Wolf Play : Battle Moves Guide/List
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 Boo
02:12:58 Chrissy
woah, what is even happening currently? 😭
 Everlasting Torment
02:12:34 Anubis, Samael
Or am I doing something wrong?
 Azrael
02:12:27 Ash || Death || Kaos
Hey chat. How is everyone?
 starmutt
02:12:24 marsh | they/it
@Exist
wrll yhe
 Jack-A-Boo
02:12:15 Boo, Vapor (he/Him)
I guess I have to restart level 8 since it says I have enemies but explorer maps say I dont?
 Crescent Nightwalker
02:12:12 Aurora / Crezzie / L
Okay so this has never happened before so I guess WP doesn't allow me to type something in as a blog or comment on other people's stuff. It'll usually say "message cannot be blank" but in thus case as I tried making a blog page, it said "missing information". I performed a test three times and apparently this only started happening after one of the updates, I forget which one. It was a while back and before that, I could type anything in as a comment or blog and be just fine. I also am using a Fire8, could the system have changed to have a glitch reaction to certain devices? I can't find any explanation for what's happening, so I can only either share my songs with somone in PMs or in chat, but it won't work otherwise. It's just plain weird. My device is in good shape, too.
 starmutt
02:12:09 marsh | they/it
no its free lol thats the point of the item
 Existence
02:12:06 Exist / Kuskyn
-WP Click-
Wrll yhe roll is back..
 Everlasting Torment
02:11:42 Anubis, Samael
Eve with the chron blessing tokens do you still need to pay 5 apples?
 Destinations End
02:11:10 Toliska, Desti, Coy
@Apo
Ah. Thought so. Darn.

I can't really personally handle some of this month's event stuff so I have the event turned off because if that.

I want more tokens but it's not worth the possibility of maybe having nightmares(I get nightmares extremely, extremely easily)
 starmutt
02:10:17 marsh | they/it
yeah bug right now :(
-WP Click-
 starmutt
02:09:54 marsh | they/it
or the other mobs too, thank you apo lol
 Black Pack
02:09:53 
Hi Eve!
Question about event quests. It says we can turn down 3 per day like regular quests, but it isnÂ’t letting me do that. Is it set up differently than regular quests counting a literal 24hours or something rather than starting at rollover or is it a glitch? I asked in chat earlier and other players said they couldnÂ’t turn down any event quests after the first day either.
 Disturbing Mushroom
02:09:37 Froggy|Key|Keevy
God. I wish i could go home from school right now
 Apothecary
02:09:30 Medicinally Autistic
I need to know what the one item was last event that let you get items daily.
 starmutt
02:09:29 marsh | they/it
desti
its from killing Gwyn ap Nudd lol. its this event. this month. right now
 Apothecary
02:08:41 Medicinally Autistic
Its this months event. Its from killing the mobs.
 Boo
02:08:29 Chrissy
hmm, none of them or for sale or raffle. i have 4 buried and 3 unburied if that could be the problem?
 Destinations End
02:08:14 Toliska, Desti, Coy
What event is Charon's Blessing from again..? I think I know the answer but I want to make sure. I'm going to be a little disappointed if I am right
 Nevermore.
02:08:11 Never/Nev
I got the same thing. The only thing my tokens are in is my relics hole

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Forums > Member Help > Guides
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Battle Moves Guide/ListApril 19, 2017 04:14 AM


Kodiak

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Posts: 2190
#22993
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This guide explains how battle moves work, how you can earn them, and how they will affect your wolves during explore or PvP.

Battle experience:
Battle experience is what your wolf earns for each kill they get in explore (or alternatively each wolf they defeat in PvP). One kill = one experience point.

Default moves:
000-000 = Evade (Def +1)
000-000 = Bite (Off+1)
000-000 = Claw (Off +1)
000-000 = Pounce (Off +1)

Default moves are moves that every wolf has. They are your starting point to training your wolves. Defensive moves (like evade) are designed to make it more difficult for your enemies to deal damage, because you are avoiding their hit- When using a defensive move, your wolf will not be able to deal damage either! Offensive moves on the other hand, are used to deal damage and kill enemies.

