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 TheFlyingKitten
06:50:02 Petri Dish/Sorceress
Real quick, can someone confirm that Prudence is/was a name people have or used to frequently have?
 Transcendence
06:45:42 anti gen ai
Pvp anyonee
 TheFlyingKitten
06:41:34 Petri Dish/Sorceress
Does anyone else like to pat their pets' butts when they're happy? Kinda like you're playing a bongo. I do it when I'm happy to my cat and she seems to either like it or tolerate it enough for me to do it as often as I do.
 Magnus Bane
06:32:12 Mag/Maggy
Swamp is probably the best place to get mush right now
 Nesta
06:30:57 Nes/Spider
Mag
Yeah I've been doing that but I like saving as much as I can
 TheFlyingKitten
06:30:27 Petri Dish/Sorceress
I have a song stuck in my head, but only one specific portion. Why do my earworms do that? XD
 Magnus Bane
06:30:19 Mag/Maggy
Nesta
You can buy Chinese pottery from bidoo also
 Nesta
06:28:43 Nes/Spider
Mag
I currently have 138 mush from exploring
Plus the mush I've saved
 Magnus Bane
06:28:02 Mag/Maggy
That sounds like a goal
 Nesta
06:26:41 Nes/Spider
Mag
Or get a couple hundred mush
 Nesta
06:25:59 Nes/Spider
Mag
Maybe to get to mountain or tundra but I'm only at Forest 5
 Magnus Bane
06:24:59 Mag/Maggy
Nesta
Any goal?
 Nesta
06:24:34 Nes/Spider
Mag
I honestly want to explore more but I'm just tired T^T
 Magnus Bane
06:23:07 Mag/Maggy
Nesta
I'm offended XD

Dogg
That's sounds fun!
 Ninjago Realm
06:22:38 Waterfall,Zane,Nya
has anyone see any of my wp family?
 Nesta
06:22:09 Nes/Spider
*how*
 DoggPuk3
06:21:36 Dogg/Pukester
Im good! Im feeling proud because I finished the YCH and posted the auction that I was talking about yesterday :>
Hru?
 Nesta
06:21:19 Nes/Spider
Mag
I'm pretty good just finishing some exploring. Ho about you?
 Magnus Bane
06:20:47 Mag/Maggy
How are yall:)
 Serpents
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im bored

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Burning Embers | Dragon & Rider Rp | Open!June 9, 2023 01:59 PM


High Hills Pack

Lightbringer
 
Posts: 3504
#2896329
Give Award

Name:

Styrmir

Meaning “To Storm”

Nicknames:

Styr

Lightning Rod

Age:

51

Gender:

Male

Role:

New Dragon

Class:

The Thundering Storm Class

Appearance:

Styrmir’s body plan is not one of beauty or fancy appearances. Though, it may appear that way to some. Rather, it is one of practicality – giving rhyme and reason to each and every of his aspects and abilities. Strictly designed to increase his chances of survival. To begin, it should be noted that this male is one the larger side of young adult dragons. The distance from the ground to his shoulder alone is fifteen feet, with his powerful and narrow neck adding another four feet on top of that. In total, he stands at a full height of nineteen feet. For horizontal length, his body is only a mere ten feet. His tail, however, adds another fourteen feet to his form. Thus, earning him a modest twenty-four feet in length.

The actual build of his body is slick, streamline, and muscular – made for speed and long distance flights. He harbors a huge and broad chest to support such flights. Then again considering the wings it has to provide strength for, it is of no surprise. That long tail of his takes after the streamline aspects of his body, being quite thin and whip-like. It does not long after separating from his main body for his tail to become like this. And this whip-like nature is not just for looks. When threatened, he will use his tail as an actual whip which can either be used for intimidation (with the sound it makes) or physical attacks. This attack does do a lot of damage if it lands in the right spot, and is decently difficult to dodge. In terms of legs, he’s only got two. Both of these hind legs are fit with short, sharp, and hook-like claws – designed for gripping onto the sides of mountain cliffs… or prey. It really just depends. Sprouting from his back are long spines that are sharp to the point and, oddly enough, lay flat along his back. They are decently spaced out, with only the tips of each coming into contact with the next spine. These spikes can be seen from the top of his head, all the way down to the connection between his rump and tail. The spines slowly decrease in size towards the end of his back, and are much smaller upon reaching the tail. They quickly disappear once the descent down the tail starts. Due to their downward appearance, one may assume that these spines are completely useless. This couldn’t be further from the truth. The large male has the ability to raise and lower these spines – either having them lain flat against his back or stick straight up. The change of their positions can happen in the blink of an eye. These spines are also naturally laced with highly conductive metals, making it a sort of lightning rod. Upon coming into contact with electricity, the spines will begin to rattle and spread electricity throughout his entire form.

