands

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The Forms

The Riders

Name
Age [15-18]
Gender
Appearance [Detailed Description]
Personality [Detailed Description]
Dragon [For now Put Open]
Stengths & Weaknesses [Min. 3 Each]
Likes & Dislikes [Min. 3 Each]
Affiliations
Other



__________________________



The Dragons

Name
Age [Young Adult; 50-250 Years]
Gender
Class
Appearance [Detailed Description]
Personality [Detailed Description]
Rider [For Now put Open]
Ability [Included in Class Description]
Strengths & Weaknesses [Min. 3 Each]
Likes & Dislikes [Min. 3 Each]
Affiliations
Other
Burning Embers | Dragon & Rider Rp Remake | Open!September 24, 2022 01:11 AM


Imperial Sands

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Posts: 11201
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This is Now Open!
Burning Embers | Dragon & Rider Rp Remake | Open!September 24, 2022 01:14 AM


Imperial Sands

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Posts: 11201
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Name:
Sylvia "Sprout" Skarsgaard
Age:
Sixteen Years
Gender:
Female
Sexuality:
Heterosexual
Appearance:

Sylvia Skarsgaard is the epitome of petite. Standing at exactly five foot and one inch, at maximum, and only weighing about 100 lbs soaking wet after a full meal, she isn't exactly an imposing person. There isn't a single thing about the slim figured girl that is intimidating or scary, not that she really minds though. Sprout's figure is slender, not a whole lot of muscle, or meat in general, coating her frame. She isn't filled out like other young women, and seems bound to be relatively un-curvy for the rest of her life. Due to her stature, Sylvie always seems to have clothes that are either too big, or they've been hemmed or altered to fit her better. Typically she tends to take clothes that are hand me downs so that she isn't ruining new clothes. Of course, that also comes from her just not seeing the purpose of having brand new things when used ones work just fine for her.

For her skin tone, Sylvia has a more peachier tan color for skin, it isn't super dark, but enough that those warm peachy hues are evident. Her skin is one of those that is very expressive, so it isn't uncommon to see her with a flushed appearance, blush often coating her cheeks, or turning her neck red if she's embarrassed. It's also surprisingly sensitive, so she has to be careful of what she puts on her skin otherwise it might have a negative reaction. This also means that she tends to bruise easily under the barest amount of pressure, meaning she often wakes up with new bruises whose origin is unknown. Sprout is also a freckley one, having faint freckles across her nose and cheeks, but also on her arms too.

The young woman has a heart shaped face with a narrow, but rounded chin and relatively full cheeks. Her cheekbones are relatively defined, though not as much as others, keeping the lines of her face on the softer side, instead of being angular with defintion. Everything about Sprout is soft, though, and the shape and soft lines of her face help emphasize that. Her jawline isn't overly strong, and while it's visible, it just helps to define her chin into being on the narrower, small side with the rounded end. Her nose is cute and button like, not overtly defined, and seems to fit her pefectly. Her lips are on the thinner, smaller side, though the bottom is obviously a bit fuller than the top, allowing them to appear just a bit more full than they are. Her lips have a soft peach-pink natural hue to them that is a few shades darker than her skin tone. Her eyes are rather big and round, doe-eyed is the best way to describe them honestly, which gives her a hint of just innate innocence. Her eye brows are thick and shapely, and while they're groomed so they aren't out of control, they aren't thinner like a lot of women's are.

Despite her nickname and what many might expect from her, Sprout's eyes are an extremely bright cerulean color, reflecting the same hue as the sky. Her eyes are truly breath taking and seem to get even brighter when she's experiencing great joy, amping up their hue even further. Her hair is unique all on it's own, but seems to help tie together the shade of her skin and the brightness of her eyes. Her hair is naturally a strawberry blonde color with a pinkish hue to it. In darker lighting it is more than standard peach like color, but in brighter lighting it takes on a more pink color. Sylvie's hair is also on the short side, always kept at a length above her collar bones. It's not super thick, but not super thin either, and has that beachy wavyness [2b] to it that is lazy but gives her a slightly untamed look. It's one of those hair types that she could do a lot with, if she only put in the effort. But Sylvie isn't the type to put a lot of effort into her appearance.

It's obvious that Sprout was nicknamed for her Pixie like stature and appearance.
Personality:
Sweet || Warm Hearted || Compassionate & Passionate || Quietly Geeky || Green Thumb - Plant Mom || Carefree & Light Hearted || Supportive of Others || Doesn't like Trouble or Negativity || Social Butterfly || Not a Push Over - Strong in her Opinion and Thoughts || Resilient || Mildly Stubborn

Sprout is one of those rare people who is genuinely a ray of pure sunshine to be around, someone who's presence is soothing to be in. Naturally, she has a very sweet and caring dispotion, one that is quiet and unintrusive. It's clear that the young woman is quite compassionate towards others, and passionate about the things she cares about. Everything about her is warm and welcoming, having a very large and open heart towards everyone. Even if someone doesn't deserve to be cared for, Sprout is the type to offer them kindness. It doesn't mean she will like them, but she thinks kindness is the bare minimum that she should show everyone.

