Hallowed Pack:
They hold on to the thought that wolves shouldn't have cubs in the first place. They are stubborn and unchanging, yet have an air of sweetness around them. They have a life expectancy of 15, and there are none younger than 9. One or two with powers, and they’re in hiding and older. They are in hiding because it means their parents have pups, and that’s treason.
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The Tree Pack:
They are the descendants of the Forest Pack. They are held together by the original thought that only those with powers may have pups with another of their kind. Many wolves have been exiled because they had pups without powers. Their life expectancy is generally 15, but can be extended if the wolf was born with immortality or vitality.
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These three new packs lived far away from each other, worlds away but still connected. World runners connect the packs, and they all meet on Tree Pack territory when it’s time for a meeting. A great ceremony happens every five years, where each pack chooses their next leader. The Grail Meeting happens once every 100 years, and it’s to choose the next Great Elder. The Great Elder has no formal pack, but travels between the three and spreads wisdom.
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Powers:
Powers can range between basic, Intermittent, and Godly.
The most common, and therefore basic, are World Runners. These are very energetic, fast wolves. They retire and give their jobs to their apprentices when they turn 7. They hold residence in any of the three Packs, but are greatly frowned upon, no matter which Pack they’re a part of.
Next up, another basic Power is healing. These are female wolves who work alone. One to a pack, and they have up to three apprentices, and one takes over when they’ve mastered all the skills.
Next, an intermittent power. Foretelling. These are male wolves, held only in the Tree Pack. They tell visions of the future, but are held back from telling anyone normally. They speak in riddles and tongues. There is one to a pack and die after telling a foretelling that gets altered or doesn’t come true.
Next on the intermittent power scale, the Wind Takers. These are only aged 1-3 and they die shortly after they turn 3. They are held in the Hope Pack and the Tree pack. They can manipulate and control air, being able to make it deadly, remove it, or add it. They can control where it goes and what it does.
Nest on the intermittent scale, Brazen Molten. They are elderly wolves who span across every pack. Their powers don;t open until the last year of their life, and their power is to control time. They can fast forward, pause, or slow down and rewind time. They can use it on specific objects or wolves. 1 to a pack, and they die at 15.
Next, a Godly power. Eternity. These wolves can travel in and out of time using portals they create. They can go as far forward or backward as they’d like so long as they stay alive in the present. Their body stays in their current timeline, but their soul takes a physical form and can travel. If their body dies in their timeline, their soul dies. They become ghosts and try to help by giving advice from the grave. They are the Gods the wolves from all Packs give their wishes to. There have not been any in these generations. The previous Eternities have been as follows: Braun, Kellia, Moren, Slick, Chaser, and Moonlight. The most popular God was Slick, who in his days of being alive granted people a visit to their loved ones who passed on. Second most popular was Braun. He granted people looks into their future and gave advice on how to get where they wanted instead. The third most popular was Kellia. She gave the females peeks into the future of their pups.
The other Godly power is Life and Death. These wolves, while extremely rare, did exist at some point. An Eternity discovered the last one alive was over 300 years before this current world. Their powers were said to be scary. They could control life and death, growth and destruction, hope and fear, they were Gods, making wolves bow to their whims. There were 3 ever alive. The mother, Patches. The father, Racer. The child, Snarl. They all decided to lead different paths. The father went on to create the Forest Pack, the mother went on to teach healing and farming to some rouge wolves, and the child went on to try and destroy the world.
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Tree Pack
Alpha Male: Bushfire (5, Male, strong, evil, heartless)
Alpha Female: Fern (4, Female, kind, loyal, vain.)
Beta Male: Open
Beta Female: Open
Healer (power): Open
Apprentance: Open
Apprentance: Open
Apprentance: Open
World Runner: Open
World Runner Apprentice: Open
Foretelling (Power, male): Visionary (3, Male, honest, crazy, lighthearted)
Deltas:
Primary Hunt Leader: Open
Secondary Hunt Leader: Open
Gatherer: Open
Cub care team:
Cub-sitter: Open
Broodmother: Open
Adolescents (1-2):
Open:
Open:
Open:
Open:
Open:
Cubs (0-1):
Open:
Open:
Open:
Open:
Open:
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Hope Pack
Alpha Male: Fallow Feather (5, Male, strong, loving, cheerful)
Alpha Female: Cranberry (4, Female, kind, loyal, motherly.)
Beta Male: Alexander (cloudpack)
Beta Female: Open
Healer (power): Open
Apprentance: Open
Apprentance: Open
Apprentance: Open
World Runner: Dovekie
World Runner Apprentice: Open
Foretelling (Power, male): Visionary (3, Male, honest, crazy, lighthearted)
Deltas:
Primary Hunt Leader: Open
Secondary Hunt Leader: Open
Gatherer: Open
Cub care team:
Cub-sitter: Open
Broodmother: Open
Adolescents (1-2):
Open:
Open:
Open:
Open:
Open:
Cubs (0-1):
Open:
Open:
Open:
Open:
Open:
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Hallowed Pack
Alpha Male: Withering Heart (5, Male, strong, brave, stoic)
Alpha Female: Soul Grabber (4, Female, loyal, snarky, feisty)
Beta Male: Open
Beta Female: Open
Healer (power): Open
Apprentance: Open
Apprentance: Open
Apprentance: Open
World Runner: Open
World Runner Apprentice: Open
Foretelling (Power, male): Visionary (3, Male, honest, crazy, lighthearted)
Deltas:
Primary Hunt Leader: Open
Secondary Hunt Leader: Open
Gatherer: Open
Cub care team:
Cub-sitter: Open
Broodmother: Open
Adolescents (1-2):
Open:
Open:
Open:
Open:
Open:
Cubs (0-1):
Open:
Open:
Open:
Open:
Open: