Wolf Play Game

Wolf Play Game
 Fall Month: 1   Night   Fog  Moon: 
      

Chatbox

Log in to view the Chat.

Refresh

You must be a registered member for more
than 1 day before you can use our chatbox.


Quests

Embark on a Quest.

Alliance Battles

Join an Alliance.

Challenges

Hourly Damage Variances
Mojave Green Rattler : +3
Jackal : 0
Mountain Lion : 0


WolfPlay Game
Chatbox

Log in to view the Chat.




Refresh

You must be a member for more than 1 day before you can chat.

Forums

→ WolfPlay is a fun game! Sign Up Now!


My Subscriptions
My Bookmarks
My Topics
Latest Topics
Following

Forums > Roleplay > Sign-Ups
   1    2    3    4    5 

Judgement Of The Gods | Demigods RP | Open !January 29, 2026 01:26 PM


Vespertine

Neutral
 
Posts:1233
#3124088
Give Award

╔══➴¤➶═══ ∴ ⚜ ∴ ═══➴¤➶══╗

Vicente Beltharian

╚══➴¤➶═══ ∴ ⚜ ∴ ═══➴¤➶══╝

Full Name:

Sir Vicente Raelor Beltharian

Nickname(s):

The Rose Knight

Thorn of Esparre

Gender:

Male

Age:

27

Sexuality:

Heterosexual (Probably)

Role:

Royal Guard

Thoughts on The Demi-Gods & Gods In General:

He supposed it was inevitable for divine beings to lose their patience toward humanity's blatant disrespect for them sooner or later. Vicente particularly grew up with an instilled sense of general respect for them, as he has for most living things. However, even with the arrival of Demi-Gods as the royal family’s guests, it is his first and sworn duty to concern himself with their own health and safety above all else. Overall, he’s generally impartial to them.

Appearance:

Ruggedly handsome with an accenting facial structure of a heart, Vicente is a gentleman who embodies the balance of both humility and hubris with all but a mere glance at his appearance. Standing shorter than some men at 5’11, what he lacks in height, Vicente makes up for in a lithe yet muscular triangular frame and overall mesomorphic build. As a man of a noticeable athletic physique, it’s difficult to say Vicente is a man who seems to be a complete lone powerhouse, though the present toning and muscle mass he possesses make for a formidably agile man. Warmed with a golden bronze for his skin color, the knight has more neutral undertones that temper his overall complexion into being that of a beautifully sun-kissed tan. Vicente is also not without various acute scarring along his arms, torso, back, and one particularly noticeable line of scarring drawn from the left side of his neck down to below the right side of his collarbone.

A rich chocolate brown makes for the color of his hair, that of which is kept close to two inches in length on any given day, in favor of it being low maintenance and practical for helmets. While he tends to put in considerable effort to remain clean-shaven, he’s not without periods of embracing both light and more moderate stubble peppering his visage.

Vicente definitively possesses a set of higher reigning cheekbones prominent beneath sunken eyes, flawed with the discoloration of ever-present exhaustion. In stark contrast, Vicente’s eyes are a lively spectacle made up of a striking emerald green pigment with hints of bronze peppered beside his pupil. With a semi-narrow, yet downturned shape, these eyes possess wispy onyx lashes that often spill over his sight. In terms of other facial features, the most unremarkable would be the man’s nose - both mediocre and unassuming to even a seasoned critic’s eye. However, if one had to describe it, it could be regarded as a bit pointy, paired with a straight bridge and narrow nostrils.

As for the knight’s voice, the sound itself is of a lower pitch, though not heavy or gruff in any form. Perhaps a bit consistently huskier in comparison to other men, though not profoundly deep. It carries a ring of maturity that is far beyond his years and is generally delivered in a smooth and - dare be said - more soft-spoken manner, albeit with an undeniable undertone of sufficient self-confidence.

As far as most are concerned, Vicente and his royal knightly uniform are one. Padded with a light tan aketon beneath, atop is full-plated, sleek white and silver-colored armor. Bearing the royal family’s emblem engraved in golden accents on his breastplate, pauldrons, and attached white cloak, Vicente takes religious care to keep his uniform set in near-pristine condition for the sake of his representation of the family he serves.

Outside of uniform, and onto his favorite attire, Vicente’s custom-made armor set from his home region reflects the evidence of his tourney successes and other rigorous combat conflicts. This is the set he wears primarily for tourneying, or should he need to be prepared for true battle. On top of the padding of an aketon, he is one to wear a thick chain-metal set that falls to his mid-thigh. Vicente’s custom armor is a deep red with dull silver splices in places where the red color has faded or been chipped away. It features an equally red collar embossed in thorned rose vine embroideries.