Sylvia Skarsgaard is not a hard person to be around, she's easy going with a light hearted and carefree way about her. She's someone who is very supportive of others, and won't hesitate to put something she is doing on hold to help someone with something they need. It just never occurs to her to sometimes put herself first. That doesn't mean she's a push over, if she's passionate about something and feels like she needs to stand firm, she will. But she won't be mean about it, she isn't going to insult, or even really argue, she's just going to stand where she thinks she needs to be. Still, Sprout does not like trouble, or negativity. She doesn't like when people try to cause problems for no reason, or bring negative attention around her. She likes things to go smoothly and quietly, and if they can't she doesn't want them to be dangerous and problematic. She likes Harmony.

Her desire for harmony and peace is probably why she turned towards plants and away from fighting. She is a self-proclaimed Plant mom and puts a lot of effort into gardening, as well as learning all knowledge of plantlife. In general, though, the girl gets kind of geeky about her passions and tends to absorb all information about it that she can. While she is a soft little social butterfly, Sprout is resilient, not one to back off something she cares about even if she gets beaten down. She's stubborn that way truthfully.

Honestly, Sprout is a joy to be around, and someone you want on your team despite her lack of skill in combat. There are a lot of things the girl can offer, and while some of them might be viewed as a flaws, she refuses to see them as such.
Dragon:
Open
Stengths:
+ Plant Knowledge: Sylvia is very knowledgable in terms of plants, herbs, etc. She knows the identity of plants, what they do, and things like when and how they're safe to consume, and which ones are poisonous no matter. If she had to survive alone, she would never have to worry about knowing what she can eat or use.
+ Small & Swift: While her Size definitely has it's disadvantages, it has it's own advantages too. For one, since she is tiny, she's difficult to catch, she's a difficult target to hit because she is so small, and if you add movement to that? Even harder. Plus she's pretty quick, though not the fastest, and has decent agility to her movement.
+ Strong Swimmer: Sprout is a surprisingly strong swimmer. She might not be the fastest, but she isn't one you have to worry about when she is in the water. She isn't afraid of water, and she will happily jump into the deep end without hesitation.
+ Intelligent: Sprout is pretty intelligent, at least when it comes to books and learning. She retains information like a sponge, and has a wide variety of knowledge she can rely upon to help her get out of stickier situations, or just to help in general. It makes her a reliable person to have around.
Weaknesses:
- No Combat Training: Sprout hasn't had any training in terms of combat. Like at all. No hand to hand, nor any weapons either. She has no skill or knowledge in it, and would definitely be the one to lose a fight if it depended on her. She need training.
- Lacking Physical Strength: As mentioned, Sprout is smol girl. She doesn't have a lot of physical strength. She isn't packing severe punches, and she isn't going to be lifting heavy objects any time soon. She's much more adept at fitting into small spaces than lifting trees.
- Taphephobia: Or the Fear of Being Buried Alive. Sylvia is absolutely terrified of being buried alive, and so she doesn't like being underground at all. This means she likely wouldn't be a good pair for an Earth Dragon, as she would likely completely shut down whenever they burrowed and would accidentally put them at risk. She is not afraid of tight spaces, just being buried alive.
Likes:
+ Plants & Animals
+ Swimming, Aquatic Activities
+ Learning New Things
+ Helping Others
Dislikes:
- Fighting, Sparring, Etc.
- Violence as a Whole.
- Being Underground. Burrowing. Etc.
- Mean People, Bullies, Liars
Affiliations:
Open - Wip
Other:
None for now!
Burning Embers | Dragon & Rider Rp Remake | Open!September 24, 2022 01:14 AM


Imperial Sands

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Posts: 11201
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Name:
Nicodemus Brooks;
Commonly called Nico, Demus, or Brooks
Age:
Twenty-Three
Gender:
Male
Sexuality:
Pansexual or Bisexual;
Nicodemus doesn't really date. So it's not really known what or if he even has a preference. He himself isn't really sure, because he doesn't really care.
Appearance:

At a glance, Nicodemus can be a relatively intimidating sight, especially for those who aren't familiar with him. Standing at six feet and five inches, the tall young man tends to tower over most who are around him, catching the eyes of everyone without putting in any effort. Who's eyes aren't drawn to someone who literally stands above the crowd? He's not one of those super tall guys with pole like structure either, instead, Nico his meat to his bones, albeit not as much as others. He still holds a lean figure, but one that is athletic with toned muscle clearling lining his physique. He's in good shape, with defined muscle presenting itself where ever there is skin exposed. Nicodemus is by no means rock hard muscle, though he do have perfect choking hands if you know what i mean, or anything of the sort, but he's not someone to count out just because he isn't a double wide either. With his height, even his lean build isn't a light weight, as he comes in at about 213 lbs. He's no push over by any means, and with his muscular build, is capable of holding his own in most fights, but also capable of moving with grace and efficiency. Nicodemus keeps himself in good shape by constantly pushing himself in, well, everything.

Even without his height, it's likely that Nico would still catch the eyes around him for others reasons. The second being his hair. It's long, inky tresses are much longer than one might expect from a man, as they reach down to about his waist, maybe just a bit above. It's naturally straight which makes it's length easier for him to keep well groomed, though it's thickness and weight make it heavy sometimes. The hair is pleasing to the touch though, as it is well kept and is often quite soft to the touch. Not that he's going to let anyone touch his hair. That's a no no. It might be tempting to touch his locks, but it's not something he is going to let just anyone ever do. So avoid the temptation and keep your hands.

