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Forums > Roleplay > Sign-Ups
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Divine War | Greek Mythology RPJune 1, 2025 09:48 PM


SugarPlums

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Klethon Elenyx — Demi-God of Mischief and Shadows


Basic Information

Name: Klethon Elenyx
Age: 20
Gender: Male
Race: Demi-God (Son of Hermes)
Parentage:

  • Mother: Melione, a mortal woman whose life was tragically lost during Klethon’s birth due to complications. A gentle and kind-hearted healer, her memory haunts and motivates Klethon in quiet moments.

  • Father: Hermes, the trickster god and messenger of the Olympians. A distant, elusive figure who never truly embraced fatherhood but whose traits deeply influenced Klethon’s nature.

Alignment & Alliances:
Klethon is a fiercely independent spirit, thriving in chaos and disruption rather than structured loyalties. He resists binding himself fully to any faction, preferring to be a wild card. However, when the stakes become deadly serious, he finds himself leaning on the support of Dionysus’s chaotic revelry or the cunning guidance of his father Hermes. His alliances are fluid, often pragmatic, and shaped by personal interest rather than ideology.


Appearance

Height: 5’7” (170 cm) — average but with a lean, sinewy build that conceals surprising strength.
Build: Lanky yet toned; muscles are subtle but well-defined, more about agility than brute force. His frame speaks to speed and endurance rather than raw power.
Eye Color: Piercing light blue, almost icy, capable of a sharp gaze that seems to read through people.
Hair Color: Sun-bleached blond with natural tousled waves, often left slightly messy as if caught mid-flight or wind.
Skin: Fair with a smattering of freckles that pepper his cheeks, nose, and the tops of his shoulders—marks from endless hours spent outdoors and a subtle echo of his mortal lineage.
Distinguishing Features:

  • A torn left ear, the jagged remnant of when a precious earring was violently ripped from his lobe in a past scuffle—a silent reminder of past mistakes and enemies.

  • Always wears a faint, roguish grin, half-mocking and half-challenging, like he’s daring the world to keep up with him.

Clothing/Armor:
Klethon defies expectations by eschewing traditional demi-god armor, even in battle. Instead, he dresses flamboyantly and unapologetically: bright yellows and reds dominate his wardrobe—colors symbolizing energy, danger, and confidence. His shirts often hint at his lean muscles, deliberately provocative to both distract and disarm foes. He moves freely, almost theatrically, using style as both armor and weapon. The lack of physical protection is a testament to his supreme faith in his own agility and cunning.


Background

Origin Story

Born from a fleeting, passionate encounter between Hermes and Melione, Klethon’s existence was never planned or nurtured with care. His mother died tragically during childbirth, leaving him an orphan to the whims of gods. Hermes, known for his cunning and freedom-loving nature, never envisioned fatherhood beyond a one-night liaison. Consequently, Klethon grew up without paternal guidance, often treated more like a companion or rival than a son.

From a young age, Klethon channeled his feelings of abandonment and rejection into petty crimes and mischievous escapades—not out of malice, but to provoke reactions, to feel alive and seen. Dubbed “The Worst Parts of Hermes” by those who knew of him, he embraced the label with pride rather than defiance. Chaos was his language, adrenaline his muse. He rejected attempts to control or “fix” him, instead forging a reputation as a reckless, charismatic troublemaker.

Current Situation

Now twenty and facing the brutal realities of a divine war raging beyond mortal comprehension, Klethon stands at a crossroads. The carefree days of youthful pranks and petty crimes have ended. The weight of responsibility presses on him, a foreign and unwelcome burden. He feels the sting of isolation keenly—no friends to lean on, no family to guide him. The childhood of running from everything, especially connection, has ended.

He struggles to carve out a future amidst chaos and violence, searching for a purpose beyond survival and thrill-seeking. Deep inside, he craves genuine care and acceptance but fears that his impulsive, chaotic nature makes him unlovable.