The male’s wings are a story all on their own, and his most important attribute. There are four in total – two lower ones used for minor adjustments in the air and an upper pair that is used for major corrections and is the main force behind his takeoff. These wings are bat-like in nature, with the wing membranes being separated from one another by fingers. At the wing joint, two finger-like appendages can be seen on both of the larger wings. These appendages end in a medium sized hooked claw, built for gripping and slicing. The – for lack of a better term – hooks are used for walking, acting as his front pair of legs, and literally hooking onto sheer cliffs. The constant usage of his larger wings (both in the air and on the ground) have caused them to accumulate a considerable amount of muscle. The size of these wings varies. The upper wings are considerably larger than the bottom ones (in length and width), and carry a wingspan of fifty-six feet. The lower ones only have a wingspan of fifty-two feet. The most interesting part about them, however, is the pattern of the membranes. The membranes of the wings seem to copy the pattern of storm clouds – not in terms of physical shape, but of patterns. This provides for a very unique form of camouflage that is not often seen in animals.

The thundering male’s head is quite fluid in structure, not having many sharp edges or turns to it. Each and every one of his curves – especially the cheeks – are smooth in appearance. The particular shape of his head does not really follow the design of any one reptile, more so being the stereotypical dragon-like skull. The skull is also incredibly thick as to prevent brain damage if he were to crash into something at high speeds. Extending from the top of his skull are two metal laced horns. These horns are decently sized, being around 9 inches in length. They are curvy – starting in an upwards motion, then dipping down, and finally going back up shortly to end in a point which is level with the start of the horn. Sitting between these two horns (right where his neck and head meet) is yet another metal laced spine. However, this one is of utmost importance. This spine – upon standing – angles itself in such a way that it slightly exceeds the highest point of his horn (by much less than an inch). Upon beginning to rattle his spines, this one in particular will bang against the horns on either of its sides. This motion, in turn, creates the male’s lightning! Though, it should be noted that this is not a necessary action for his male to harbor all of his lightning. Only certain abilities are affected. The snout of this dragon is decently long and narrow. Streamline, if you will. The top half ends in a slight curve that rests overtop of the bottom jaw. Not in any way a beak, but it can be viewed as beak shaped. Resting on top of his snout is a short and harshly curved nose horn. The purpose of this horn is unknown, but it does appear to have the same conductive properties as his spines. His teeth are all inside of his maw (always covered by his lips) and inward facing. Sort of like those of a monitor lizard or snake. The eyes of this being are almost cat-like in nature, with sharp pupils that can narrow considerably when taking an intimidating stance or attacking. These eyes also have two different types of eyelids – the usual outer layer, and one that is applied during flight to both protect the eyes and grant him a “bonus.” The extra application of this second layer is used to allow him to see through clouds, within a certain radius of course. The radius extends around three to five feet from him in all directions.