Truthfully, though, Nicodemus has a rather striking appearance, as if the combination of height and hair weren't captivating enough. His skin is a pale ivory color, the shade definitely being cold toned, as there is seemingly no warmth in his at all. Being a shade or two above alabaster, his fair skin is relatively unblemished by anything, with the exception of a few scars he has gained across his body. His skin is in great contrast to the inky mane of hair he holds, but the pair of slate gray eyes seem to tie the features together a bit and soften the devastation of their appearance despite being as cold as steel themselves.

Nicodemus' features all hold a familiar trait amongst them, they're all cold, straight edges. His jaw line, which is strong but narrow, sharp enough to cut glass, something that his cheek bones share. His eyes are a mix of almond and hooded, fitting the features of his face, as anything too round or big would look out of place on the recesses of his face. His eye brows match the shape of his eyes, being straight as well, though well groomed and not overtly thick in appearance. His cheeks are a bit taut at times too, though they only ever truly look hollow whenever he is under the weather and feeling quite sick. Otherwise they give him a very defined look, as if he was carved from stone. Nico's nose is like the rest of him too, straight nose, one that has yet to be broken, as he is always careful to protect his face. His lips are a medium fullness, though they always seem to be thinner than what they actually are because he usually has them in a thin line or grimace. Truthfully, Nico rarely smiles, so the full extent of his lips often goes unseen. And, as if that wasn't enough, he has eyelashes that most women would absolutely die for. They're long and thick, and curl up naturally too. It's like he has a thin layer of mascara on constantly, except that's just how his eyelashes are. The gods are unfair.

In terms of identifiable features, Nico has a few of them. The first is, and smallest, is the beauty mark that appears at the outside bottom corner of his left eye. It's barely bigger than the tip of a pencil, but it's there, and it just further accentuates the male's beauty. If anything, it somehow softens his features. The next are the pair of dimples that form on his cheeks when the male actually smiles for once. They're rare, and hardly ever seen, but boy are they glorious when they do show. Lastly, the most noticeable are the tattoos that trace up his arms starting at his wrists and coming up to wrap across his shoulders. They're a flowy style, designed to look like water washing up and over his arms before crashing over his shoulders. They are simply black, no color, and are a stark contrast to the color of his skin.

Lastly, Nicodemus holds a pair of vocals that just seem right for him. They're deeper, baritone vocals that seem to reverberate in his chest. His voice isn't so deep as to be unsettling or at the basso level, but it isn't light or airy either. He also likes to wear a cologne that seems to be inspired from a cold, rainy day. It's delightful.

Clothing:
For clothing, Nicodemus doesn't have a very large sense of style. He prefers simple and practical clothing that fits him well and allows him to move without hindrance. He isn't one for flashy colors or anything of the sort, he's more so black long sleeve shirts, either leather themselves or ones that have the ties on the chest, black pants, hide or leather will do, and black boots. Occasionally he will mix it up and wear a white or brown shirt instead. He prefers taller boots that come up to mid-calf to protect himself when riding. On days or night that it is colder, he does have a black cloak that he adorns, and a heavier one lined with fur for when it's much colder.

Nicodemus also tends to do different things for his hair, it's the one thing he does put more effort into it. Somedays he will wear it down, others he will have it pulled back. Some times when he has it pulled back, he will include braiding into it to make it look more fancy. These are things he learned from his mother, as she always took great pride in his hair.

Personality:
Calmly Irritated || Serious & Stoic || Hard Working || Critical || Judgemental || Direct || Determined || Aggressive || Blunt & Honest || Heckin' Edge Lord Vibes || Intelligent & Swift Minded || Strategic || Gets Easily Annoyed by Stupdiity and Drama || Reserved or Secretive || Doesn't Let People In || Cold, Very Cold

Nicodemus is a creature who prefers to remain as a cold, undecipherably image to others, one where they know well to keep their distance and stay out of his way. He's a relatively calm guy, to a degree, not one to lose his temper and shout in anger, he's never thrown anytihng, or had a tantrum. When the male does actually get mad, more than just mild irritated (which is his constant state it seems), it's in a very cold and sinister way. A completely unremorseful, merciless way that is detatched and and unconcerned with the well being of others. This isn't a side he lets out very often, but once he's been pushed to far, there isn't anything he can do.

Of course, that's the rare side of Nico, most of the time he's generally in a constant state of mild irritation, but remain calm nonetheless. He's critical and hard working, passing judgement on others in the time it takes to snap his fingers, and rather ever differing from that initial assessment. He's an incredibly driven person, the type that once he has his mind set on something, he's going to push and push and push himself until he gets there. He doesn't understand the concept of failure, even though it is very much a thing. This drive gives him very little time for any shenanigans, and if someone tries to throw him off course, even if it's unintentional, with his blunt and honest nature, he's going to rip them to shreds. See, Nico doesn't have to be angry to verbally eviscerate them, he will happy destroy every fiber of their being with a look and not even think twice about it.