Personality:

Humble: In the manner in which Vicente consistently expresses himself outwardly, it is not unnoticed that he retains semblances of humility in his actions. He is an individual of quiet strength, a man who earns respect even within atmospheres where he is not seeking it. The knight’s dedication to his service in full and his withdrawal from openly boasting about his capabilities and accomplishments make Vicente appear relatively modest.

Prideful: In contrast to his reflections of humility, there is a quiet pride that still resonates around him. It teeters more in favor of tame confidence despite his reserved nature, albeit the knight displays occasional expressions of arrogance when he feels challenged. In settings where Vicente is in a position to garner attention, his more hubris tendencies are generally showcased, making him a touch more dynamic than he may otherwise reflect.

Loyal: Vicente is an unyielding loyalist to all he dedicates and swears himself to. Above his own pursuits and needs, his loyalty knows few bounds. In this way, he is a protective creature, more considerate of the things and people he’s devoted to than anyone or anything else around them. He is readily able and willing to perform tasks both domestic and dangerous when need be for the sake of those he’s loyal to with little expression of hesitation, if any sense of that at all. The only things that could challenge Vicente’s devotion are betrayal and being regarded as a tool used for things that conflict with the more personal moral compass he holds.

Passionate: Since a young age, Vicente has lived with a quiet strain of rage, a tempered inferno he keeps close to his heart. It is easily one of his greatest driving forces in life; however, it is reeled in tight, unless in moments of high stakes or emotional investment. More than an intense loyalist and dutifully driven man, Vicente is also passionate about self-growth and experience, prompting him to seek challenge often, or at the very least when appropriate.

Honest: Vicente treasures both honesty and integrity within himself and others. He prefers not to deceive or manipulate with direct lies unless dire but he does use his honesty strategically if it means disarming others and maneuvering through difficult situations without compromising his sense of uprightness. The knight has a habit of being unwaveringly truthful, though, whether or not such honesty is a bit inconvenient or harsh.

Quiet: Superficially, Vicente does not always come across as the most inviting, considering how little he says to those around him. Not that the knight consistently has nothing to say, but rather is more thoughtful about the words he chooses to divulge. It’s also worth noting he possesses more of an affinity toward listening than speaking in most situations and can be dense to feeling any kind of tension within silent spaces where he is otherwise comfortable being in.

Unconventional: Raised in an environment that catered to evolving past the molds of convention, Vicente adopted a unique sense of identity that has translated to both his guiding compass as well as his unique combat style. He is prone to thinking outside of the box first with little desire to work backward into simple and more predictable ideas and thought patterns.

Restless: There are little to no times Vicente is satisfied with being idle by any definition. While his mouth may not do as much moving, the rest of him is certainly in some kind of consistent action. In this way, the knight is not to exercise any strain of laziness, nor is he a sedentary figure. This tends to taper down into his sleeping patterns, disallowing him to sleep for extended periods of time before he is up and craving productivity.

Self-Reliant: It was frowned upon in his household to be heavily dependent on anyone other than himself after seven years of age. Although in his earlier years, Vicente’s acute lack of patience and unchecked temper spawned a boy who had the potential to achieve peak independence, just not the tools of self-control to quite grasp it. Thus began his rigorous training in the coastal city of Esparre, overseen by his knighted uncle. His land was not known for combat the way other regions might have been, and such reflected in their more intense and artistic manner of fighting. It bred a focus on athleticism and physical flexibility as well as relying on the tools around them - making for Vicente to first achieve mastery from wooden sticks to staffs, and from cattle whips to custom combat whips. With how intensely rigorous his training in Esparre was, it certainly created a man well enough off to rely strictly on himself, but also made him less capable of working in groups or team settings.

Competitive: Vicente very much commits to even the most tame of competitions fiercely. From tourney competitions to feats of athleticism and sparring, Vicente has a tendency to get rather intense and occasionally aggressive. It’s not that he’s a sore loser, he’ll walk away from a loss with no hard feelings and a hand shake, especially if he knew it was something he was destined to lose, but he gives it his all. Seriously his all. Competition in any capacity makes him feel accomplished only if he fully invests his capabilities into it, regardless of the outcome. So while he may not always initiate something worth competing in, he is the first to commit to the opportunity.

Gruff: Tough love is the only love Vicente knows and the only kind he generally gives. He’s not crudely insensitive or impartial to empathy, but he does not believe in coddling or talking about feelings. If he absolutely must listen to one vent their emotional frustrations or woes, that is all he can offer: listening. He’s attuned enough to know his advice and otherwise insertions on delicate matters are not sugar-coated and can do more harm than good.

Vengeful: Vicente has always been a vengeful creature, plain and simple. He does not forgive slights and does not let them go. Needless to say, if Vicente feels wronged by someone, they’ll know. As much as he would prefer instant gratification in vengeance, he at least has the patience to wait for opportunity unless karma strikes first. The worst offenders to Vicente are liars, betrayers, and oathbreakers. The kind of standards he holds himself to are the kinds he holds to others - someone’s word is their word, and he would expect that to be followed just as he would.

Strengths:

Stamina: Vicente is an individual who is capable of operating at maximum for an extended period of time, being very acutely aware of his boundaries and limitations, both physically and mentally

Vigorous: Being a well-bodied young man who can utilize strength and overreaching agility as an asset, he is also a very naturally self-disciplined person who prioritizes health and sustaining energy

Quick Thinker: Intelligence alone is only a strength if one can properly utilize it, and Vicente certainly can with both speed and efficiency. His rapid intellect makes him quick on his feet when it comes to analyzing everything around him, and compelling him to make well-informed decisions in a very short period of time. This also plays a hand in his quick-witted responses and the ability to adapt on a dime if need be.

Quick Reflexes: While not inhuman, Vicente does possess the knack to react to external stimuli quicker than most, if only through rigorous training to react with such speedy accuracy. It serves him well in day-to-day life, as well as in any fight the male may find himself in.

Combat (specifically hand-to-hand, daggers, throwing knives, a small variety of swords, whips, and a wooden staff): Having been introduced to training for the life of a knight at the age of seven, naturally, Vicente has spent a very long time perfecting the art of combat. His preference lies within the use of whips and staffs, though he can only easily utilize such tools when out of armor, otherwise he relies on a sword and daggers strapped to his person.

Resolve: Vicente’s sense of determination is both unbreakable and unyielding, being a man who is compelled to finish what he starts. Considering all of his decisions are well-informed, regardless of hardships or complications, he will see what he has started done before ever considering defeat, or more negatively, before considering he made the wrong decision.

Poisons/Herbal Remedies: In Esparre, the occasional witchcraft rumor aside, Vicente at the very least worked under a respected apothecary for some time in his homeland. He learned how to both identify and utilize more common poisons both in Esparre and across the realm, as well as a handful of more uncommon strains. Learning poisons was not without learning remedies for such things as well, with the addition of building up a tolerance to a few common poisons.

Weaknesses:

Heavy-Hitting: Not trained with the intent to be a lone powerhouse, this is something that Vicente has had to develop with trial and error. He is best suited for combat outside of armor to begin with, and tends to be a bit slowed down in intense sparring with it on. This isn’t to say he isn’t powerful in his own right, he just has the ability to be overpowered by men more built to be units of pure strength.

Grudgemaster: With his vengeful streak in mind, needless to say, Vicente is a man who tends to hold grudges. It’s as simple as that. And can put him in unfavorable positions relating to teamwork or pursuing vengeance over more practical things

Difficult to Read/Get Close To: As a reserved man, it can be difficult to ever tell what Vicente may truly be thinking or feeling beneath the tempered expression of stoicism he often wears. He doesn’t divulge much personal information, being more privy to being a steadfast confidant than confiding in anyone else. Not to say he doesn’t have the capability to lean into genuine exchanges with real substance with those whom he may be closer to and trust, but those moments are few and far between.

Barbed-Tongue: It’s often a quality people are not expecting from Vicente, considering his silences and thoughtful responses, but when the knight chooses to make sharp or smart-mouthed comments, they do tend to earn a double-take. He restrains himself often in minding his tongue with comments often sitting on it, though around people he can be more free with, or if someone is particularly a source of irritation, he is not above making remarks.

Long-Range Weaponry: Particularly archery is something Vicente had never grasped, making him a poor game hunter in that sense, and he also struggles with defense of long-range weaponry

Passionate: Vicente’s passions can certainly get him a bit carried away. When he feels strongly about something, he can’t help but lean into it. Love is a dangerous thing to Vicente as well, knowing himself well enough that he would put a passion he possesses for someone above most else - which is exactly why he purposefully channels most of his burning drive into duty and the art of combat.

Teamwork: While he’s not socially dense, Vicente just doesn’t enjoy working with others, even if he can. He does struggle with communicating in the way group settings would need as he’s accustomed to internalizing information and planning steps for himself rather than sharing, but he’s at the very least trying to work on this area of growth, considering its enough of a challenge to compel him to overcome it.

Likes:

Alone Time

Long Walks On The Beach Kind Of Guy (And Casual Coastal Fishing)

Moderate Climates

Feeling Accomplished

Botany (Even If He Can't Maintain Plant Life On His Own)

Dislikes:

Dumb Questions/Comments

Cold Weather

Failure

Talkative People In General

His Hair Being Longer Than A Few Inches

Relationship Status:

He might as well be married to duty six times over

Children:

Absolutely Not

Affiliations:

Open <3

Other:

The Rose Knight:

Vicente had a moderate appreciation for the white roses he had seen grow wild in Esparre, and through his days of more frequent tourney competitions was known to dedicate his wins to higher houses with the offering of a white rose. This tradition did not cease when he first took to the capital for a grand tourney, and dedicated his win to the royal family’s heir of the kingdom, laying down a white rose for them.