The scales of this stormy beast are a dark and somewhat dull shade of indigo – pretty but still designed to blend in well with dark storm clouds. Despite its purplish-blue tone, it is actually quite difficult to spot when he is in the clouds. As though he were becoming the clouds himself. The membranes of his wings (as mentioned before) turn this idea into a reality… well, a reality of mimicry, but still. As mentioned before, these membranes carry the pattern of storm clouds – looking as if they had literally been painted on. Naturally, these are various shades of gray, though none light. Some shading can even be seen amongst the cloud shapes as well. But, he takes it a step further. Scattered among the false clouds are various “skinny” lines that take on a shade of gray that is just a hair lighter than the gray backdrop, and are easy to miss… That is, when not in use. These patterns are actually in the shape of lightning bolts, and they flash just like actual lightning does. Taking mimicry to a whole new level. These markings light up either at will (for mimicking) or involuntarily. The involuntary part of this glow only occurs when he is using his abilities. Short and natural looking flashes will occur for his quick blasts. For his charged attacks, however, these markings will hold a sustained glow for as long as he charges and breathes. Almost like a warning. The flashes are natural electric blue in color – incredibly pale and bright. More lightning-like patterns can be found going down his spine and extending outwards. They normally take on a light shade of indigo, but will glow for extended periods when he is using his “storm casting” ability. Again, almost as though it is giving those around warning. The underbelly scales take on a darkish, metallic gray sort of complexion. As do his horns and spines which are darker than his underbelly. But, despite their appearance, these underbelly scales are still soft and weak. The eyes of this dragon are his most – and, likely, only – striking feature. They are a bright shade of electric blue which can be rather piercing when combined with the right emotion.

Styrmir’s voice takes electricity to a whole new level. It sounds as though it is filled with literal static, and can be a bit grinding on the ears. The amount of static changes with his emotion – raising for anger and excitement while lowering for sadness and content for example. This static goes absolutely wild when he is amused, wavering like no tomorrow. The pitch of his voice is what some would call “medium” for males, and leaning towards the lower side. However, it has been known to change rapidly when his body is electrified. His voice almost always carries a dark tone to its words, even when experiencing more “positive” emotions. It can be hard to know what he is actually feeling because of this, even with the static.

The roars of this beast are one of his most defining features. They are an interesting combination of animal, nature, and a hint of some other elements. There are five main calls: broadcast, friendly or comforting, threaten, frightened, and victorious. The broadcast is a bellowing sound, filled with crackling static and what most would describe as wavering audio pitch. The “friendly” call is a soft purr-like sound with a backdrop of high pitched lighting. Though, despite its gentleness, it sounds rather threatening to the untrained ear. The threatening roar of this male is probably what he is most known for. At the start of the roar, it’s as though time has stood still. Nothing is coming from the male’s vocal cords despite his open maw. Then sound starts to form. It starts with a bass drop and a build up of crackling – violent and tear at his throat just to emerge. Brewing thunder can be heard beneath the bass drop (but over the crackling), and is steadily increasing in power. The volume of the roar begins to crescendo, the bass drop dying out and the angry snapping of lightning taking over. Suddenly the thunder stops… only to come back in full swing – releasing the loudest crack of thunder the world has ever been able to witness. All of this happens in mere seconds. The frightened call (which is used to alert others of danger or admit defeat) is a pitiful sounding noise. Yet it is very ear piercing, containing “auto-tune” sounds with some glitchy effects. Finally, the male’s “victory” roar is pretty similar to the threaten, but has no build up. Instead, it is there from the very beginning. The thunder and electricity are at their peak when the maw opens. The thunder comes in two loud and close-together booms. The electricity waves as the pitch does, and – for once – an actual dragon sound can be heard. It goes up and down, starting out low then hitting different notes in ascending order before going back to the note before the highest and then bouncing back and forth between the two. The call dies out after hitting the highest note one last time.

Personality:

Threatening At First || Brooding || Slightly Pessimistic || Seemingly Apathetic || Loner || Withdrawn || Straightforward || Harsh || Honest || Sarcastic || Hot Headed || Protective || Kind Under Certain Circumstances

“I’m a dragon! I have no interest in your petty human squabbles.”

“W-what?! N-no, I did not do that to cheer you- Oh, just shut up.”

Do you feel the ominous aura? Do you sense his foreboding tone? Styrmir is not the friendliest of dragons. In a way, he is threatening – filled with constant snarls, scowls, and grumbling upon one’s first interaction. You are more likely to get struck by a rogue lightning bolt than have a good first interaction with him. His appearance doesn’t help the matter either, seeing as it’s built for the rough and tumble life of survival of the fittest. Though, he is not outwardly hostile. He does not relay any threats, aggressive motions, or anything of the like. He merely tries to uphold a dark and brooding attitude towards nearly everything. With a tad bit of pessimism as well. Few can handle such gloomy thoughts in a time such as this. Combined with his looks, this makes him rather unapproachable to a decent number of souls.