Now, it's important to realize something over time. Nicodemus isn't like this because he's just an asshole. Okay. Yes. He is one, but not just because he can be, not completely. He also cares, and he wants to see everyone succeed, so that is why he is so critical, so harsh, pushing people even when they feel like they have nothing left to give. They may not like him for it, but they'll be better of for it in the end. Still, that doesn't make Nico all that likeable, not that he really minds. He can be a take reclusive, prefering to keep to his own company, and that of his dragon's, and keep other people at bay. He isn't the type to get close to anyone, and it's highly unlikely anyone will ever know any secrets about him. The best people are the ones he keeps are a distance, and he is content to make it stay that way. That being said, don't assume that Nico is awkward or anything of the sort when socializing. While he doesn't enjoy it, he is good at it, and is known to be quite charismatic. There's a wickedness to his charisma, sometihng that is so sensually smooth it seems borderline unnatural, and it is, considering he'd rather rip out his own throat then have to converse with someone of lesser intelligence (which is pretty much everyone in his own opinion).

Being the supreme daddy of Edge Lords, Nicodemus is an incredibly intelligent character. He's not only someone who can be three steps ahead of someone when needed, but he's able to apply his inteliigence in multiple different formats. He can even make himself appear less intelligent than he actually is, which is a useful tool in making others underestimate him. Of course, his intelligence in general allows him to be a quick thinker, and while he's not that adaptable in every day life, when it comes to sticky situations, Nico is someone you want in your corner. He's incredibly strategic, able to come up with plans, and their back ups, and change them on the fly when needed. Will he die if he has to wash his clothes on Wednesday instead of Thursday? Absolutely. But can he think his way out of a trap? Also yes. He's reliable in the sense of his duty. If something is given to him, or assigned, it's going to get done, one way or another.

Besides being an absolute grouch, there is a few things Nico just has absolutely no time for, no matter the circumstances. He will not tolerate being dragged into stupidity or drama, he finds it a waste of time, a waste of breath, and literally anything else insulting you can think of. It's probably one of the few things that will cause him to lose that frigid temper of his.

Overall, Nico is a very cold, freezing really, individual, who likes to keep himself to himself, and doesn't really try to be anything other than the unlikeable asshole he's been labeled as. It's not like it's incorrect.
Dragon:
Brontes;
Rped by Ciao
Stengths & Weaknesses:
Strengths
Sword Play - While Nicodemus is trained in multiple forms of weaponry, he greatly prefers his long sword. He's been expertly trained in how to use it, and there is likely very few who can best him in combat when using it. He also can use either arm to wield his sword.
Strategic - Nico does lack some leadership qualities, but the one thing he isn't short on is his strategic mind. If there is one thing he can do, and do well, it's come up with plans and be able to adjust them when needed, even on the fly.
Intelligent - It's no doubt that Nico is of the intelligent sort, but there is a wickedness to his inteliigence that make him absolutely dangerous when he needs to be. If there is something out there that can be used to benefit him, it's going to be found and used.
Deceptively Strong - It's easy for many of those around him to believe that he is weaker than he actually is do to his taller and lean appearance. While he might not be as wide or bigger as more muscular counterparts, he holds an incredibly amount of strength since muscle is what makes up more than the majority of his mass.

Weaknesses
Unfriendly - It's no surprise, question, or doubt that Nicodemus isn't exactly the most friendly or social creature on the planet. In fact, he's not overly likeable to begin with, but it's not something that has ever bothered him.
Self-Reliant to a Fault - To put it bluntly, he isn't the type to ever rely on others, believing that, too often, they're going to let him down. So, instead, he will push himself far too hard to get whatever he needs done. This means he pushes himself passed his limit, and ends up with whatever consequences come with that.
Weakened Right Shoulder - A while a go Nico sustained an injury to his right shoulder, and while it has healed, it has left it slightly weaker than the left, and it gets tired a bit faster, and can't take as much strain. He's worked around this my strengthening his left shoulder and learning to use his left arm more.

Likes & Dislikes:
Likes
Quiet & Being Alone at Times
Sparring & Practicing his Sword Play
Reading, he Loves a Good Book
Swimming, Both on his Own & With Brontes

Dislikes
Stupidity & Drama
Repeated Questioning
Being Doubted
Eels, Homeboy will not eat them
Loud or Obnoxious People

Affiliations:
Open

Other:
Mircea Rosenberg is his Half-Brother through his Mother.
Burning Embers | Dragon & Rider Rp Remake | Open!September 24, 2022 01:15 AM


Imperial Sands

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Posts: 11201
#2811757
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Name:
Beollán
Meaning "Glowing Fire" - Pronounced Beo-Lawn
Beollan was named for his appearance, in the fact that he always looks like a glowing fire in the middle of the night.
Age:
Adult or Old Adult;
He's Approximately 761 Years Old.
Give or Take a Few.
Gender:
Male
Class:
Fire Class
Appearance:

Image Credit Belongs to Me. I sketched this very poorly done drawing on my Ipad. This is not a Stock Image. No one besides myself has permission to use it for anything. Not a 100% accurate to his appearance, but close enough.