Goals

  • To find someone who sees past his snark, his chaos, and his bravado—to truly understand and accept him.

  • To prove that he is more than a mere reflection of his father’s worst traits.

  • To create a meaningful path for himself beyond destruction and rebellion.

  • To protect those he cares for, even if it costs him everything.


Personality

Core Traits

  • Impulsive: Acts first, thinks later, often rushing headlong into situations without full consideration.

  • Snarky: Sharp-tongued and quick with sarcastic remarks, using humor as armor.

  • Quick-witted: Able to think on his feet and turn situations to his advantage.

  • Avoidant: Deep emotional wounds make him reluctant to form close bonds or reveal vulnerability.

  • Protective: Fierce loyalty to the few he lets in; willing to risk all for loved ones.

Strengths

Combat & Power Strengths

  • Super Speed & Lightning Reflexes: Moves with blinding speed, often disappearing and reappearing faster than the eye can track.

  • Shadowstep / Teleportation: Can step through shadows and reflections to teleport short distances, perfect for surprise attacks or escapes.

  • Illusions & Disguises: Slight shapeshifting abilities allow him to alter appearance or create mirage-like distractions.

  • Divine Pickpocketing: Can steal items mid-battle unnoticed, disrupting opponents’ plans.

  • Messenger’s Blink: Enters a liminal “in-between” plane to dodge attacks or bypass obstacles, echoing Hermes’s role as messenger between worlds.

Tactical & Mental Strengths

  • Master of trick combat: uses baiting, environmental manipulation, and feints to control fights.

  • Outsmarts opponents by thinking several moves ahead.

  • Remains calm and sarcastic even under pressure, disorienting foes with humor.

  • Escape artist who slips from traps and imprisonment with ease.

  • Reluctant but fierce bravery when loved ones are endangered—willing to face death head-on.

Emotional & Interpersonal Strengths

  • Deep loyalty and protectiveness beneath a prickly exterior.

  • Sarcastic intelligence and sharp observation skills allow him to read people well.

  • Can diffuse tension with humor, even if inappropriate at times.

  • Secret empathy: though he hides it, he feels pain when others suffer.

  • Quiet generosity, showing care in small but meaningful ways.

Weaknesses

Combat & Power Weaknesses

  • Physically fragile; not built to withstand heavy blows.

  • Over-reliance on speed leaves him vulnerable when trapped or cornered.

  • Impatient fighter prone to recklessness and cockiness.

  • Low magic defense, making him vulnerable to spells and wards.

Mental & Strategic Weaknesses

  • Trust issues: pushes people away before they can betray him (or so he believes).

  • Deflects serious matters with humor, sometimes hurting those closest to him.

  • Fear of being truly known, terrified vulnerability will lead to abandonment.

  • Lone wolf complex: struggles to ask for help or rely on others.

  • Avoids long-term planning, preferring improvisation.

Emotional & Interpersonal Weaknesses

  • Secretly desperate for connection but sabotages relationships through jokes or sudden withdrawal.

  • Gets jealous easily when others get close to people he cares about.

  • Misinterprets kindness as manipulation or trickery.

  • Refuses to ask for help, even when badly wounded.

Character Core Flaw

Klethon’s deepest paradox is his yearning for love and acceptance paired with his overwhelming fear that he is unworthy of it. He hides this pain behind humor and distance, becoming the boy who runs from vulnerability but faces danger headlong—constantly caught between craving connection and fleeing from it.


Likes & Dislikes

Likes:

  • Drama and theatrics — the chaos feeds him.

  • Feeling successful or in control, even if fleeting.

  • Animals, especially clever, quick ones like foxes or ravens.

  • Reading — particularly stories of tricksters and outlaws.

  • Loyalty and rare, genuine bonds.

  • Music and dancing — expressions of freedom and joy.

  • Adrenaline and risk-taking.

Dislikes:

  • Being alone for too long.