For this, he is glad. The beast is very much a loner. He enjoys being left alone and being alone in general. He loathes the very idea of being associated with most other beings. It makes his scales crawl uncomfortably. He will often seek out secluded spots away from the main group just to get some time to “think.” The only presences he will allow near him are those of his brother and friends. He is also quite withdrawn or introverted. As is evident, he doesn’t enjoy most social interactions and chooses to avoid or ignore them where he can. At the most, he will just sit and begrudgingly listen in on the conversation – only speaking when addressed or when something truly “rubs him” the wrong way. Or he will simply respond with a snarl, scowl, or some grumbling to the “okay” statements, as was mentioned earlier.

At one’s first notion, it is easy to assume that the indigo male is apathetic. He is seen as rude, ignorant, and uncaring of the plights of others. This is… not entirely false. Styr is not the most empathic of souls. He cares very little about the issues one may be facing in their personal life. And he can be incredibly rude, brushing off or flat out scoffing at and telling off the one talking about their problems. However, he is in no way ignorant. As much as he detests the thought of social interactions, he will absolutely take in every detail of the situation being addressed. He will feel sympathy for those with actual issues, but will always hide these emotions and pretend that he doesn’t care in the slightest. Though, if you are close enough to him (or have a particularly troubling dilemma), he will do his best to support you… in his own special way.

Mr. Lightning Rod here has always been a straightforward fellow, never beating around the bush and going right to the point. He does not do pleasantries, apologies, or ‘no offense, but’s. He is going to speak what he thinks and say exactly what is on his mind – no matter how harsh that makes him seem. He never lies either, telling the truth no matter how cutting it may be. He does not really care about whether or not he breaks someone’s heart or shatters their world. They need to know it, lest it spell disaster. Besides, it’s better to say the truth up front than entwining yourself is a circle of lies. That would cause more pain than any hard-to-swallow truth.

Though, he does have the tendency to be incredibly sarcastic during these moments – typically giving a smart remark or the stereotypical “wow, I never knew” response. The following words are often harsh, with the underlying tone of “no idiot, of course not.” Or just those exact words. These retorts can sound very aggressive at times, especially during stressful situations. The amount of sarcastic replies will vary depending on who he is with and the relationship he holds with them. For those he respects, he will use very little or even none at all. For close friends, he will use them constantly. It’s basically his way of showing he cares. For the rest of those around him, he only really responds in this manner if they screw up exponentially. Otherwise, it’s back to his straightforward and brutally honest answers.

It is of no surprise that Styrmir is considered to be hot headed – easy to anger even at the slightest hint of… basically any response he is not keen on hearing. Or the tinies of harmless glances. Or even the smallest of unwelcome touches. He finds a lot of things to be quite irksome, granted that it comes for an unfamiliar source. The same things he finds annoying in strangers are typically fine when coming from close friends and family. The only real thing that he finds bothersome across all affiliations is any sort of physical touch to his wings. He is very protective of them, considering that his greatest fear is having them damaged. When in a sour mood, his go-to response is a rumbling growl or the snapping of his whip-like tail. His actual “threatening” roar is only saved for raw and fiery anger or for battle.

For the rare being that managed to gain this beast’s trust, they will find a protective and oddly kind companion. When trouble arises, he will be one of the first to jump to his companions aid – standing in front of them at his full height with his body alight in electricity. He will be quick to enter into any arguments or outright fights for those he cares for to keep them safe or to preserve their image. He will always defend them with much vigor, never giving in until they are officially safe or out of any argument. In the harsher moments in life, the male is willing to push his harsh words, pessimistic nature, and sarcastic remarks aside just to provide some comfort. He does not generally talk during these times, merely providing the one before him with some sort of presence that they can rely on. Though, don’t expect him to admit this aloud. He’ll swear on the storms that he did no such thing. He’s got an image to uphold, after all.

Rider:

Open

Abilities:

Lightning Breath

His lighting breath comes in two different forms: charged and quick.

Charged Blast

A charged breath sounds exactly like it acts. This attack is classified as a build up in electricity over time. In order to do this, Styrmir must breathe in with his open mouth and halt or at least slow his forward momentum. The combination of his inhalation and the constant vibration of his spines make building up electricity quite the easy take. Even easier if there is a storm occurring. After a minute or two, he will be able to release a super charged blast that will last for as long as he can hold his breath. It is not terribly accurate, but also quite hard to dodge and it has a pretty long reach. However, the period of time in which he builds up this blast leaves an opening for someone to attack. The effects of this stream of electricity vary between recipients, but it always paralyzes/stuns for extended periods. There is always a space between these blasts (in general and to keep moving), but he can use it as many times as he would like during one battle.

Quick Blast

A quick blast is a much weaker blast than its charged counterpart, and comes in “balls” or “lines” rather than streams. However, unlike its counterpart, it is always acceptable – taking no time to summon whatsoever. It is just there, immediately. It also has impeccable accuracy. If another dragon is hit with this enough times, it will stun.

Storm Casting

The most powerful of Styrmir's abilities comes from his incredible ability to create his own storm under any conditions. Releasing a roar into the sky after having charged up some electricity will cause storm clouds to form over his head and spread. Precipitation does not always come with this storm, but lightning is always present. With this storm, he can boost the power of his quick blasts and shorten the time of these charged blasts (since the lightning is naturally drawn to his metallic spines and horns). And it allows him to use one of his other abilities. However, this takes a lot of stamina to conduct and can only be used once per day or once per multiple days – depending on the amount of stamina he had before using this ability. He will likely be sticking to quick blasts for some time after its usage as to preserve and regain his stamina. After the storm has formed, he has little control over it. At most, he can summon a tornado or two by rapidly spinning in a circle but has no control over the precipitation. These tornadoes, however, are always short-lived and weak since they more so appear from the winding of the wind rather than their actual desired conditions. They can leave another dragon quite disoriented though.

Storm Jump

The aptly named “storm jump” is a pretty percurler ability of this storm dragon. It allows him to essentially ride lightning… or turn into it. No one is exactly sure what happens during this “travel time.” It’s sort of like a form of short-distance teleportation. This ability allows for easy escapes and unpredictable movements, and can be used multiple times per battle. However, there are two downsides to this ability. The first is that there is a space of time between the jumps where he cannot ride the lightning. This period of time lasts around five minutes. The second: it can only be used during storms. Meaning that, if there is no storm, then this ability is useless. It is unknown whether his rider will be able to travel with him during this time, so he will only use it whenever his rider is not on his back (with the exception of moments where he has no choice).

Electrified Body

This is a pretty simple “ability” that is sometimes not considered as such. Either way, it should be noted that Styrmir is able to turn his entire body into a living congregation of electricity. Thanks to his metallic spines and horns, he is able to guide any electricity he gathers all the way around his body. Making a sort of dragon-shaped cage. It is unwise of anyone to touch him during this state without the proper equipment. While the shock produced may be as hurtful as the static shock one can receive from a metal chair leg, it can also knock a dragon out cold with a gentle brush. Though, worry not. He has enough control to ensure that his rider is not fried to a crisp, even when he is struck by lightning.

Speed Burst

Another simple and underwhelming ability that Styrmir possesses. This power is only a thing to bring almost all of his other ones to life. By applying a speed burst (which one lasts a mere second or two) right before combat, the dragon will cause the spine directly between his horns to smash into them – if it is standing up that is. Their metal substances will smash together, creating friction and thus electricity. The rest of his spines are there to guide the electricity around his body.

Strengths:

+ Speed: Thanks to having a streamlined body and multitude of wings, Styrmir is incredibly speedy – able to out fly nearly every dragon to the group when going in a straight line. Very few things can catch him when he begins to fly, with just a single strong beat of his wing having the strength to send him forward a great number of feet.