Thorn of Esparre:

Already more or less known for roses, Vicente earned another suitable nickname while in a region more well known for producing quality knights for both his tourney successes and unorthodox but nonetheless earned dual wins that paid homage to the land he hailed from.


Edited at January 29, 2026 01:29 PM by Vespertine
Judgement Of The Gods | Demigods RP | Open !January 29, 2026 01:31 PM


Vaxentines

Darkseeker
 
Posts:1437
#3124089
Give Award
May I pretty please with a cherry on top reserve the lovely Corarina?
Judgement Of The Gods | Demigods RP | Open !January 29, 2026 01:34 PM


Spellbound

Lightbringer
 
Posts:23031
#3124091
Give Award
You mean the Demi-God of Corarina? If so, yes I can

Vax said:
May I pretty please with a cherry on top reserve the lovely Corarina?


Judgement Of The Gods | Demigods RP | Open !January 29, 2026 01:34 PM


Spellbound

Lightbringer
 
Posts:23031
#3124092
Give Award
@Vesper
Vicente Beltharian Is Accepted my dear <33
Judgement Of The Gods | Demigods RP | Open !January 29, 2026 01:42 PM


Tonneoshet

Neutral
 
Posts:1436
#3124094
Give Award
May I reserve the demi-god of Mysthebesha? :>
Judgement Of The Gods | Demigods RP | Open !January 29, 2026 01:50 PM


Spellbound

Lightbringer
 
Posts:23031
#3124095
Give Award
Yes you may

Tonneoshet said:
May I reserve the demi-god of Mysthebesha? :>


Judgement Of The Gods | Demigods RP | Open !January 29, 2026 01:59 PM


Vaxentines

Darkseeker
 
Posts:1437
#3124096
Give Award

Spellbound said:
You mean the Demi-God of Corarina? If so, yes I can

Vax said:
May I pretty please with a cherry on top reserve the lovely Corarina?




Yes, that's what I meant.
I was in a rush lol, sorry
Judgement Of The Gods | Demigods RP | Open !January 29, 2026 02:02 PM


Vespertine

Neutral
 
Posts:1233
#3124097
Give Award

╔══☪═══ ∴ ∴ ═══☪══╗

Cresil

╚══☪═══ ∴ ∴ ═══☪══╝

“The beautifully macabre is not for the faint of heart, my dear.”

Nickname(s):

Cres - Not Many Are Close Enough To Call Him By This

Gender:

Male/Masculine

Age:

A True Gentleman Never Reveals - (Though he appears to possibly be somewhere in his late twenties or early thirties in his human form)

Sexuality:

Incapable of loving, yet attracted to anyone he deems ‘appealing’ to the eye, or anyone he would find entertaining to corrupt

Godly Parent:

Sveigamone

Godly Domain:

Chaos

His father is a harbinger for rot and ruin, after all, so Cresil’s existence tracks with what that God delivers

Role:

Everyone’s Favorite Demi-God <3

(Sveigamone’s Offspring, One Of The Divine Children, Agent of Chaos, Take Your Pick, Really)

Thoughts On The Demi-Gods & Gods In General:

Cresil has a variety of opinions on the Gods and Demi-Gods alike. Some are weak, pathetic even. Some stupid. Others unnecessary. And some he holds a small grain of respect for. He values himself above all others, though he is careful about whose toes he goes stepping on and how he does so. Most of the time, anyway.

Thoughts On The Mortals:

They’re amusing little critters! So horribly disrespectful and destructive all on their own accord. Cresil very much enjoys toying with and tormenting mortals. Like a child holding a magnifying glass over an ant hill on a sunny day, he enjoys orchestrating and watching their suffering for the sake of seeing them squirm. He’s not above lying with the few mortals he considers attractive enough to touch, though sometimes he plays a little too roughly with his toys, and they happen to meet unfortunate ends. Although it doesn’t exactly sadden him to use and discard mortals on whatever whim he chooses to act on. They might even be worth being merciful toward if they suffer enough to earn it.

Godly Appearance:

As for godly appearance, seldom does Cresil indulge himself in such a form unless he’s attempting to intimidate or is in a severe fit of volatility. Having no easily distinct form, per se, it is a sight that betrays a mortal understanding of what any entity should look like and can vary in the size of its presentation. If the primary makeup of his daunting figure can be considered skin, then Cresil’s bodily form is an ever-changing sight of shadowy, serpentine tendrils that writhe in independent expressions of agitation amid a mist as dark as the hair he wears in his mortal form. Jagged spikes protrude from what can roughly appear to be shoulders, down the length of what could barely be considered his spine, and taper down together to form the sinister display of a barbed tail. While he doesn't quite have any other distinct features, let alone a face, what could only be perceived as four small, colorless, but blindingly bright orbs for eyes at the top of this mass are the eerie things he relies on for sight. If there was any sight that could capture the unholy vision of the distinct essence of chaos and all things worth fearing, it would be that of Cresil’s godly form.