Battle experience moves:
025-049 = Tear (Off +2)
050-074 = Grip & Scratch (Off +3)
075-099 = Knock Over (Off +4)
100-124 = Kick (Def +5)
125-149 = Strangle Hold (Off +6)
150-174 = Rake (Off +7)
175-199 = Wrestle Down (Off +8)
200-224 = Push Away (Def +10)
225-249 = Jugular (Off +9)
250-274 = Disembowel (Off +10)
275-299 = Slashing Bite (Off +11)
300-324 = Flesh Ripper (Off +12)
325-349 = Skull crush (Off +13)
350-374 = Bone Breaker (Off +14)
375-399 = Thrust (Def +15)
400-424 = Hind Paw Slam (Off +16)
425-449 = Headbutt (Off +17)
450-474 = Tail Slap (Off +18)
475-499 = Roll (Def +19)
500-524 = Buck (Def +20)
525-549 = Neck Snap (Off +21)
550-574 = Fatal Bite (Off +22)
575-599 = Spine Snap (Off +23)
600-624 = Eye Gouger (Off +24)
625-649 = Ankle Cut (Off +25)
650-674 = Side Jump (Def +26)
675-699 = Counter (Def +27)
700-724 = Block (Def +28)
725-749 = Achilles Tear (Off +29)
750-799 = Body Slam (Off +30)***
---
800-824 = Play Dead (Def +31)
825-849 = Dodge (Def +32)
850-874 = Pin (Off +33)
875-899 = Decapitate (Off +34)
900-924 = Shake (Off +35)
925+ = Death Grip (Off +36)

Battle experience moves can be learned by a wolf once they reach 25 battle experience. From that point on, with every 25 battle experience your wolf gains, they will learn in order one of the moves listed above (see below for an exception). Wolves will stop learning moves after they reach Death Grip!
***Body slam takes 50 exp to learn the next move, not 25 exp.

Notable moves:
275-299 = Slashing Bite (Off +11)
Your wolf will do an additional +2 damage after reaching this move.
525-549 = Neck Snap (Off +21)
Your wolf will do an additional +2 damage after reaching this move.

As noted above, once a wolf is capable of these moves, they will be able to do a slightly higher damage in explore, thus making it easier to one-hit certain weak prey.

Let me know if I'm missing anything that could be helpful for this!

Edited at April 19, 2017 08:56 PM by DuckGoesRawr
Battle Moves Guide/ListApril 19, 2017 04:23 AM


Kodiak

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Posts: 2190
#22995
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6
Weights and Vitals:
A wolf's amount of damage is dependent on their weight and vitals. For instance: the heavier the wolf, the harder their hit will be. As for weight?- Wolves with negative vitals will do less damage during disaster events, in comparison to positive vitals.

Wolf Weights:
A wolf's weight will affect their battle moves. Please mind that wolves do not reach their adult weight until they are full grown, in which takes until they are roughly 3-4 years old. Listed below are the default weights for your wolves, before any weight bonuses can be added due to learning moves.

75-89 pounds = +5 Agility -5 Damage
90-109 pounds = +2 Agility -2 Damage
110-129 pounds = -2 Agility +2 Damage
130-150 pounds = -5 Agility +5 Damage

You can weight check your wolf using this handy guide:
https://wolfplaygame.com/forums.php?f=29&t=119

Vitals:
Vitals are extremely important when disasters come into play. They can be found within the Vitals box on your wolf's profile. These numbers can be positive, negative, or remain resting at zero, and are very important, because depending on the numbers displayed, impacts the amount of damage added or taken away from that specific wolf during the corresponding disaster.

Positive vitals are most desirable when others look to purchase or breed battle wolves, as they'll add a damage bonus to your wolf during these disasters. If your wolf has a 0 in one place, it'll do the same damage it always does, if it has a negative number then it'll take that number from your wolves default damage and do less damage.

For more info on disasters and vitals, check out this guide:
https://wolfplaygame.com/forums.php?f=29&t=94

Edited at April 19, 2017 08:56 PM by DuckGoesRawr
Battle Moves Guide/ListApril 19, 2017 04:44 AM


Kodiak

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Posts: 2190
#23003
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res just in case~
Battle Moves Guide/ListJune 18, 2018 12:25 PM


Former Pack

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#755670
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May I point something out? I notice some wolves do better with different default moves than others. Loki landed hits more often with claw, Vendetta landed more with bite.
Battle Moves Guide/ListJuly 20, 2018 08:38 AM


Former Pack

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#832522
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Why do the moves say things like (off +2) if it doesn't increase their damage? What's the +2 mean?
Battle Moves Guide/ListJuly 31, 2018 06:09 AM


Vennenum

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Posts: 5708
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+2 is the increase in accuracy or evasion, not damage. It also denotes their level and learning order.
Battle Moves Guide/ListSeptember 11, 2018 04:38 PM


Former Pack

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#964277
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Why did you put Push Away before Jugular? Push away says 10 and Jugular says 9.
Battle Moves Guide/ListSeptember 11, 2018 04:54 PM


Kodiak

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Push Away comes before Jugular. Push Away is a +10 defense, Jugular is a +9 offense. :)
Battle Moves Guide/ListJuly 6, 2019 09:29 AM


Former Pack

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#1461962
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Why do some moles do better with certain attacks than others?
Battle Moves Guide/ListSeptember 10, 2019 05:06 PM


Krampus

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Posts: 831
#1608034
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moles?

Forums > Member Help > Guides
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