  • Taking responsibility or facing serious consequences.

  • Prolonged battles or tedious conflict.

  • Waiting or being restrained physically or emotionally.

  • Emotional vulnerability.

  • Being underestimated or dismissed.


Quirks and Habits

  • Like his father, he wears winged sandals that allow him to float and fly, often choosing to glide above the ground rather than walk.

  • Has a nervous habit of twirling a lock of hair when deep in thought or stressed.

  • Often cracks jokes or sarcastic comments even in dire situations.

  • Tends to fidget with his earring or the torn edge of his left ear.

  • Prefers to approach problems with a playful challenge rather than seriousness.


Divine Powers & Abilities (Inherited)

  1. Hyper-Speed & Lightning Reflexes: Near-instantaneous movement and reactions.

  2. Shadowstep / Blink Travel: Teleports short distances via shadows or reflective surfaces.

  3. Illusion Weaving: Can create mirages or slight shapeshifts to confuse opponents.

  4. Master Thief Instincts: Perfected skills in stealth, pickpocketing, and infiltration.

  5. Silver Tongue: Divine charisma enabling persuasive speech and manipulation.

  6. Boundary-Walking: Ability to slip between worlds or planes momentarily.

  7. Flight: Gifted winged sandals allow bursts of flight or gliding.


Learned Skills

  • Stealth & Infiltration: Moves silently, blends into shadows and crowds.

  • Improvised Fighting: Uses environment and objects as weapons; quick to adapt.

  • Parkour & Urban Agility: Skilled at climbing, leaping, and fast urban movement.

  • Illusion Crafting: Enhances natural illusions to create convincing disguises.

  • Rune Reading: Basic knowledge of magical symbols to avoid traps.

  • Charm & Persuasion: Skilled negotiator and manipulator in social situations.

  • Quick Wit & Sarcasm: Verbal agility used to disarm or provoke.

  • Emotional Reading: Reads subtle cues to understand others’ moods or lies.

  • Bargaining & Trade: Street-smart in marketplaces and social exchanges.

  • Performance: Storytelling and pranking for entertainment or distraction.

  • Lockpicking & Trap Disarming: Skilled in bypassing physical security.

  • Cartography & Navigation: Mapmaking and finding secret or safe routes.

  • Disguise & Costume Design: Crafts disguises to hide identity or impersonate.


Weapons & Tools

  • Twin Daggers: Lightweight, nearly silent blades that hum faintly with a silver-blue glow, blessed by Hermes for stealth and quick strikes.

  • Winged Sandals: Enchanted footwear granting bursts of speed and short flights, leaving sparkling trails.

  • Leather Bag of Tricks: A seemingly normal satchel with endless compartments holding smoke bombs, lockpicks, prank items, and other useful tools.


Limitations

  • Cannot withstand prolonged direct combat or heavy hits.

  • Powers falter in areas devoid of shadows or reflective surfaces.

  • Vulnerable to strong magical wards and spells.

  • Impulsiveness sometimes leads to dangerous overextension.

  • Emotional barriers prevent forming alliances that might protect him better.


Relationships

Allies: Mostly followers of Hermes or Dionysus; rare friendships formed through mutual respect or shared chaos.
Enemies: Loyalists of Poseidon, who bear grudges from pranks and past clashes.
Mentors: Hermes — distant but occasionally offering guidance or cryptic advice.
Romantic Interests: Open; Klethon is wary but secretly longs for real connection.


Important Memories & Events

  • The death of his mother Melione at birth, a loss he feels deeply but rarely confronts.

  • The first time Hermes dismissed him as a nuisance rather than a son, cementing his rebellious streak.

  • Numerous petty crimes and pranks that earned him his feared and infamous reputation.

  • A brutal battle where he narrowly escaped death due to quick thinking, marking the end of his reckless youth.

  • The realization that the ongoing war forces him to grow up, sparking an internal struggle for purpose and belonging.


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