Battle Exp
25 = Tear (Off +2)
50 = Grip & Scratch (Off +3)
75 = Knock Over (Off +4)
100 = Kick (Def +5)
125 = Strangle Hold (Off +6)
150 = Rake (Off +7)
175 = Wrestle Down (Off +8)
200 = Push Away (Def +10)
225 = Jugular (Off +9)
250 = Disembowel (Off +10)
275 = Slashing Bite (Off +11)
300 = Flesh Ripper (Off +12)
325 = Skull crush (Off +13)
350 = Bone Breaker (Off +14)
375 = Thrust (Def +15)
400 = Hind Paw Slam (Off +16)
425 = Headbutt (Off +17)
450 = Tail Slap (Off +18)
475 = Roll (Def +19)
500 = Buck (Def +20)
525 = Neck Snap (Off +21)
550 = Fatal Bite (Off +22)
575 = Spine Snap (Off +23)
600 = Eye Gouger (Off +24)
625 = Ankle Cut (Off +25)
650 = Side Jump (Def +26)
675 = Counter (Def +27)
700 = Block (Def +28)
725 = Achilles Tear (Off +29)
750 = Body Slam (Off +30)
775 = Play Dead (Def +31)
800 = Dodge (Def +32)
825 = Pin (Off +33)
850 = Decapitate (Off +34)
875 = Shake (Off +35)
900 = Death Grip (Off +36)
Character Points
Dominance = Pack Happiness, Chasing Packs
Stealth = Tracking prey
Perception,Luck,Spirituality,Wisdom = Discovering things while exploring
Maternal = Number of pups born (Female)
Social = Befriending familiars
Empathy = Healing animals
Morals = Fixing the Beaver Dam
Resolve = Offensive battle ability, Accuracy
Composure = Raiding the Farmhouse
Wisdom = Identifying prey
Battle = Offensive battle ability,Damage
Charisma= Number of pups born(Male)
Agility = Defensive battle ability,Fishing
Wolf Moods
Content - default mood.
In Labor - close to having pups.
Peaceful - feeling blessed at temple ruins.
Fierce - killing prey/enemies.
Sheepish - fleeing from a battle.
Triumphant - defeating a player in PvP.
Subdued - losing against a player in PvP.
Shifty - stealing from the trap.
Hurt - injured by a trap.
Sneaky - raiding a bear's den.
Successful - catching a fish.
Softhearted - healing injured animals.
Devious - raiding a farmhouse.
Heroic - fixing a dam in explore.
Outgoing - befriending familiars.
Sad - when a wolf dies.
Pup Toys
Worm: Resolve
Salamander: Agility
Rhinoceros Beetle: Resolve
Femur Bone: Resolve
Feathers: Resolve
Dead Sparrow: Agility
Defect Penalty
Deaf- 50 CP penalty in Perception.
Hip Dysplasia- 100 CP penalty in Battle, 150 CP penalty in Agility.
Anosmia- 120 CP penalty in Perception. 50 CP penalty in Stealth.
Runt- 100 CP penalty in Battle.
Hydrocephalus- 100 CP penalty in Empathy, 150 CP penalty in Wisdom, 50 CP penalty in Agility, 100 CP penalty in Spirituality.
Blind- 120 CP penalty in Perception, 120 CP penalty in Battle.
Dwarfism- 50 CP penalty in Battle. 50 CP penalty in Agility.
Hyposmia- 100 CP penalty in Perception.
Cerebellar Hypoplasia- 150 CP penalty in Dominance. 100 CP penalty in Stealth. 150 CP penalty in Battle. 150 CP penalty in Agility.
Club Foot- 50 CP penalty in Agility. 20 CP penalty in Battle.
Spina Bifida- 150 CP penalty in Agility. 150 CP penalty in Battle.
Albino- Change of picture to a plain white wolf, pink nose, pink eyes.
Melanism- Change of picture to a darker black plain wolf with black nose.
Vitiligo- Change of picture over time with white spots
Heart Murmur- No known effect at this time.
Extra Vertebrae- No known effect at this time.
Entroprion- No known effect at this time.
Crooked Tail- No known effect at this time.
Extra Kidneys- No known effect at this time.
Bald- No known effect at this time.
Cleft Palate- No known effect at this time.
Extra Toes- No known effect at this time
Wolf Weight:
75-90 - +5 Agility -5 Damage
90-110 - +2 Agility -2 Damage
110-130 - -2 Agility +2 Damage
130-150 - -5 Agility +5 Damage
Boost Guide
Crushing Strength 250 CP in Battle
Deadly Silent 250 CP in Stealth
Elite Speed 250 CP in Battle
Inner Strength 250 CP in Composure
Karmic Blessings 250 CP in Luck
Nimble Foot 250 CP in Agility
Savvy Insight 250 CP in Wisdom
Second Sight 250 CP in Perception
Silver Tongue 250 CP in Social