Beollan breaks the mold of Fire Dragons, and, well, honestly, just Dragons in general. However, that could be chalked up to how old he is in comparison to the other dragons he is around, having grown and changed over the years since he was last seen. He is not massive by dragon standards, well within the size frame for a Fire Dragon, however, compared to the dragons who are several centuries his junior, he seems quite large. Standing at between 30 to 35 feet at the shoulder, it's hard to measure his exact height, however, it's easily seen he's about twice the size of his younger counterparts. One thing to keep in mind with Beo is while he isn't necessarily super tall for his age, he is more of a long dragon, being rather streamlined in build. However, Beollan is a testiment that dragons do not stop growing as they age.

In terms of build, Beo has a unique figure, but one that fits within the parameters of a Fire Dragon's physique. He is athletic, and muscular, but with a more streamlined and sleek build. It's clear that the male was designed to be more aerodynamic than he is sheer bulky mass. Can he throw down? Absolutely. But he's designed, it seems, for aerial and fast warfare. He's a bit more elongated than other dragons, with a slightly longer neck, and a slightly longer body, with lean and powerful legs that carry him around on all fours. His front feet are much more like hands than his hind feet, with the toes of his front feet being longer and more designed for gripping, giving him a grasp that is absolutely ferocious. His hind feet, though, while a bit longer than normal, are closer to the normal design for dragons. At the end of his toes on his front feet are very long, curved and very sharp claws [think bird of prey claws that are dragon sized]. Whereas the claws on his hind feet are shorter, thicker, and a bit blunter.

He has the stereotypical pair of wings, but they're longer than some might expect, allowing him to move at surprising speed, though not anything close to the smaller, more agile counterparts. What does make Beollan rather unique, are the wing-like membranes that are attached to the backs of all his legs, as well as down the sides of his tail. At the end of his tail, the wing membranes create a fan-like tail tip. Now, he can control these, and can have the Membranes splayed, so they're viewable and usable, or he can have them laid down so that the spike protrude more, and can be used to pierce things. Think of like the Spine on some Fish's backs. These do give him the unique ability of being able to glide even if his wings are damaged. Albeit he won't glide well, but enough to make an escape if need be.

For his build, Beollan seemed to be almost stuck in the middle between appearing more like a Classic or American styled dragon and that of a Chinese dragon. With his lankier build, he seems to take slightly after the ladder, but with too many features of the former to really let him be either one. His head holds a shape that is a mix of the two types. He has a a more squared head, his head snout shape being average in length, but rather than tapering to a point or even just a narrower square, it remains relatively wide in comparison. Though not as wide and robust as other dragons. His top canine teeth, though, do jut out past his lip and are viewable to those around him even when his mouth is closed. He has clear definition to his jaw line, with a wide nose atop his snout. Above his eyes are defined ridges that resemble "eyebrows", that turn inwards and conjoin with a similar spiked ridge starting on his forehead, and carrying down his spine to his tail tip. The ridge along his back never grows to be more than a couple of inches long, and there is a convienent place where it ends at the base of his neck, before picking up just before his shoulders end, or where his wings attach. This gives the perfect place for a saddle and rider to be placed unhindered. Nearing the back of his head, a pair of a spiraling horns [think Kudu], just from his head. They're several feet in length, and end in a sharp point perfect for piercing. They're angled so that if he bows his head down, he can use them to impale others if necessary. Oddly enough, these horns are also quite warm to the touch and increase in heat when he's using his ability.

The last thing to take notice about his face are the vents on it that release steam, or smoke, from them to help regulate his temperature. There are three on the top of his snout, that decrease a bit in size as they go down it. Meaning the first, the one closest to his forehead, is the largest, whereas the one closest to his nose is the smallest. The last vent is actually on his forehead, and connects to the ridge on his spine, with the tapered, tail end almost touches the first vent. The vents, which are similar to gils in shape, on his snout can and will close and open of their own free will, but he can also control them. However, the vent on his forehead is always open. This is because it isn't a true vent, it's actually a wound that never properly healed, and instead turned into a vent. This means he has a constant flow of air to the fire he breathes, allowing it to get hotter than what he himself can make it, so he has to take that into account when using fire. He has to adjust to take into account the air flow from the vent. Due to these not being markings, but instead actual openings in his skin, when they are open they appear the color of flame, because they basically are, however, when the three on his snout are closed, they're just closed, black lines.

Now, for his coloration, Beollan is not necessarily a complex color scheme, though he appears it. His base scale color is black, which is a bit unusual for fire dragons, but the sheer amount of flame color on him seems to make up for it. His belly scales are not black, instead they appear to mirror the color of flame, and are a constant flux of reds, oranges, and yellows. This same color is seen outlining the black scales of his base, on the ridges of his eyebrows and spine, and they also color his horns as well. Surprisingly, this is the same color that can be seen in the vents of his face. So it's unusual if it's actual flame, or a coincidental coloration. Lastly, for his wing membrane, they take on that same flux of colors, however, black veins can be seen spidering across them. Unusually, though, the male's mouth is completely black, meaning his tongue, teeth, and gums make his mouth seem like a void until he breathes fire. His claws are also black, and are quite shiny. Lastly, as if to match, his eyes resemble flame too.


Image Credit Belongs to Me. I sketched this very poorly done drawing on my Ipad. This is not a Stock Image. No one besides myself has permission to use it for anything. Not a 100% accurate to his appearance, but close enough.