Mortal Appearance:

Devastatingly enticing is what this entity appears to be, as Cresil prefers to galivant in the mortal form of quite the masculine looker. Every aspect of Cresil threatens most onlookers with a subtle temptation, though he possesses just a few attributes that would suggest his godly beauty is, in fact, just that - a beauty unfit to be harbored by any mundane mortal. With a face structured like that to imitate a well-chiseled diamond, naturally, his features are the utmost defined while simultaneously possessing a softness that strips the man of appearing gruff or rugged.

The most unsettling, as well as captivating feature of this man, is the relatively translucent ice blue of his eyes. It almost appears as if there’s no color at all. What they lack in pigment, though, they make up for in eerie displays of expression. Amusement, as twisted as it is, is usually to be seen flourishing in his gaze, if not shrouded by faux emotions he uses to cement his manipulations on individuals unlucky enough to be caught in his light of fixation. His lashes are a long, onyx-pointed display, complemented by thinly arched brows throned above his eyes.

This demi-god’s hair is an absolute model of neat perfection - his locks taking the hue of something that could be considered a richly dark, all-consuming shade of midnight black. It’s long enough to tease at the nape of his neck, and is always combed back into a fashion worthy of admiration and envy. Catch Cresil’s hair untamed or his general manner of presentation in disarray? Never. His standard of appearance is perhaps the only single aspect of this entity that is not tainted by his own inclination for chaos.

Cresil is a comfortable height of 6’5 in his human form - he believes there is such a thing as too tall, ladies and gentlemen, and Cresil regards that height as being above his own chosen one. This man’s build is that of a more rectangular, graceful, and lithe figure. Slender, yet not scrawny. Toned, yet not overbearingly muscled. It could be said he appears to be a nimbler creature, which would be a proper observation. Cresil’s complexion is that of a milkier tone, not being light enough to convey a sickly tint, but possessing no trace of warmth either. In addition to this light complexion, there are no stains of any kind visibly cratering this entity with imperfection, something he would not stand for even on his worst day. All things considered, he appears to be a man who embodies what it truly means to be in one’s prime.

Personality:

A divine creature embodying the general concepts of impurity, corruption, and most prominently, utter chaos. ‘Foul Demon’ those too acquainted with his less than benevolent divinity revere him as. ‘Lord of Enmity’ from those more ancient would have whispered. ‘The End of All Things Holy’ the faithful and virtuous would declare. Many faces Cresil has worn, and many names he has gone by over his existence, though the diverse waves of ruin and annihilation that echo behind each step he takes on the mortal plane have never ceased to change. He would be the kind of creature to stand joyously in the ashes of crumbled civilizations, relish in bathing in the blood of those he’s set out to watch fall, and ultimately would flock to any scene where chaos and disarray are sure to blossom. And should this individual so decide, Cresil will intervene in certain affairs in various manners to derive pleasure from aiding in manifesting an explosive result.

In simple terms, Cresil is entirely malicious. Utterly vile. And frighteningly vindictive. Not to mention spiteful and disgustingly arrogant with all that he does. There are truly no good qualities harboring within the makeup of this deity - unless one could count on the fact that he’s proficiently good in terms of being the absolute worst entity alive. He inflicts misery and misfortune onto those both innocent and non for the fun of it, and so one could imagine the things he’d be willing to enact when it comes to waging war against an enemy. Regardless of his victim, Cresil displays a streak of cunning that should very well be envied by the masses. His careful deceits and beautifully crafted manipulations are almost impressive, if not for how cruel and malevolent his tactics are.

Finding oneself in the debt of Cresil, though, is a horrible predicament. More often than not, Cresil will go out of his way to work people into owing him various favors in one manner or another. Very few times, however, will Cresil adhere to his end of any bargain in the way he may lead his victims to believe. Anyone with a decent wit about them would know just how entirely untrustworthy Cresil is based on the kind of energy that clings to him, regardless of the vast array of wonders he promises to fulfill. It would be an entirely impossible feat for him to pass up any opportunity that even remotely hints at the possibility of manifesting some kind of mayhem or misfortune onto another. Although when the tables turn on him, Cresil does not take kindly to being on the receiving end of the very things he inflicts on everyone and everything around him.

Godly Powers:

Curses: Cresil is more than capable of inflicting curses on individuals and communities alike, most often pertaining to corrupting someone with unbridled animosity or manifesting an aura of misfortune of varying degrees. There is a decent variety to the extent and types of curses he can inflict on his target(s), and if he himself is not the one to break the curses' attachment, or if it doesn’t break after it runs the course he sets for it, there are very few things capable of disbanding them (his father being one of them).