+ Accuracy: The electrified dragon is known to be quite accurate with his strikes, only missing when the dragon is agile enough to move out of the way of a lightning strike or ball. Of course, this accuracy is mainly attributed to his quick blasts, but his charged beams can be just as spot-on if handled correctly. But, they are easier to dodge.

+ Endurance: What else would you expect from the living embodiment of electricity? Styrmir has enough energy to fly for multiple days on end without stopping. However, this energy still has its limits – especially if a charged blast or storm congering is to occur.

+ Stealth: Thanks to his darker colors and aptly colored wings, this storm dragon can easily blend in with dark clouds and can even mimic the flashing and strikes of lightning. This makes him incredibly stealth when flying and grants him the chance to hit hard and get away easily.

+ Storms: A rather obvious strength of a storm dragon, but a noteworthy one nonetheless. They boost his electric powers and turn him into a living lightning rod.

+ Eye Sight: Seeing as he was built to travel hours upon hours in the sky, it is of no surprise that his eye sight is as sharp as it is. However, one thing that should be noted is that it is just sharp. He can see through clouds – given that he puts a special eyelid over his eye.

+ Flight: Being a dragon with four powerful wings which (combined) are larger than his entire body, it is of no surprise that he is a master of flight. The upper wings are used for the major take-offs, major adjustments, and harsh forward momentums. The lower wings are used for minor adjustments and stability.

Weaknesses:

- Damage To His Wings: While this is technically a weakness to all dragons, Styrmir has it much worse off than most. Damage to any of his four wings leaves him practically immobile – not just in terms of flight, but walking as well. You’d also be taking him away from his main element. In other words, take out his wings and you’ve practically doomed him to a slow and painful death. Worst of all, this is the biggest part of his entire form which makes it an easy area to damage. After all, it’s always easiest to hit the largest part, no?

- Agility: Due to his significant speed, Styrmir has had to sacrifice his agility. Going at high speeds makes his turning rather slow – in a sense. Not to mention that he has to turn at such an angle as to not get stabbed by his own spines (if they are up, that is). His long tail does not help in the matter either, just being another thing he has to worry about keeping safe.

- Durability: As one would expect from such a streamline dragon, this boy cannot take many hits. Or practically any, for that matter. One strong hit is enough to knock up completely out of the fight.

- Large Bodies Of Water: A natural enemy of most creatures harboring electricity, large bodies of water hinder his conduction of the element. It diffuses the crackling energy and prevents him from wielding it. Though, you will still receive a nasty shock if you come too close. He may not be able to control it, but his electricity is still present in his immediate vicinity.

- Clear Skies: Pretty self explanatory. Clear skies equal no lightning and no lightning equals weaker attacks. That, and he’d be easier to spot.

- Charged Attacks: As mentioned before, it takes quite a long time to build up enough electricity to release a charged blast (given that there is no storm). This leaves him open to an attack that he will not be able to dodge under any circumstance.

- Non-Conductive Materials: Yet another self explanatory weakness. If his lightning were to come into contact with a non-conductive material (such as rubber or leather), then his attack would do little to no damage.

Likes:

- Storms (Naturally)

- Lightning

- Sparring

- Being Alone

- Flying

Dislikes:

- Clear Skies

- Overly Optimistic Humans & Dragons

- Talkative Beings

- Being Pushed Around

- Seeing Others Hurt Because Of Something He Said Or Did

Crush:

He may eventually have his eye on someone~

Mate:

No.

Kin:

Xevioso – Styrmir has always looked up to his older brother quite a bit, amazed by his abilities and strength. As such, he tries to take after him as much as he can. Even going so far as to act in a certain manner just because Xevioso does. However, this has left the younger male a bit confused as to what attributes are his and what attributes come from his brother. But, no matter. He doesn’t care. As long as his brother is proud of who he is, he will continue to act as he does. He just hopes that he’ll be able to match his sibling’s prowess some day.

Open

Affiliations:

Open

Other:

- Be warned, ladies. He is exactly kind to those that catch his fancy. However, he’ll always work to make up for his misdeeds.

- In order to ride this dragon, one must take extra precaution with what they wear. While he can manipulate where his electricity goes (ensuring that he doesn’t fry his companion), stray sparks are not common. Any sort of conductive metal is forbidden.