Personality:
Solitary || Protective || Wise & Intelligent || Impatient at Times || Proud || Jaded || Slow to Trust || Hot Tempered & Volatile When Angered || A bit Unhinged Mentally Sometimes || Lacking Social Skills || Talkative or Chatty at Times || Scatter Brained || Experienced || Direct || Snarky Old Man || Inheritantly Grumpy || A bit Wild or Untamed || A bit Cold Towards Humans || Prefers his Own Company

It's a fact that Beollan is not the dragon he used to be, no longer the battle hardened warrior with a ferocious attitude. Back in the day, as he'll say it, he was an aggressive and competent warrior, with a snarky and snide attitude. He was arrogant and blissfully ignorant about the idea that things could ever change. He was at the top of the world. And then it all came crashing down with the cleave of a sword.

Nowadays, Beollan is moreso a shell of what he once was, his fractured psyche apparent to all those who are lucky enough to even see him, let alone actually talk to him. He's mentally and emotionally broken, never having fully healed from the loss of his original rider, much like the wound on his head never healed the way it should have. Now it's just a constant void that fuels his fire.

There are still some hints of his original personality within him, as he's quite snarky still, and not at all patient in the matters of stupidity and arrogance. But he isn't immediately volatile like he used to be. Now it takes quite a bit to get him to the point where he'll explode, but it isn't impossible to reach. And, given his lack of social skills, it's unlikely it'll be difficult to reach the more and more he's exposed to others. In fact, due to his primarily, and incredibly, solitary nature, Beo doesn't handle being around others very well at all. It's no longer natural to him. The only company he's had over the recent centuries was himself, and he's had plenty of conversations with him. He gets along well with him.

If it wasn't clear yet, Beollan is a bit... mentally unhinged. He isn't all put together, with several pieces of his mental state completely MIA. This makes him someone that others will absolutely have to keep an eye on in order to keep themselves, and others, safe. He's unpredictable in his reactions, and unreliable in the sense that you can never depend on him to follow how things should be handled. Still, Beo is a very proud dragon. If you try to point out these flaws in his state of mind, he's going to become insulted and likely act out because of it. He doesn't want to admit anything is wrong, because then he would have to talk and think about why. In general, Beo is a proud dragon, it's not something he's ever lost. So tread carefully.

Despite all his... oddities.. the fire dragon is still 100% fire dragon. He's obscenely protective over what he calls his, and entirely territorial. He won't take lightly to someone treading on something he doesn't intend to share, and he will defend himself, and those he cares for, violently. Those who do not align themselves with those he cares for are consider his enemies and he will remove them without prejudice. Afterall, despite the very jaded and sometimes scatter brained antics of the male, he is still a very experienced and intelligent dragon. There is a very wicked mind behind his eyes, and, while he doesn't always seem so, he is absolutely capable of using his mind to get out of things he can't out muscle.

After all of this though, is an inheritantly grumpy and snarky old man for a dragon. He prefers to be left alone. In fact, there is something about the older dragon that is incredibly untamed, wild, more so than even some of the younger dragons. He isn't a soul you can bully or trick into compliance or submission. This wildness, though, is often originally presented in how cold he is towards humans. It's unlikely he will even be that friendly with his own future rider despite the obvious fact that they are his rider. Will he keep them from death? Sure. But he isn't going to outrightly just be friends with them either. And those humans who aren't his? Forget it.

At the end of the day, Beollan's personality is the result of his age, seclusion, and scars.
History:
Beollan was the Dragon of a Rider Centuries Ago, when he too was a young adult dragon. He wouldn't say they were a famous pair, but the duo was wellknown within the Kingdom and especially among the Dragon Riders. Given the extended lifespan that Riders get when paired with Dragons, after about 80 or so years together, Beollan's rider tragically died in battle, severing their bond and leaving the Dragon lost and heart broken. Rather than retreating back to the academy to heal his wounds, both physical and emotional, the Fire Dragon disappeared, unseen for centuries. It was rumored the dragon had died of a broken heart in the confines of his home, but that wasn't the case.

Instead, Beollan became the equivalent of a hermit, barely going out except to hunt, and only doing so in the cover of night. He never revealed himself to anyone ever, and if the area he lived in became too highly populated, he'd move to a new, more secluded location to preserve his reclusiveness. After centuries of this, the dragon recently has felt that all to familiar pang within his chest, a feeling he, and everyone else, never thought he would feel again.

Now, despite everything that they know about dragons, Beollan has reappeared once more to potentially claim yet another rider.
Rider:
His Previous Rider is Deceased.
Currently Open.
Ability:
Extremely Hot Fire Breath
The Ability is to breath hot fire, varying in degrees through their control. It isn't enough to melt Dragon Scales, however, it can melt metal, stone, wood, etc. pretty much any substance known to man and dragon, with the exception of other dragons. Their ability Relies upon the dragon being well fed to sustain the flame, but they can adjust the ferocity of their fire to burn through their food slower, but that does mean that their fire isn't as big or hot as it normally could be. Now, if a dragon is starving but under attack, they can eject the bile in their stomach and turn it into a liquidy flame as a last attempt to flee or escape. This is for only one time though, and any creaure who sees it would know they're now out of fire. Basically Lack of food = lack of flame. Use does burn energy. Their fire can also be different forms, from flame to magma, so more fire like or more liquid like, etc.