Psychological Influence: Most often, Cresil uses this ability to inflict intense psychological and emotional distress. It can become rather debilitating depending on how focused and driven he is to cause any level of suffering, though in the case of the extremes, he has been capable of descending individuals into a state of complete and utter madness. Cresil also has the means to haunt individuals by using their own fear and insecurities against them, exploiting vulnerability most often for his own gain, and occasionally for amusement. Of course, an individual who has an applaudably strong mental will can defy his psychological influence, perhaps not completely, but to a great degree, depending on the person. The most dangerous aspect of overcoming Cresil’s direct power, though, is the potential that he may become intrigued, and by association, potentially obsessed with why and how someone was capable of defying him. Or, you know, just annoyed and squash them.

Manifestations of Hatred: The creation of dark, twisted entities that are composed of hatred and unstable emotional energy alone, Cresil gives these creatures a sentience dictated by his will. They tend to be his agents of destruction when it comes to him desiring lesser things to do his bidding, or to serve him in some selfish scheme. They are by no definition ‘perfect’ beings, and because most of these creatures have parts of his own life force woven into their sentience, direct harm to them can be felt by Cresil, which can put him at a mild disadvantage.

Hostility Aura: Cresil’s presence alone, more so on the mortal plane, is enough to breed hostility and animosity in the immediate vicinity. While his presence doesn’t always promise a chaotic disruption to the area surrounding him, it is intense enough to be difficult not to feel, at the very least, a sense of mild agitation if he does not suppress how strong this aura radiates off of him.

Strengths:

Manipulation: Cresil has never needed godly power to manipulate everything and everyone around him, and through cunning and wit, finds it very appealing and easily done to maneuver things around to better serve him or his godly aspirations

Stamina: Cresil is an individual who is very capable of operating at maximum for an extended period of time, being very acutely aware of his boundaries and limitations for both power and what he can endure

Cunning: Cresil’s sheer intellect is a dangerous thing to trifle with. There is little he does without a semblance of complex thought behind it, and even fewer are things he finds difficult to execute

Calculated: Nearly every action, word, and breath Cresil takes is carefully planned and executed with near-absolute precision. He’s naturally aligned to analyzing both situations and people alike thoroughly, preferring to distinguish the risks and benefits of whatever he may involve himself with, and keeping a variety of contingency plans in place in his back pocket. While he prefers to be several steps ahead of everyone around him, Cresil also finds value and thrill to some degree of spontaneity and acting on impulse if need be to create an unpredictable illusion of his operations.

Weaknesses:

Balance: As much as Cresil thrives on disarray, even his godliness becomes threatened when the delicate balance that keeps the gears moving around him begins to come undone. While he is more attuned to taking advantage of a major disruption in balance, it is also in his own best interest to ensure there is at least some effort on his part to maintain equilibrium.

Inability to Love: There is no part of Cresil, down to the divine atoms of his existence, capable of feeling or harboring a genuine love for anyone or anything. He considers satisfaction and pleasure to be what love feels like, but he is wholly incapable of experiencing the real thing.

Apathetic: Emotions are something that rarely - if ever - sway Cresil if he takes the time to consider them at all. He simply sees less value in catering to emotion when logic or opportunity is often the more pragmatic approach to better serve his needs and desires. This isn’t to say he doesn’t consider them when necessary, or for the select few whose feelings he may be more mindful of, but typically, Cresil only sees the value of emotions if they serve him and his interests.

Obsessive: When Cresil becomes fixated on an idea, goal, vision, or more concerningly, a person, he has the potential to become engrossed in a full-fledged obsession to a very unhealthy degree. While having an obsessive drive serves his ambitions well, when it comes to personal matters and relations, it becomes a dangerous and relentless pursuit for whoever or whatever happens to be unfortunate enough to wind up on the receiving end.

Likes:

Chaos: Anything that pertains to orchestrating mass madness

Suffering: Cresil absolutely feasts off of others’ misery whether he had a hand in it or not

Himself: To an unhealthy degree, Cresil has manifested a narcissism that grossly redefines the label of what it means to truly be an egomaniac

Extreme Storms/Weather: If only to idly sit back and enjoy the kind of ruin and mass destruction storms are capable of

Mind Games: He thoroughly enjoys playing with the heads of most he comes into the presence of

His Associations: Corvids such as crows and magpies, as well as serpents of all varieties, tend to be some of his favorite creatures on the Earth and are synonymously associated with him

Dislikes:

Being Challenged: Anyone who challenges his superiority complex is not going to be met with a considerate entity