- When being ridden, Styrmir will raise his spines to give his rider room to hang on, and to not stab them with one. Or throw them off if he instinctively raises them.

- There is a space between his neck and the rest of his body that is void of any dangerous spines. This would be the best place to ride this beast.

- Yes, the dark indigo male can sleep whilst flying. No, he will now show you.

- The beast’s preferred habitat is mountainous regions where sheer cliffs are quite evident.

- It is unknown what type of metal lies within the horns of this stormy being, but humans are certain that it is not iron.

- Styrmir is a carnivore and typically hunts by swooping down and grabbing prey before they can even react.

I'll hopefully be making a drawing for this lad soon. I’m very rusty with my dragons, but I should be able ta get it done (if I don’t get so annoyed that I just chuck the entire thing out). >:3

Also, my favorite dragon media has ta be The Hobbit movies. Smaug wasn’t there for very long, but boy was he memorable.

As always, let me know if I need ta change anything. Oh, and sorry that it is so long. <3


Edited at June 21, 2023 09:32 PM by High Hills Pack
Burning Embers | Dragon & Rider Rp | Open!June 9, 2023 10:39 PM


The Bewitched

Darkseeker
 
Posts: 577
#2896485
Give Award
Can I reserve a Dream class and a rider? ^^
Burning Embers | Dragon & Rider Rp | Open!June 10, 2023 04:46 AM


Imperial Sands

Darkseeker
 
Posts: 11201
#2896533
Give Award
Yes you may :)
Burning Embers | Dragon & Rider Rp | Open!June 10, 2023 06:31 AM


Imperial Sands

Darkseeker
 
Posts: 11201
#2896536
Give Award
Saving for my Earth Dragon
Burning Embers | Dragon & Rider Rp | Open!June 10, 2023 06:38 AM


Polly

Darkseeker
 
Posts: 9246
#2896537
Give Award
Can I snag the light dragon spot and like.. at least one rider? I'm debating more
Burning Embers | Dragon & Rider Rp | Open!June 10, 2023 06:42 AM


Polly

Darkseeker
 
Posts: 9246
#2896538
Give Award
Name:
Kuno Sohail Mondo
Age:
18 Years
Gender:
Male
Role:
New Rider
Appearance:
Kuno is potentially the furthest thing from a small man. Built like a brick wall that's triple layered, with a scarred skin as if the brick wall were put through the most harrowing storm. He stands at 6'4", with broad shoulders setting the trend for a broad, almost square or boxy build. Muscle ripples along his entire figure, large arms, muscular legs, partnered with large hands and large feet. It's clear he's been active for most of his life with the build he's got, and he has, being a farmers boy that's been helping with the work since before he can really remember.

Atop Kuno's head is a scruffy mop of golden-blone hair, with wide eyes as green as the spring leaves framed by blond eyelashes. His teeth are a little crooked, and his lips are plump and pink. His skin is a golden color that's evidently tanned on from the amount of time he's always spent in the sun. Against his golden skin, the scars on his body stand out like a flashlight at night, pale scar tissue stretched across his muscular figure. Particularly along his hands, arms, and legs, although his chest and abdomen are far from free of them.

Many scars come from when he was young, messing up with animals or equipment, or wrestling with his brothers. He's got a scar across his mouth, starting just above and to the right of his top lip, and ending just under and to the left of his bottom lip, a slightly crooked nose from it being broken, slashes, holes and burns across his palms and fingers, and similar across his arms. Those are the most visible ones.
Personality:
Respectfully, Kuno is kind of stupid.

He isn't close-minded, he doesn't turn away from knowledge, he openly accepts it and wants to be [gently] corrected if he says something wrong, but he's never really had a huge amount of access to information, and he's never really cared to go out of his way to learn. There's too many things to be doing instead of focusing on reading books and learning when he can just figure it out hands-on or from others telling him.

Don't get him wrong, he's still extremely respectful. If he messes up, he asks how he can do better and what to do in the future, and he gives people the respect they deserve, regardless of what their identity is or how he percieves them. The only time he wouldn't is if they were a right piece of garbage and a genuinely horrid person. In which case, get fucked, I guess.

