Wolf Moods:
Content - Default mood
In Labor - Close to having pups
Peaceful - Blessed at temple ruins
Fierce - Killing prey/enemies
Sheepish - Fleeing from a battle
Triumphant - Defeated a player in PvP
Subdued - Defeated by a player in PvP
Shifty - Stealing from a trap
Hurt - Injured by a trap
Sneaky - Raiding a bear's den
Successful - Catching a fish
Softhearted - Healing injured animals
Devious - Raiding a farmhouse
Heroic - Fixing a dam in explore
Outgoing - Befriending familiars
Sad - When a wolf dies in the pack
Wolf Weight:
75-90 - +5 Agility -5 Damage
90-110 - +2 Agility -2 Damage
110-130 - -2 Agility +2 Damage
130-150 - -5 Agility +5 Damage
Pregnancy: 80-96 hours
Labor: 2-5 hours
Pup Exploration:
Battle raises after watching a fight
Agility raises when stealing food from a trap
Agility raises when watching older wolves fish
Stealth raises when watching the adults stalk prey
Social raises after befriending animals
Character Attributes:
Dominance - Pack Happiness, Chasing Packs
Stealth - Tracking prey
Perception - Discovering things while exploring
Luck - Discovering things while exploring
Maternal - Number of pups born FEMALE
Social - Befriending familiars
Empathy - Healing animals
Morals - Fixing the Beaver Dam
Resolve - Offensive battle ability
Composure - Raiding the Farmhouse
Wisdom - Discovering things while exploring, Identifying prey
Battle - Offensive battle ability
Charisma - Number of pups born MALE
Agility - Defensive battle ability
Spirituality - Discovering things while exploring
Battle Moves:
25-49 = Tear (Off +2)
50-74 = Grip & Scratch (Off +3)
75-99 = Knock Over (Off +4)
125-149 = Strangle Hold (Off +6)
150-174 = Rake (Off +7)
175-199 = Wrestle Down (Off +8)
225-249 = Jugular (Off +9)
250-274 = Disembowel (Off +10)
275-299 = Slashing Bite (Off +11)
300-324 = Flesh Ripper (Off +12)
325-349 = Skull crush (Off +13)
350-374 = Bone Breaker (Off +14)
400-424 = Hind Paw Slam (Off +16)
425-449 = Headbutt (Off +17)
450-474 = Tail Slap (Off +18)
525-549 = Neck Snap (Off +21)
550-574 = Fatal Bite (Off +22)
575-599 = Spine Snap (Off +23)
600-624 = Eye Gouger (Off +24)
625-649 = Ankle Cut (Off +25)
725-749 = Achilles Tear (Off +29)
750-799 = Body Slam (Off +30)
850-874 = Pin (Off +33)
875-899 = Decapitate (Off +34)
900-924 = Shake (Off +35)
925+ = Death Grip (Off +36)
Defects:
Deaf - 50 CP penalty in Perception
Hip Dysplasia - 100 CP penalty in Battle, 150 CP penalty in Agility
Anosmia - 120 CP penalty in Perception. 50 CP penalty in Stealth
Runt - 100 CP penalty in Battle
Hydrocephalus - 100 CP penalty in Empathy, 150 CP penalty in Wisdom, 50 CP penalty in Agility, 100 CP penalty in Spirituality
Blind - 120 CP penalty in Perception, 120 CP penalty in Battle
Dwarfism - 50 CP penalty in Battle. 50 CP penalty in Agility
Hyposmia - 100 CP penalty in Perception
Cerebellar Hypoplasia - 150 CP penalty in Dominance. 100 CP penalty in Stealth, 150 CP penalty in Battle, 150 CP penalty in Agility
Club Foot - 50 CP penalty in Agility, 20 CP penalty in Battle.
Spina Bifida - 150 CP penalty in Agility, 150 CP penalty in Battle
Albino - White wolf, pink nose, pink eyes
Melanism- tuns a wolf's coat black
Vitiligo- white splashes appear on the face
Erythrism- turns a wolf's coat a rusty brown as well as it's nose
Leucism- turns the wolf a cream color.
Heart Murmur - No known effect at this time
Extra Vertebrae - No known effect at this time
Entropion - No known effect at this time
Crooked Tail - No known effect at this time
Boost:
Crushing Strength- 250 CP in Battle
Deadly Silent- 250 CP in Stealth
Elite Speed- 250 CP in Battle
Inner Strength- 250 CP in Composure
Karmic Blessings- 250 CP in Luck
Nimble Foot- 250 CP in Agility
Savvy Insight- 250 CP in Wisdom
Second Sight- 250 CP in Perception
Silver Tongue- 250 CP in Social
Surpassing Valor- 250 CP in Dominance
(All CP boost are a 25% increase in the amount that is able to be given to a wolf with that boost)
Divine Health- 50% increase in health (100 health --> 150 health)