Strengths & Weaknesses:
Strengths
+ He's Older and More Experienced than a lot of the Dragons around him. A bit batty? Yes. But he's still go years and years of experience on them. Plus he's larger since he's older.
+ Beo is very self-sufficient after living in solitude for the past several centuries.
+ Very Intelligent and Calculating Dragon. As cracked as his mind is, it's still a very wicked mind.
+ Because of the Membranes on his legs and tail, he can glide even if his wings are damaged. Not well, but he can.

Weaknesses
- Beollan doesn't trust. After the damage of losing his rider, he no longer feels comfortable relying on anyone.
- He hates the cold, and cannot produce fire in it.
- While he can swim, he absolutely hates it. Having to swim puts him in a foul mood.
- Beollan has deep scarring on his left ribs, and on his left leg, so his movement isn't as good as it once was in those areas.

Likes & Dislikes:
Likes
+ Being Alone. He Prefers his Solitude.
+ Food. He loves to Eat. He's happiest when eating.
+ Hot and Warm Climates.
+ Long Naps on Hot Surfaces.

Dislikes
- Anything Cold or Wet.
- Being Interrupted or Annoyed
- Snobbish Characters
- Those Who Would Try to Steal his Food

Affiliations:
Wip - Open
Other:
I adore him.

Edited at September 24, 2022 01:20 AM by Imperial Sands
Burning Embers | Dragon & Rider Rp Remake | Open!September 24, 2022 01:16 AM


Imperial Sands

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Name:
Nesaea;
Often called Nes. Sometimes Nessie.
Age:
212 Years
Gender:
Female
Class:
Water Dragon
Appearance:

Credit Belongs to Me and Me Alone. I created this piece, as well as the character herself. No one has permission to use this in any capacity.

Nesaea is a dragonness who could be considered beautiful, at least by water dragon standards. She's a young adult dragon, and so she's only about 11 feet tall at the shoulder, but will continue to grow as she ages. She has a leaner build, something that is similar to an athletic horse, but with the shape of a dragon. It's evident by just looking at her she is a lithe and agile creature, with long, but powerful legs that carry her well over land, but also allows her to swim well. Her more streamlined body is connected to a lean neck that is average in length with a more delicate and round head attached to it.

Her snout, as mentioned, is round and on the feminine side, with smaller nostrils she can shut completely when swimming. Like many water dragons, instead of breathing on water, she instead is like whales or dolphins and can hold her breath for a very long period of time. Being able to close her nostrils prevents water from entering her lungs. She has a pair of cheek frills instead of the normal spikes or ridges, and she can control them which help her express her emotions further than her own facial features. She also has a pair of horns, that are shorter compared to other dragons, atop her otherwise smooth head.


Noticeably about the female as that her feet are webbed, acting as better paddles than normal dragon feet are, though, to be honest, it's her tail that acts as the main paddle and gives her the real speed. Besides her feet, there is webbing like grills on all of her legs, as well as down the sides of her tail. She has control over these frills, able to open them up, or flatten them completely, as well as able to move them side to side. She can do these better with her tail frills than her leg ones, but she can do it for all.

Besides her tail and legs, her tail tends to be what draws a lot of attention to her when she's out of the water. Her tail is long, and well muscled, and shaped like how you would imagine a mermaid's to be. Except bigger and stronger. Afterall, hers has to be able to help propel her entire body at fast speeds, and she's significantly larger than a mermaid would be. Besides the mentioned webbing and frills, she has two others. She has one that starts on her forehead and carrying down her neck, ending where her neck meets her shoulders. Then, the second one starts right after, leaving a perfect sized space for a saddle and a rider to fit. This frill carries down her spine, ending just before where her tail starts. Overall, the frills all reach to be about 6 to 8 inches long in total height, with the center, or apex, of the frills being the tallest, and the ends of the frills where they start and finish are shorter. All of her frills, including the webbing on her legs [not her feet though] are held by sharp spines or spikes, and are what give her control over them, allowing her to close and open them, or move them side from side. They are incredibly sharp though, and if something were to bite her frills or pet them against the grain, even when shut, they would pierce to protect her.

For her coloration she is within the standard range of blues, purples, and grey, albeit lighter versions of them. Her base color is a pale periwinkle, with her belly skills are light grey, almost white, in color. Her back and neck frills are pale cyan blue in color, though they increase in pigment near the edge. The frills on the side of her tail match this coloration as well. Her cheek frills, though, are different in color, being a more light to medium blue-grey color, again inceasing in pigment closer to the edge of them. The webbing between her toes and on her legs match this color. The webbing of her mermaidian like tail, though, is a bit of both. It starts as the pale cyan color, and darkens to the medium blue-grey color at the tip, turning the webbing into a gradient of her frill and webbing colors. Her eyes are a dark, midnight blue in color, whereas her horns are a lighter grey than her belly scales, with a unique white shimmer to them, making them appear almost sparkly

For Nesaea's voice, she has a low, soft dulcet tone, that rises when she's happy, and darkens when she's angry or sad. She also can emit sounds that are almost identical to orca or other whale songs, something she does, in fact, call singing, and that she does often.