Kuno is friendly, the type of guy who would guard someone's drink with his life, strike up a conversation with a stranger, be the first to step in if he saw something wrong. He doesn't really get scared that often, and nervousness isn't exactly a common emotion to him. Confident, maybe, maybe not, but you can't be nervous or unsure when you're working with big animals that could kill you.

Having worked with animals for most of his life, Kuno is observant. He picks up on the small things, because, in his work, it could mean anything and change everything. He's trained himself to pick up on everything he can, and it's transferred over to things outside of his work, too.

In short, a big, slightly dumb but willing to learn and friendly guy.
Dragon:
Open
Stengths:
Hands-On | Having been working with his hands since he was a child, Kuno is good at doing physical things. Building things, moving things, hauling things, he's got it covered.

Strength | Built like a brick wall, Kuno may not be the fastest or the most agile, but he can pack a mean punch when he feels like it.

Roughhousing | Not only did Kuno grow up with five brothers, but they all grew up roughhousing with each other, and accidentally built up each others pain tolerances, endurance and ability to fight unprofessionally.
Weaknesses:
Agility | What Kuno has in strength, he lacks in agility and speed. He's just not good at it, it doesn't come natuurally to him, nor is it something he thinks he could really train. In life or death [like getting gored], he might be able to jump out of the way if he has enough notice, but if he's fighting someone, chances are he's just gonna take the punch instead of trying to dodge.

Naive | Given that he's been around his family for most of his life, he's likely to just trust someone's word if they tell him something in a serious manner, or correct something he's done while being serious. Or just trust people in general.
Likes:
TBA
Dislikes:
TBA
Crush:
None
Significant Other:
None
Kin:
Cousins and such are open. ^^
Kuno is a family man, hails from a big farm family, here's brief descriptions of his family closest members. This is the order they were born in. Kuno is the fourth brother.
Senja Ophir Mondo | "Ma" | Mother | 5'11", brunette, green eyes | 43 Years Old
Antoni Mondo | "Pa" | Father | 6'4", blond, brown eyes | 44 Years Old
Izan Tovah Mondo | First Brother | 6'1", blond, brown eyes | 22 Years Old
Srinivas Anu Mondo | Second Brother | 6'3", brunet, blue eyes | 21 Years Old
Alastar Samara Mondo | Third Brother | 6ft, ginger, green eyes | 19 Years Old
Pryderi Alcyone Mondo | Fifth Brother | 6'2", brunet, green eyes | 17 Years Old
Aleksi Amir Mondo | Sixth Brother | 5'10", brunet, brown eyes | 15 Years Old
Aysel Valya Mondo | Sister | 5'10", ginger, brown eyes | 14 Years Old
Izotz Murad Mondo | Seventh Brother | 5'11", blond, blue eyes | 12 Years Old
Affiliations:
TBD/Open
Other:
I got stuck on his form 2 paragraphs into his personality 😔
Burning Embers | Dragon & Rider Rp | Open!June 10, 2023 06:52 AM


Cereal

Darkseeker
 
Posts: 8952
#2896539
Give Award
Claire should be done
Let me know if there's anything else I should add or remove
Burning Embers | Dragon & Rider Rp | Open!June 10, 2023 07:06 AM


Matunda

Darkseeker
 
Posts: 2954
#2896541
Give Award
Reserve dream class dragon please? ^^
Burning Embers | Dragon & Rider Rp | Open!June 10, 2023 07:17 AM


Imperial Sands

Darkseeker
 
Posts: 11201
#2896544
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Dream Class I already reserved by Bewitched ^^ I have not been on my computer recently to do edits.

Matunda said:
Reserve dream class dragon please? ^^


Burning Embers | Dragon & Rider Rp | Open!June 10, 2023 07:35 AM


Matunda

Darkseeker
 
Posts: 2954
#2896553
Give Award

Imperial Sands said:
Dream Class I already reserved by Bewitched ^^ I have not been on my computer recently to do edits.

Matunda said:
Reserve dream class dragon please? ^^




Are all the lunar classes reserved?

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