His Time Being Wasted: with a passion for sparking disarray, naturally, he loathes anyone or anything taking up too much of his time when there’s potential for him to be creating chaos elsewhere

Peace: It’s very simple, long interludes of no action to thrive off of bores him to death, and his survival instincts will kick in to get the ball rolling in disturbing any tranquility

Restlessness: The sensation of feeling antsy bothers him to his core, and therefore, idle hands are something he is rarely afflicted by

A Tattered Image: Despite being an embodiment of disorder, at the very least, when it comes to his appearance, Cresil maintains a pristine image and highly prefers his more frequented spaces to adhere to his standards of cleanliness

Relationship Status:

Noncomittal, But Always Has A Few Favorite Toys

Children:

Nope - He's Made Sure Of That

Affiliations:

Open

Other:

He's backkkk 😈

(Moros for sure)


Edited at January 31, 2026 03:59 AM by Vespertine
Judgement Of The Gods | Demigods RP | Open !January 29, 2026 04:04 PM


Honeybee_Falls

Lightbringer
 
Posts:113
#3124106
Give Award
No fair I didn't see this yesterday XD
I'll write you up my ginger knight because I still haven't gotten rid of the ginger curse.
Maybe I'll be back with him in a few hours
-
(Oop, I'll also get you an heir for the house of the Lion.)
(Double oops, they're both going through an existential crisis at the moment. I mean, who isn't?)

Edited at January 29, 2026 04:41 PM by Honeybee_Falls
Judgement Of The Gods | Demigods RP | Open !January 29, 2026 05:23 PM


Tonneoshet

Neutral
 
Posts:1436
#3124120
Give Award
Name:

Daxon

- - ⋅•⋅⊰∙∘☽༓☾∘∙⊱⋅•⋅ - -

When the land is broken and the gods have turned away,
look for the one who bleeds gold—
for he is still trying to save us.

- - ⋅•⋅⊰∙∘☽༓☾∘∙⊱⋅•⋅ - -

Age:

Appears to be in his early twenties, though he retains unmistakably childlike features and habits that hint at his divine nature.

Gender:

Male

Sexuality:

Bi-Romantic Asexual

Godly Parent:

Mysthebesha — Mother of the Harvest, Lady of the Green

Godly Domain:

The Demi-God Of Restoration.

He nurtures wounded life and preserves what still endures, mending land and flesh alike. Kind and timid by nature, he is said to share in the pain of others, and through his golden blood may heal even mortal wounds. It is believed that when life survives against all odds, Daxon has been there.

Thoughts on the Demi-Gods & Gods:

Daxon holds the gods and demi-gods in near-reverent awe. Their power, influence, and the devotion they inspire in others captivate him deeply. He longs to one day be regarded with similar respect—to feel needed, valued, and loved as they are.

He often mimics other demi-gods in small ways, quietly studying how they carry themselves and how they interact with the world, eager to learn what it means to be divine. His respect for them is genuine and heartfelt, and he dreams of one day following in their footsteps rather than surpassing them.

Thoughts on Mortals:

Though cautious around mortals, Daxon does not dislike them. His mother’s deep affection for mortals has shaped his own desire to protect and nurture them. He is endlessly curious about their ingenuity—their inventions, their cultures, and their ability to adapt and evolve despite their fragility.

He is not blind to the destruction mortals can cause through ignorance or carelessness, having witnessed lands scarred by their actions.

Still, Daxon is remarkably forgiving, always hoping to see the best in them and believing most wrongdoings stem from fear rather than malice.

Godly Appearance:

When Daxon manifests his godly form, it is not one of terror, but neither is it merely comforting. Mortals describe it as a vision that makes the chest ache, a beauty so overwhelming it demands silence.

His form elongates slightly, no longer bound by mortal proportion, yet never towering. A radiant, golden-white light pours from him in steady waves, far brighter than sunlight, yet never blinding unless one stares for too long. To do so is said to bring tears unbidden, not from pain, but from the sudden weight of being seen too clearly.

From his back unfurl six wings of luminous, feathered light, each feather etched with faint, vein-like patterns that glow softly, as though carrying living warmth through them. These wings move slowly, deliberately, stirring the air without sound.

A faint halo-like ring of drifting sigils or light hovers behind his head rather than above it, broken and imperfect, as though still forming with symbols of growth, healing, and endurance slowly orbiting in quiet motion.

His face remains soft and youthful, his chubby cheeks and gentle features unchanged, though now impossibly serene. His eyes shine like twin suns filtered through leaves, and those who meet his gaze often feel compelled to kneel. Not in fear, but in reverence and remorse.

His blood, visible through translucent veins or when shed, shines molten gold, glowing brighter the more grievous the wounds he mends. When he bleeds in this form, the drops do not fall uselessly; where they land, the earth heals.