This is her Tail Fin [Minus the Coloring] just so people Know what it Looks Like. I may choose to color this later [as I have Tene's permission] but this covers the important things.

Credit for this Image Belongs to Tenebris Umbra. She drew this for me for this Character.

Personality:
Calm || Collected || Motherly || Protective || Serious at Times || Mostly Carefree || Free Spirited || Hates Being Tied Down to One Place || Loyal || Fiesty/Fiery || Easy Going || Caring || Patient || Social || Not Easily Impressed || Flirtatious

Nesaea is a calm and collected personality, not one that is unnerved or frustrated easily. She seems to be the epitome of the water, almost always calm on the surface, barely being disturbed in any other way other than a ripple. Whereas, underneath, she can be an entirely different story, raging with emotion and prepared to do whatever it takes. Of course, just like water, she can be just as volatile on the outside as she can be on the inside, but it just takes a lot for her to get there. When she does, though, it's best to stay out of her way, since the female's bite is just as bad as her bark.

Still, Nes has always been a creature on the steady and calm side, even a bit motherly at times and willing to take care of and help others. She is a protective soul, as are most dragons, and does not take kindly to someone threatening someone she cares for. She isn't an innately aggressive dragon, preferring to deal with things as coolly as possible, but if violence is necessary you will be met with the violence of an angry mother [because that is how she is about those she cares for]. Nes is a very loyal creature, not necessarily to a fault, but enough that she's going to be there to back you up, but if she finds out you're wrong, she will also call you out on it. Usually in private, she's not the type to throw someone under the bus unless absolutely necessary.

Nesaea is a dragonness who appears rather serious, and at times she certainly is, however, most of the time, when she's relaxed and as ease, she's a very carefree creature. Free spirited, the female doesn't like to be tied down to one place for very long, and it's restless when she is. It can cause her to get a bit grumpy, so she just tries not to put herself in a position to feel that way. Due to her carefree and free spirited nature, the female is pretty easy going, someone who kind of goes with the flow unless she deems otherwise.

The dragoness is a rather social being, someone who doesn't fear or shy away from social situations, though she isn't out in the center making a fool of herself either. She's confident in herself, and while happily make conversation with others, but she doesn't act out or put on a show for others. In fact, Nesaea isn't a female who's easily impressed in the slightest. If a male puts on a show for her, it takes a lot to win her approval, so if you have, you know you've earned it. And, if that show isn't a genuine act to gain her approval, but more something just done for show, she has a habit of seeing right through that and moving on with a scoff. Still, Nesaea can be a flirtatious female, and if someone catches her attention, she's going to let it be known. And, if there's multiple someones? She'll let them know she's interested and flirt with them, but once someone has one her heart, that's it, the rest don't stand a chance and she won't even send them a second glance.

Overall, Nes is a well balance dragon, someone who social but collected, and doesn't seem to be rude unless absolutely called for.
Rider:
Open
Ability:
🌊 Water Blasts 🌊
Rather than breathing fire, these dragons are able to "breathe" streams of water of any temperature at others. They, like fire dragons, can adjust the temperature of the water from ice old to boiling hot. They must be hydrated to use this ability, and while they also pull from their own moisture, they have resevoirs of water in their body they use first. Once their Resevoirs are Empty, they have about 1 to 2 usages before they're completely dehyrdrated and unable to do anymore. At this point it's important that they get access to water asap.

Strengths & Weaknesses:
Strengths
🌊 Everything Involving Water. She lives and breathes water, and is completely at home in even the most dangerous waters.
🌊 She's surprsingly quick on land, able to run quite well despite what others may think of water dragons.
🌊 Due to her... err... troubles with gliding, the female has adepting to being able to climb rather well. It's dangerous, as she cannot glide well, but she can glide well enough to land without killing herself.
🌊 She is a very lithe dragon, and is quite quick on land and in the water. Since she isn't the largest of dragons, she relies on her speed a lot, and it makes her quite annoying to try and do anything against.


Weaknesses
☀ The Heat. She Dehydrates Quicker in Hotter Environments. Whereas she can draw moisture and hydration from snow, fog, etc.
☀ She has to have access to a water source of some sort in order to stay hydrated, once she's run through her internal resevoirs she cannot user her ability anymore until she finds some source.
☀ She's a bit more susceptible to fire attacks than other dragons due to not having skills. If she's super hydrated, her skin is rather moist and the fire will quickly be put out. But it'll dry her out faster and faster the more times she's hit.
☀ She's supposed to be able to glide. But, truthfully, the female cannot glide for the life of her.

Likes & Dislikes:
Likes
🌊 Water, Swimming, [Whale] Singing. Anything Water.
🌊 Berries, she's an Omnivore, but she especially love Berries. Or Grapes.
🌊 Smacking the Sense into People with her Tail.


Dislikes
☀ Fire, Heat, and Dry Climates. She does love Beaches Though.
☀ Gliding. Flying. She's envious of Dragons that can, but, yanno, she can swim.
☀ Rude, Obnoxious, or Arrogant Dragons. Or People. She Prefers Fish. Less Complicated.

Affiliations:
Open - WIP
Other:
She's done.

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