Varethyn was once whole — a land of thriving kingdoms and shared magic.
Then came the Severing, when a forbidden spell split the continent in two. The eastern half drowned in storms and salt; the western half turned to ash and dust.
Now, centuries later, two war-scarred empires rise from the wreckage — Avarne and Kareth — locked in a bitter struggle for what little remains of the old world’s power.
At the heart of their conflict lies something both sides have outlawed: bloodcraft, a magic born from the body, bound by sacrifice, and tied to the soul.
Magic was once sacred, gifted freely through the land’s pulse. But after the Severing, it became hungry.
Bloodcraft is the only form that remains potent — drawing power from one’s own life or another’s. It’s outlawed in both empires, punishable by death. Yet it’s the only magic strong enough to heal the broken world… or destroy it completely.
- The Marked: Those who practice bloodcraft bear sigils that burn beneath their skin — blood-ink runes that pulse when they cast
- Bloodbound: Two people who share blood through a ritual can channel each other’s strength, pain, and even thoughts — but their fates become entwined.
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