Despite the majesty of this form, Daxon appears uncomfortable within it. His wings often curl inward protectively, and his light dims when he is distressed. He never manifests this apparition unless life is in dire need, or when he has been pushed beyond his capacity to endure suffering in silence.

Appearance (Mortal Form):

In his mortal form, Daxon stands at approximately 5'3", noticeably small among both mortals and demi-gods alike. His frame is slender and fragile-looking, giving the impression that he might break rather than bruise under force. Despite this, there is a quiet resilience to him, like a young sapling that bends rather than snaps.

His skin is a warm ivory kissed with sun, carrying a faint, natural glow that becomes more apparent when light touches him directly. In bright sunlight, his skin shimmers softly, as though dusted with gold pollen. This glow is not constant; it brightens when he is calm or content and dulls when he is frightened, overwhelmed, or exhausted.

Daxon’s face is soft and youthful, marked by gently rounded, chubby cheeks that refuse to sharpen no matter how old he appears. His expressions are open and unguarded, making it difficult for him to hide his emotions. His eyes are a luminous gold, reminiscent of sunlight filtered through leaves. They are expressive and warm, often wide with curiosity, and reflect a deep empathy that makes others feel seen and understood, even in silence.

His hair falls in a wild tumble of deep brown curls, thick and unruly, cascading down his back to rest just below his shoulder blades. It is rarely neat, often tangled with leaves, twigs, or small flowers, as though the forest itself has claimed him. Strands frequently fall into his eyes or brush against his cheeks, which he absently tucks away when nervous.

Daxon dresses in simple, practical garments that allow ease of movement. Loose robes draped over one shoulder or faded tunics paired with oversized trousers are common, chosen more for comfort than appearance. He adamantly refuses to wear footwear, preferring to feel the earth beneath his feet at all times. His steps are light and careful, as though he is constantly mindful of the ground he walks upon.

Personality:

Daxon is about as fierce as a kitten—and just as skittish. Easily startled and painfully shy, he speaks very little, especially around those he does not know. Even with familiar company, his words are few and often soft. He avoids confrontation instinctively, flinching or quietly retreating from conversations he feels unprepared to handle.

Despite this, Daxon is unfailingly kind. He wears his heart openly, innocent to much of the world’s cruelty, and often downplays the horrors he does understand so he can cope with them. Conflict deeply upsets him, and even minor disputes can leave him visibly shaken.

He despises seeing others hurt or distressed, and their pain quickly becomes his own. When arguments arise, he may silently place himself between opposing sides, his gentle expression turning uncharacteristically cold, an unspoken plea for peace.

His tears are heartbreakingly sincere, capable of softening even the hardest hearts.

Often regarded as the purest of demi-gods, Daxon’s vulnerability inspires an instinctive protectiveness in others, one they rarely understand but feel compelled to obey.

Godly Powers:

Calming Aura:

An aura that eases conflict and emotional distress to those in closer proximity to him.

Golden Vitae:

Daxon’s blood carries the essence of renewal, glowing faintly gold with divine warmth.

When another living being comes into direct contact with his blood—whether by drinking it or through an open wound, it triggers an intense regenerative response. Flesh knits, organs mend, bones realign, and even mortal wounds can be repaired, provided some spark of life still remains.

He must willingly offer his blood; it cannot be taken by force without severe consequences to both parties

Sanctuary of the Gentle Green:

Where Daxon lingers, the land subtly becomes a place of refuge.

Violence feels heavier, harder to commit to, wounds stop bleeding faster, raised voices quiet unintentionally and hostile intent dulls into hesitation.

It isn’t like mind control but more like the world itself asking for peace.

Shared Burden:

Daxon can instinctively absorb a portion of another’s pain, regardless of if it's physical or emotional.

Bruises fade as they appear faintly on him and emotional distress lessens as he quietly bears it instead. He never does this consciously, it simpy just happens. The downside? He doesn’t always understand which feelings are his own, often leaving him overwhelmed and confused when surrounded by many others.

Strengths:

• Compassionate and empathetic
• Deep connection to nature and living things
• Powerful restorative abilities when calm

• Inspires peace and unity

Weaknesses:

• Physically fragile
• Emotionally sensitive
• Easily frightened or overwhelmed

• Power falters under intense fear or rage

Likes:
• Quiet forests and meadows
• Warm sunlight
• Animals
• Fresh fruit and simple foods

• Peaceful company and silence

Dislikes:
• Violence and loud conflict
• Seeing land or life destroyed
• Being forced into confrontations

• Shoes

Relationship Status:

Single

Children:

None

Affiliations:

Open!

Other:

Hades hehe

Edit: Changed up his godly appearance as I wasn't feeling the whole dragon thing for his personality. :>


Edited at January 31, 2026 03:48 AM by Tonneoshet

Forums > Roleplay > Sign-Ups
   1    2    3    4    5 

Refresh